games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid Interview: Aion Community Manager Lani Blazier photo

Aion, a new MMO being developed by NCsoft, is a title that's recently caught my eye. Having given up on World of Warcraft over a year ago, I've been looking for a new MMO to occupy my time. So far, Aion is looking pretty promising to me, especially with all this talk of aerial combat. 

I recently had the chance to ask Lani Blazer, Aion's community manager, a few questions about the game. NCsoft was also kind enough to send over a couple new screens of the game as well. Hit the jump for the interview, and check out the gallery for some new screenshots.

Destructoid: Many avid MMORPG players feel like they've seen it all. What makes Aion special, and what sets it apart from all the other MMORPGs out there?

Lani: Once you take to the skies and battle in the Abyss it will leave you wondering, “Where have wings been all my life?!”  Aion builds on a classic fantasy MMO foundation with a visually stunning and unique world. Genuine flight, aerial combat and deep character customization are a fraction of the total features that make Aion so fun to play.

Destructoid: What more can you tell us about aerial combat?  Can you get knocked off your mount?  What level will you have to be to start using the flying mount?  Will aerial gameplay make up most of the end-game, or will there still be a fair amount of ground-based combat/quests to do?

Lani: Aerial combat is a vital part of combat in the Abyss and many other locations in Aion.  Starting at level ten, you will “ascend to divinity” and earn your wings.  Your wings are an integral part of your character at this point, so we don’t consider them a ‘mount’ in the traditional sense.  From that point forward, flight will be a key part of all aspects of gameplay, from combat to harvesting and gathering to exploration.  You won’t always need to fly, and there is still plenty of ground-based combat and questing, but flight will be a fun and frequent part of Aion’s gameplay.

It is important to realize that flight in Aion must be used strategically.  Once you have your wings you won’t be able to fly 24/7; there will be right times to fly and wrong times to fly.  Everyone has a flight timer that starts with a base of one minute.  This can be enhanced with potions, gear or buffs, but it is still a finite amount of time.  In addition, there are both PvP and PvE skills that affect flight duration and speed, and some skills will even knock you out of the sky to the ground. This all means that players will have to balance when and why they are in the air.  Do you want to fly into combat, or save more of your flight for a hasty retreat?  Do you want to try to harvest something very valuable but also dangerously high in the skies?  Do you want to explore an area way up on the side of a perilous mountain?  These choices add a whole new dynamic to MMORPGs, and are a lot of fun to play.

Destructoid: What is the level cap planned to be, and how long do you expect it to take to reach it?  Why did you choose that level/length of time?

Lani: We plan on launching with the level cap at 50. We recognize players will accelerate through the levels at different rates, and with that in mind, we expect advancement to be on par with other western MMORPGs.

Destructoid: When balancing the game and the classes, did you lean more towards balancing for PvE, where each class has a specific role, or more towards PvP, where each class has a close to even chance to being able to kill any other class?  Do you consider the primary focus of the game to be PvE or PvP?

Lani: Well, let me start by stating that we think saying a game has to focus on either PvP or PvE is a false choice.  It’s like asking if a developer is focused on graphics or gameplay. Great games do both.  MMO gamers like to do a wide variety of things, and virtual worlds are large places supporting all types of gameplay. Certain gamers want to play predominantly PvE, and Aion has great PvE with over 1,500 story-driven quests and missions.  Other players love PvP, and again Aion has a great PvP experience on its own, and adds an innovative twist with its dynamic PvPvE system.  Many gamers like a combination of both, and Aion is a great experience for those gamers as well.

For the designers, this means they’ve had to balance  both situations at the same time.  This is obviously a very difficult task, and one that will evolve continuously throughout the life of the product.  We want each and every class to have an equally important role in PvPvE and throughout the Aion game world.

Destructoid: I've seen some screenshots from the Korean version of the game that show that crafting will be present.  Can you tell us more about the crafting system?  What are the different types of crafting skills that will be in the game?  How complicated/simple will they be to use?  Will there be a limit on the amount of crafting skills you can learn, or will everyone be able to create everything as long as they have the right items?

Lani: Players will have the opportunity to learn all six professions (Armorsmithing, Weaponsmithing, Tailoring, Alchemy, Handiworking and Cooking), however they can only achieve the expert level in one of them. Players can purchase, quest and hunt for recipes allowing them to create new and useful items. We haven’t released much information on our crafting system yet, but we will do so in the near future. Stay tuned!

Destructoid: What previous games have the developers worked on and/or regularly played, and what lessons/ideas are they taking from these past games and applying to (or shying away from!) in Aion?

Lani: We have many veteran MMO players on the design staff.  Our lead designer spent a great deal of time in EverQuest, but was also a world champion Virtual Fighter competitor.  Many on the staff also enjoyed Ultima Online and some of the other NC products such as Lineage and City of Heroes.

Destructoid: Thanks for your time!


LAUNCH GALLERY (2 IMAGES)
Photo Photo
 

Continue: More PC stories





prev next

10 comments | showing # 1 to 10

Tactix's Avatar
Tactix at 02/18/2009 19:41
I had a chance to play this at PAX and it was actually pretty cool. It reminded me a bit of Guild Wars with a little of WoW thrown in. Also, the ability to fly whenever you wanted was pretty rad :D

They gave out snap bracelets as swag and I still wear mine to this day!
Wedge's Avatar
Wedge at 02/18/2009 20:47
OH, have time for this but not Planetside, do you? ;P
Chronic Logic's Avatar
Chronic Logic at 02/18/2009 23:47
I'd give this a try if Darkfall doesn't live up to the hype.
bluexy's Avatar
bluexy at 02/19/2009 01:01
Dear Aion, stop being so Korean. Maybe then we can truly be in love.
ajaxender's Avatar
ajaxender at 02/19/2009 03:56
Guild Wars with a bit of WoW thrown in? Sounds interesting, more like the kind of mmo i prefer. But lets just see if its good enough to make me ignore any subscription fees...
Nessie's Avatar
Nessie at 02/19/2009 06:18
Mmmm wings.
Archwright's Avatar
Archwright at 02/19/2009 10:34
I don't know what it is about MMO's, or most Console RPGs. I never really feel like I'm doing anything other than clicking an interface. I click here, my character does this, I click there, my character does that.

Maybe it's a lack of imagination on my part, not being able to see the sculpture for the wood. I feel like I'm suffering some sort of dissociative disorder when I'm playing anything from Diablo to WoW, or, At worst, I feel like I'm playing minesweeper(the wood)... with some varnish (the art).
atheistium's Avatar
atheistium at 02/19/2009 10:56
i was this game :O
Naim Master's Avatar
Naim Master at 02/19/2009 11:23
With DC Universe Online , Champion Online and The Agency , I really can't see anyone excited with this ...
Big Z's Avatar
Big Z at 02/19/2009 11:48
@Naim Master - Having played City of Villains I'm not particularly excited for DC Universe Online. CoV just left a bad taste in my mouth for repetitive, dull gameplay. If DCUO can take the superhero concept and run with it, more power to them, but I want to put my hands on a free trial before I give the thumbs up.

Champions Online is being developed by Jack Emmert. Anybody who played City of Heroes/Villains for any length of time knows what to think about that.

The Agency looks neat but I don't really know anything about it. On the other hand, I have had an eye on Aion almost since it was first announced and kept it in the back of my mind since then. Assuming the game is not a stereotypical Korean MMO grind slog it should be quite fun. As always I remain optimistically skeptical until I play around with a finished product.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49638 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006