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Destructoid impressions: Left 4 Dead Survival Pack photo

Left 4 Dead's Survival Pack came out last week, adding two more versus maps and a new Survival mode. Since the DLC is effectively free, we (being myself, Jonathan Ross, Brad Nicholson, and Brad Nicholson's Pecs) didn't feel it necessary to do an official review of the new game modes.

Instead, we informally discussed the pros and cons of the new L4D pack via email, and are calling it an impressions post because "three guys informally discussing the pros and cons of things" is too long to work as a title.

Hit the jump if you're interested in our thoughts on the recent additions to Left 4 Dead.

So, let's start off with Survival mode. What do you guys think of it?

Anthony: I kind of dig the ability to play for very short spans of time, but I'm finding that the whole structure of the game mode lends itself to same-y play on every single map it's implemented in. There are so many Smokers that you can't stay in the open or on high ground; there are so many Tanks you can't stay in a closet. This could have hypothetically led to teams needing to learn totally new strategies for this new mode, but it doesn't really end up that way.

Every successful Survival game I've played has involved looking around the map for some sort of happy medium area that is both mildly enclosed but open enough to dick around in, and just holding up there for six minutes at a time until everyone runs out of ammo and needs to simultaneously go stock up again. It's decently fun, I guess, but almost every map has some sort of area like this and it makes for almost identical strategizing and gameplay regardless of what map you're actually on.

I get this sort of immediate, "Oh, we're going to the Dead Air terminal map? Let's just get in the bathroom and cover the door" vibe once I've played a map once or twice

Jonathan: I like it, but I can see it getting old fairly quickly. It's a nice way to play short, quick games, but it's basically going to just become people figuring out the best spot to stand in and then turtling for most of the game. I've found any attempt to move to a new spot after getting ammo always ends in disaster simply because of the ridiculous number of special infected running around.

It's cool, but I would have liked to have seen a little more of a strategy emphasis, like I was lead to believe when they were teasing it, than a "stand in the corner and don't move".

Anthony: I've had some decent ammo runs that actually ended in everyone getting back to the turtling station, but nearly every occasion after that still ends in death by "Oh shit three Tanks and I need to reload my autoshotty shitshitshit oh damn they got us still gg guys lol let's switch maps I'm bored of this one now."

Not to mention that a shitload of the servers are now focusing on Survival, so it's slightly harder than one might think to get a versus game going in one of the two new maps, which we'll get to later.

dfdfd

Brad: I’ll start out by saying that I don’t enjoy “Survival Mode.”

I think the amount of tank spawns is off the chain. Every twenty or so seconds one (or occasionally two) of the big bastards lumbers into the fray and complicates things in a profound and frustrating way. The spawn times are simply too quick. It makes players have to play the mode for the Tank -- not for the other creepy crawlies assaulting you.

Every match that I’ve played in goes like this: find a corner to hide -- cheat if you need to -- and sit back for eight minutes until a Tank finally screws up whatever positive momentum you have. If you somehow make it to ten minutes by handing in a tree or whatever, multiple (and strong) Tanks spawn.

I think I would have had more fun if Valve lessened the spawn times or at least put more focus on the horde. I enjoy blasting zombies and experiencing success. Sure, pure zombies would get boring -- an occasional Tank would be fine -- but as of right now, all the Tank does it bottleneck you. Hell, you can’t even sufficiently go on ammunition or health runs because of the threat.

It seems like you play “Survival Mode,” the vast majority of the time, until you and your pals run out of bullets. Then, boom, you’re done.

Anthony: Do you worry that without the Tanks it would become too lengthy and dull a game mode?

Jonathan:  I actually find the tanks to generally be less problematic than the smokers. Two autoshotties can take out a tank without having to reload, and at the most a tank will only get one or two hits off before it dies (and we can usually take them down on most maps before it even does damage). So far we've found a very viable strategy to be using dual pistols for all horde and special infected, and then switching to shotties for tanks or emergencies. Give one person an AR to pick off long distance threats, and we can usually last pretty long. We can usually make it to about 5:00 before anyone has to grab ammo.

The tanks are absolutely necessary though, because they can force you to get out of a corner you're hiding in and force you to use up ammo. Even though you can kill them really quickly, occasionally circumstances (like a boomer puking you right before the tank comes) can force you out. Without them, you could literally sit in the corner with dual pistols and never run out of ammo.

erere

The tricky part about survival mode is that you HAVE to have 4 people alive/active to really accomplish anything. As soon as someone dies, or if someone gets smoked or huntered and you can't get to them, your game is effectively over, which is something I actually really like about it. Even more so than the normal campaign, you have to work together as a team. Sucks if you're playing with randoms, but great when you're playing with friends. 

