Star Wars: The Old Republic opened its doors for early access this week, and a number of Destructoid editors barged their way in. It's not our policy to officially review MMOs, due to their expanse and tendency to make huge changes over the course of their existence, but we can certainly share our early impressions of the game.
For those who wish to know, most of the Destructoid folk are playing on the Dark Reaper server, so if you get into the game, come seek us out. I'm the handsome Sith Inquisitor by the name of Vilify, by the by. Give me a call sometime.
Anyway, join myself, Sophie Prell, Ryan Perez, and Patrick Hancock for our first impressions!

Jim: So help me, I like an MMO.
Not just like it, to be honest. I am getting a bit obsessed. Star Wars: The Old Republic has done what no other MMO has succeeded in doing: it made me a fan. As someone who doesn't generally like MMOs, is usually cynical about BioWare's work, AND is only a casual admirer of Star Wars at best, this achievement is triply amazing. Somehow, The Old Republic broke through three of my barriers, and now I can't wait to finish writing this just so I can play some more.
The single-player structure is part of the reason why TOR is so successful. Although it all takes place in a massive open world, each class has a sprawling, lengthy campaign that feels as complete and compelling as any other RPG in BioWare's library. Player choices are mostly cosmetic, having no lasting impact on the world, but the sense of personality in these choices is rewarding in its own right. There are some fantastic dialog choices too -- my Inquisitor is something of a magnificent bastard, spewing lines as badass as any canon Sith could produce.
It's clear that elements have been lifted liberally from World of Warcraft, but the narrative structure does much to hide any of the usual problems associated with MMOs. The need to grind has been expertly woven into the game's story so that character progression feels natural rather than forced. The game is great at making players constantly feel rewarded too, with powerful abilities granted at a regular, pleasant pace.
There are some annoyances that need dealing with, though. The fact that the controls try to be as streamlined as possible usually leads to a confused interface that doesn't know if you're trying to attack or loot. This is especially egregious with CPU-controlled companion characters, who seem to be surrounded by a huge invisible field that will initiate a dialog if the mouse cursor is anywhere near them.
A lot of TOR's success will hinge on post-game content. With such a focus on narrative campaigns, the game sometimes feels less like an MMO and more like a single-player game with other people buzzing around. When a class' campaign is over, BioWare's going to need to work extra hard to keep players around. I'll keep my fingers crossed that player interest can be maintained.
While the obvious problems with MMOs are there for all to see, the way BioWare has made them more accessible and enjoyable is laudable. Star Wars: The Old Republic is a genuinely impressive offering, one I hope to see grow.

Patrick: I went into SWTOR expecting nothing special. I knew BioWare was going to put its own spin on the genre, but I expected it largely to be a traditional hotkey MMO with a Star Wars paint job. I chose my class (Bounty Hunter), picked from the lackluster customization options, and then it happened. The space backdrop. The music. The text crawl. A wave of happiness washed over me.
I never expected a coat of paint to influence me so much. Prior to the beta weekends I played, I had no intention of buying SWTOR, yet here I am now in early access for the game. Personally, I love how the gun-wielding classes play since you constantly have to monitor your ammo or heat, depending on the specific class. This creates more active battles instead of the monotony of traditional battles. I even thought the animations were pretty, though perhaps I'm in the minority on that one.
Voice acting and dialog trees add so much to an MMO, way more than I thought they would. Half of the time, I didn't even realize I was doing a "bring me three random drops" quest until I was almost done! I actually cared about the character giving me the quest and there was some real backstory to it, so I was legitimately invested. Obviously, not all of the voice acting is top notch, but it usually suffices.

Sophie: I am a huge Star Wars nerd, okay? Let's just get that right out there. I'm also a big fan of KOTOR, one of the greatest RPGs I've ever played, and I'm not just saying that because it runs on a d20 system. So when The Old Republic was so much as announced, I was ecstatic, elated. I was so happy to see BioWare return to this fantastic setting and in a genre I actually find quite enjoyable. I watched from afar as screenshot by screenshot gradually revealed EA and BioWare's vision, and I was active on the community message boards. Hell, I even got myself an Old Republic-inspired Halloween costume and had a fan artist paint me up as a Sith (it's now my computer's background, by the way).
But as a small-town Iowa farm girl, I couldn't really do much else. I could only follow the forums, enter my name in the beta, and pray. That is, until this past summer when, through a fortunate internship placement, I was able to attend E3. My supervisor at this job told me, as though he were calming a hyperactive child on Christmas, "I don't want you to do any work today. Just go and have fun."
I nodded slowly, my pupils wider than a slow loris as I drank it all in.
"I'll help you out," he added. "What's one game you just have to see while you're here?"
"The Old Republic!" I squealed in delight. Would I finally be able to try my hand at what had only been a dream before? To put it simply, yes. I was given a 15-minute sit-down with a mid-level Sith Assassin, and my God, I was loving every second of it. Groundbreaking it was not, but streamlined and enjoyable it certainly was. I came away that day with a souvenir hat, T-shirt, and smile. I can hold off until it comes out now, I thought.