I would say about 90% of the time, we die on survival during an ammo run, and always to special infected. Tanks might hurt us or wear us down, but they're very rarely the reason why we actually die (unless they punch a forklift at us).

Brad's Pecs:  I’ll address your question first, Anthony. I think that, yes, it could become too lengthy. But I also believe that Valve could turn up the damage, frequency of attack and perhaps ferocity of the typical ghoul. They’ll still be manageable and fun, but also deadly if not dispatched by teams working together.

And really, I guess this boils down to me wanting to play the mode more. I shouldn’t have to be an amazing player just to stick around in a game for longer than four-to-seven minutes.

And yeah, Ross, Tanks are necessary. I wouldn’t mind one every once in awhile. They shake things up. But, I don’t like how they force a certain way of play. You just said you die 90 percent of the time while on an ammo run. While I don’t think retrieving additional supplies should be a casual affair, I think it’s kind of pointless to even offer it if the task is nearly impossible to accomplish.

I’m not looking for feats -- I’m looking for action that I can control and handle appropriately.

 

What about playing Death Toll and Dead Air in versus mode?

Anthony: Dead Air was always my favorite co-op campaign, and now it's my favorite versus map. A lot of people might not like the fact that there are constant opportunities for the infected to immediately kill every survivor, but I kind of dig that -- it's like the ladder leading up from the elevator shaft in the No Mercy finale, only there's basically one of those every fifty feet. It's really high-consequence shit, and I like being constantly worried like that.

That said, though, this makes ragequitting even more frequent a problem than before. If someone gets smoked off a ledge and then the next two people who try to help him accidentally fall off, the members of that team probably have very little reason to stick around.

dfdfd

Jonathan: Well, I don't play with randoms, just people on my friends list, so luckily I haven't had TOO much of a ragequitting problem.

I like both of the new campaigns a lot; I particularly like Dead Air because of all the high-damage hunter pounces. I imagine that a few weeks down the line once people learn the map for versus it won't be as difficult, but for now while people are still learning they've both been a lot of fun. One issue I do have with both maps, particularly Death Toll, is that there are SO MANY ROOFS that you should be able to stand on to pounce from, but it won't let you up there. If you are going to put tall buildings on the map, I should be able to pounce off them. There's nothing more annoying than an alley the survivors have to run through with no place to stand on top.

I also don't think Dead Air is quite as bad as the No Mercy sewer ladder (I'm assuming that's what you're referring to.) That thing is just broken. In Dead Air and Death Toll I feel more like, while they're hard, there's no place like that stupid ladder that's literally inescapable.

Anthony: I'm referring to the ladder leading up from the elevator shaft in the No Mercy finale, which is pretty much functionally identical to the sewer ladder except instead of a car alarm, there's a ledge you can fall off.

I dunno if I really mind those, to be honest. They're so reliant on player skill, and I tend to play with such lousy random players, that areas like those are only used to their full lethal potential about a third of the time.

Jonathan: Ahh, right. With that section, if you're really careful, you can get everyone up the ladder at the exact same time and if you spam melee, you can usually prevent them from pulling that trick.

Brad: I definitely like “Dead Air” more than “Death Toll.” But I suppose I should back up a second and talk about both new -- but old -- Versus maps in general.

I think both maps are a bit too long for their own good. I have also come to believe that they’re largely hollow -- I haven’t found many effective hiding places as an Infected or as a Human. And lastly, I’m eternally frustrated by the spawn times for the Infected. Waiting 20-30 seconds would be fine if I wasn’t dying immediately. I know part of this specific issue is my own poor skill level, but when there are not many opportunistic spots to slither to when discovered by the Humans, I can’t help but to feel disconnected from what’s going on in the game.

Now, I’ll hit these two maps specifically.

erere

“Dead Air” has a nice groove for the first two rounds. The action -- as both a Human and an Infected -- is fairly diverse. You’re scaling ladders, crossing over bridges, jumping out of windows and walking down corridors littered with freshly created zombie corpses. They’re also short and snappy and much more confined than the rest of the entire level.

The rest of the rounds are in areas that are much too open for my tastes. Again, I think this runs back to my skill level (or possibly my partners as well) but I just don’t feel like there are any real advantageous spots. The levels feel like a grind. As an Infected, you’re just chipping away at health instead of completely obliterating it. As a Human, it feels like you’re competing in an Iron Man match -- a slugfest of sorts.

I’m not a fan of “Death Toll” at all. I especially hate the Finale -- it’s definitely the most one-sided fight in the entire game.

Jonathan: One sided for who?

Brad: The Infected. I realize that's Left 4 Dead's thing -- the Infected are supposed to win, but I just think it lacks any sort of subtly. It is a straight up losing battle as soon as it begins.

Anthony: Really? I was under the impression (based on something Jonathan said on Podtoid) that Versus is structured so given two teams of equal skill, the survivors will always win. In order to win as Infected, I thought the survivors have to actively fuck up.

Brad: I'm pretty sure I heard in the developer commentary on the disc that the point of multiplayer was for the Survivors to fight tooth and nail for every inch, but not necessarily win. It must have been within the first few missions in the first level.

Anthony: You shut up. 








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38 comments | showing # 1 to 38
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jellydoodle's Avatar - Comment posted on 05/03/2009 13:11
jellydoodle
Sounds like none of you like survival much, I just love getting 4 mates together and trying stuff out. and when that clock ticks over 10:00 you really feel like you've accomplished something. 8 golds so far :3

You playing on 360 or PC out of interest? PC for me
Mikular's Avatar - Comment posted on 05/03/2009 13:17
Mikular
Agreed.
superezekiel's Avatar - Comment posted on 05/03/2009 13:19
superezekiel
I miss this game so goddamn much.

My computer just HAD to break down right as this comes out.

Do you guys play on Steam or 360? Because if it's Steam, add: erdekaiser


The more L4D'ers, the better.
killias2's Avatar - Comment posted on 05/03/2009 13:23
killias2
I'm not a huge fan of survival or the new maps. Still, I definitely love the fact that Valve did this, and it shows how much they respect their fans that they did it for free. I'll probably like the new maps more once I get better at them.. but I think survival involves too little variety and is over too quickly.
Tet's Avatar - Comment posted on 05/03/2009 13:30
Tet
I don't like the Survival mode at all. 10-15 minutes of placing gas tanks and such for 5 minutes of turtling. It's like they made a mode for the most boring part of campaign. The extra versus maps are good though.
Zepwich's Avatar - Comment posted on 05/03/2009 13:32
Zepwich
My computer just HAD to break down right as this comes out.

lol mine did too, the processor fan was clogged with dust, just miutes before the release
Boatz's Avatar - Comment posted on 05/03/2009 13:37
Boatz
Screenshots are from the PC methinks. Quite a low-spec one as well XD

I, conversely, love Survival a lot. Everyone says that Survival is too samey, but if you think that, then I would've thought you wouldn't like a game like Left 4 Dead in the first place.

It is pretty samey, but to me, now on 30K+ zombies killed, killing a huge crowd of dudes is still just as satisfying.
AlienGuy18's Avatar - Comment posted on 05/03/2009 13:43
AlienGuy18
Brad and his godly pecs are correct. Survivors are meant to be limping into the safe room. Pre-patch, it was pretty easy to get a full team to the end with 4 medkits. Now with with the melee timer, it's possible, but very rare to have all 4 original medkits on you.

Highest time so far is 14 minutes on Terminal by standing against the fence. You can usually take a a tank out before hes even anywhere near you with a hunting rifle. The nearby kiosk filled with molotovs and pipebombs help, too.
Peteru's Avatar - Comment posted on 05/03/2009 13:49
Peteru
I like survival too. Though, after getting last gold I won't play it that often. Acomplishing better times is big part of why it's cool, after it's over it won't be very good.

BTW I though it to be a cheap trick to use already made maps for survival, but it's pretty rad. It's like na alrenate (and bloody) scenario. "And what would happen if sewer lock wouldn't open" "what would happen if helicopter never came" etc.

-
Though extra verus maps are absolutely what L4D needs to be played by me forever ;) (or until L5D ?). I've seen mall from Dawn of the Dead in some mod section. I'd love to play that!
killias2's Avatar - Comment posted on 05/03/2009 13:55
killias2
Honestly, if they want the game to feel new again, they need to add new weapons, special infected, and events (by event, I mean tank coming, car alarm set off, witch, etc.)
falinter's Avatar - Comment posted on 05/03/2009 13:56
falinter
Even though Survival is 'find a spot and stay there and fight it out' it rarely ever turns out that way.