But Christmas came early for me. I received a beta invite, and so could spend as much time as I liked with the game! I eagerly downloaded the client and strapped myself in, ready for the same excitement and adventure as I had experienced at the Los Angeles Convention Center.
I was, in a word, disappointed. The build was completely and obviously unfinished, with many enemies as nothing but a pink blob of "missing textures." Many abilities shared animations across classes and factions -- the Jedi Knight's leap was the same as the Sith Warrior's as were their slashes. Quests were un-completable. My computer just about melted my jeans to my crotch, burning up as it tried to process the visuals which had yet to be optimized.
I realize that it was only a beta and these things are to be expected. That's why I'm giving you the straight-and-narrow opinion, dear Destructoid. Because anyone can be hyped for a game, and many constantly are, from announcement to release. But that's not what happened with me. I was a fan-girl who got a handful of her dream, only to find out that it was more like a nightmare. My spirits were pretty much crushed, and I looked to TERA, The Secret World, and Guild Wars 2 as suitable alternatives for my MMO fix.
But as each month went by and BioWare released new builds, I could see the improvements slowly filtering in. The static, lifeless animations of saber combat were replaced with new, flashier moves that made me truly feel like a Jedi. The worlds started to teem with little details. Cutscenes which had faulty camera angles or character model clipping were suddenly crisp and engaging. I've watched as this game grew from a dream-and-only-a-dream to an exciting product I can't wait to install once again.
It won't revolutionize or change the way we play MMOs, but it is, above all my other concerns, fun. And that's what a video game should be.

Ryan: I never thought I'd ever say something like this, but Star Wars: The Old Republic has some of the best single-player I've ever experienced in a MMORPG. The reason why I'm hooked on this game is probably the same reason why traditional MMO players might be turned away from it: BioWare put a large emphasis on questing and the solo experience.
Up to this point, quests in most MMOs have typically been incidental -- the chewy fat leading up to the meaty goodness that is PvP. And while the PvP combat in TOR certainly is fun and engaging, getting from character creation to the battlefield is no longer a grueling task. Even if you're re-rolling a specific class, you at least have the choice to experience quests in different ways (light or dark side).
It's good to finally have an MMO that provides a strong solo experience instead of merely leaving it on the back burner. And if multiplayer is your thing, you always have that choice too. Few other MMORPGs can boast that they offer that same variety of choice.
No bullshit, I'm more invested in my character now than I ever have been in any other MMO. The narrative aspect gives leveling and progression more substance, and I feel pretty fuckin' badass as a level 18 Sith Pureblood Marauder. And I get the feeling that my saga is far, far from over.
Now, if only BioWare would do something about the assholes with misspelled names of Star Wars characters (i.e. Bastilla, Cidius, Malek). Bastila Shan wasn't even a Sith, you uncreative twat.
(aside from I do like star wars a bit and bioware)
I have always been cautious about MMOs, But SWTOR feels like it was made just for me. All of the issues I have had with MMOs are fixed here and it really pleases. Not to mention the narrative woven in for your character is fantastic.
I'm seriously hooked, something I thought I'd never say about a MMO. It feels so weird to be able to play for 3 hours and realize you've been playing so long when it didn't even feel like that.
As it stands, I think TOR, for me, will be a $65 2 month investment that I will get a couple hundred hours of play out of: that's really not a bad deal, even if I quit the game after getting 2 50s.
Essentially I am treating this like KOTOR 3 - how other people treat it in ~5 months time will ultimately tell whether or not this will be a legitimate massive WoW competitor like EA wants it to be, or a niche game that EA will eventually abandon in favor of more lucrative projects.
im in the same boat.
the biggest problem i've seen in tor is all the damn talking, to many times there's dialogue choices just for the hell of it and every motherfucker gives me their life story.
Pay the $50 for the game and the free month, and play it a ton.
At worst, you don't renew, and you spent the cash to play a 50+ hour game - by today's standards that's not bad.
@Tarvu
Bioware has specifically said that "this is KOTOR 3, 4, 5, and 6". Quests and narrative structure will essentially be the same as KOTOR - you can even make dark and lightside choices regardless of affiliation. You also get NPC companions (KOTOR) that can accompany you and do dungeons/quests with you.
This game doesn't require origin (if bought at retail)
I don't think so, of course this could have changed.
From what I can see, you can sign up on www.swtor.com - if you have an EA/Origin account on that email address, it will auto-link - if you do not, I think you can do it stand-alone.
Sweeeeeeet. Now I just to get a good credit rating to apply for a credit card.
Sure, great imagery and music can go a long way toward creating an immersive, attention-grabbing experience, and that can and should be a big priority for a single-player story-driven experience. With an MMO, however, the idea is to be in it for the long-haul, and that ought to involve some genuinely compelling gameplay. Sophie's review - and the rest of them as well to some extent - make me worry that once the story-driven "single player style" levelling experience is over with there won't be much of an engaging endgame.
I could be totally wrong, but that's my two cents' worth. Impressions of impressions?
Especially XxSephirothxX, which FFXIV actually created an NPC to ridicule when it encountered any variation.
Still, even if its a good MMO, TOR is an EA MMO and I will not support EA at all, period. If I want an MMO I can pick up and play or quit at a moment's notice, DCUO has that quality about it and I don't have to pay the monthly fees.
I spent/wasted five years on a hardcore MMO in FFXI and actually sort of regret the last two. I really don't like where people's heads end up with the endgame stuff in games like this. They're insane, depraved and MMO endgames are just better off left to the batshit insane.
That is all...
But I'm neither a Star Wars fan nor someone who puts narrative before gameplay so I guess I'm not the target audience.
Also I don't want to pay $15 a month to play a game. But to each his own.
Until I can make my short fluffy evil death dealing sith lord Ewok with a pink lightsaber named "Darth Snuggles" this game is a total and complete failure.
Didn't care much for the character creation options, either. I just wasn't able to put together a single character that I liked the look of. Again, a personal issue. YMMV.
Yeah, it plays like WoW, but trust me, you take down a large group of guys with a blaster rifle or a training sword, solo, and you'll feel a rush that you never felt killing boars outside Goldshire.
It's also nice because you don't really need all that much Star Wars knowledge to play it. My roommate's tried it off of my account and doesn't know much more the the first two original movies worth of SW knowledge, but they loved the game. I had to pry them off their Smuggler and they told me they didn't even realize HOURS went by. So that says a lot about how great a job BioWare did with this one.
Happy everyone in the article liked it too, I just wish you guys didn't pick a PVP server (not a big fan of PVP in any game, its not a knock against this games PVP) I'd jump over there and play with you guys.
@GoofierBrute
I know this response kinda buried under my wall of my above text, so sorry, but you don't need Origin unless -I think- you buy the game through Origin as a digital download. But seriously the only reason to do that is if you want the digital deluxe edition (which -in my opinion only- is nice but a bit unnecessary, you mine as well go balls out for the $150CE with all the added stuff like the authenticator -which you can buy separately for $4+ tax and shipping, but are on back order- and the statue).
You can buy the physical version and use Origin if you wish, I logged into my Origin account for some random reason a week or so ago and found my pre-order early access sitting in there just waiting for launch, but honestly -unless something changes on the proper launch day- the games own client launcher is what I've been using to do every thing, and what I plan to keep using.
So unless you REALLY need to have all you EA games in one place, the launcher is outfitted to do everything you'd need it to do and you can forget about Origin.
Must no get into MMOs!
Must no get into MMOs!
Must no get into MMOs!
I'm only level 11 in SWOTOR right now, but i'm hoping for some endgame content like that. I'm having fun right now so thats all that matters.
Actually depending on the players actions Bastila would sometimes defect to the dark side thus becoming sith
also
KOTOR 3 PULEEZ
you dont need to download origins to be able to play the game
i bought the digitial deluxe edition of the game and never once had to install origins on my computer. they emailed me the product code and that was pretty much it.
I won't argue with you there. I'm not a big MMO player, but I can imagine a lot of people don't like using their brains, and end up using the first shitty name that comes to mind. For Christ's sake, they have random name generators, people!
@BrowneyeWinkin
I know, I've played KOTOR multiple times through. In the Star Wars canon, she does fall to the Dark Side, but she's later brought back by Revan. She never swears allegiance to the Sith Empire, though, which is the case for pretty much everyone in TOR.
@AeriusAstrum: The "pre-order fee" is a deposit, just like pre-ordering a game at any retailer. It's deducted out of the cost of buying the actual game. And you don't need to install Origin, either.
I liked the campaign feel of the classes, though. That brought a very singular vibe to the game, and it was very welcomed. As soon as those cutscenes were done, however, it was MMO business as usual: running around an area where enemies you have to kill endlessly respawn, while a bunch of other people are running around doing the exact same thing.
MMOs just aren't any fun to me, I guess. :/
shouldn't you call these "Jimpressions"? ( Yes, there are still people on Dtoid from that time :-) )
Just like WoW though, I thought the story was really great when I first started playing, but once I had experienced all the opening quests for each of the races and checked out most of the classes, the story became irrelevant and it was all just a grind again.
Sounds like the same thing will happen here. It's super cool and immersive until you've played for a couple months and you know the story, the locations, the characters, and then it's just StarWars of Warcraft.
Plus, EA. No can do.
speaking of which, your twitterfeed is a decent place-holder, but will Jimpressions ever make a true return or is it virtually impossible with all the embargoes now?
MMOs still aren't the games that I want to play because they still don't have fully living worlds with individual gameplay. everyone follows the same paths.
I think Leahcim kind of works though.