I don't know why but it just appeals to me alot. I can't get enough of Survival even though I should be trying to get that Nothing Special achievement.
jellydoodle's Avatar - Comment posted on 05/03/2009 14:04
jellydoodle
@killias2: New weapons would be totally pointless...
themizarkshow's Avatar - Comment posted on 05/03/2009 14:09
themizarkshow
I completely forgot this came out. I've been playing FarCry 2 over again and I think I lost track of time somewhere in midApril because of that. I'm pumped about the extra versus stuff but I've never been one that enjoys survival sort of stuff where they just throw a shitton of stuff at the players to see how long they can live. Its more frustrating than it is fun.
Darren Nakamura's Avatar - Comment posted on 05/03/2009 14:25
Darren Nakamura
Dead Air is definitely my favorite versus map now too, but I've run into the problem that now that all four maps are available for versus, nobody plays No Mercy or Blood Harvest any more. I was looking forward to the update for added variety, but it's all just switched from only NM and BH to only DA and DT. =(
Arch649's Avatar - Comment posted on 05/03/2009 14:29
Arch649
I would enjoy survival more if it weren't for those damned smokers. they're worse than the tanks.
DeusPayne's Avatar - Comment posted on 05/03/2009 14:34
DeusPayne
"I shouldn’t have to be an amazing player just to stick around in a game for longer than four-to-seven minutes."

According to valve, yes, you should be. They balanced the spawns to make it so that NO game should last longer than 15 minutes, and if you do survive that long, you are a god of fps's. But you're right, not everyone wants the game to be like that. Maybe they want a max of 30 minutes, which would translate to the average player getting 10-15 minutes in. If they created a way to alter this graph, or added another option to chose between a few preset ones, that would make a lot of people happy I think.
IroN1c's Avatar - Comment posted on 05/03/2009 14:42
IroN1c
I like Survival. I LOVE the new Versus maps. I need people to play with. Add.
http://steamcommunity.com/id/iron1c
Chronic Logic's Avatar - Comment posted on 05/03/2009 14:59
Chronic Logic
Poor survival mode, I'll just stick to killing nazi zombies.
CWal37's Avatar - Comment posted on 05/03/2009 15:23
CWal37
I like survival, I needed more of a challenge. Although I made the horrible mistake of playing L4D for the first time at a LAN, which means it's never even close to that much fun again unless I'm at another LAN.
Aaron Mxy Yost's Avatar - Comment posted on 05/03/2009 15:26
Aaron Mxy Yost
I'm not a terribly big fan of Survival mode myself, although it's alright with friends. Still haven't had a chance to play the new Versus maps though.
B-Radicate's Avatar - Comment posted on 05/03/2009 15:34
B-Radicate
I like Survival and want to try it more, but the guys I play with (on 360, mind you) like Versus too much to ever devote a lot of effort to Survival, which saddens me.
Timmeh's Avatar - Comment posted on 05/03/2009 16:27
Timmeh
I think I speak for everyone who has played Survival when I say: FUCKING SMOKERS! FUCK YOU!
Jack8274's Avatar - Comment posted on 05/03/2009 16:35
Jack8274
There are so many exploits on survival that getting 15+ on almost half of the maps is not really that big an issue and require no killing of tanks. I'd say Dead Air is the worst on exploits and valve doesn't even try and fix it.
rushtodeath's Avatar - Comment posted on 05/03/2009 16:35
rushtodeath
Yes. Smokers are cunts.

I remember in a game I got smoker'd while trying to save a teammate who got smoker'd trying to save another smoker'd teammate. It was ridiculous.
Excel-2011's Avatar - Comment posted on 05/03/2009 16:56
Excel-2011
I like the ability to play custom fields.
Nintendan's Avatar - Comment posted on 05/03/2009 17:14
Nintendan
I do have to say I hate death toll but the final is not one sided. Me and my friends have finished the DT final every time but once(which was the first time). Survival is fun for new players and wasting time until you do have 8 people for vs. The best part of survival is getting the gold everytime I get one I send out a PM to everyone on my friends list more bragging rights then fun I guess.
Vedicardi2's Avatar - Comment posted on 05/03/2009 17:46
Vedicardi2
Anthony got served
Timmeh's Avatar - Comment posted on 05/03/2009 18:00
Timmeh
Oh and I don't know about you 360 players, but coming from the PC version, the assertation that the versus game is heavily balanced in the Infected team's favour is ridiculous. As Anthony rightly pointed out and irrespective of Valve's original intentions, you have to go out of your way to suck as survivors or be playing a much better team to repeatedly fail to reach the safehouse.
I think it was Death Toll that someone was complaining about the boat taking longer to show up than other escapes and a Valve forum poster said they were going to look into it.
Stephen57's Avatar - Comment posted on 05/03/2009 18:05
Stephen57
It used to be that infected were supposed to win, but they've consistently weakened infected more than they have survivors (although the melee nerf was a big step in the infected's favor)
AKK's Avatar - Comment posted on 05/03/2009 18:24
AKK
The first time I played Survival I hit 12 minutes on the third try with my group (5 minutes the first, 8 the second), and I liked the intensity of it. Most definitely, we stood in a corner and went out for ammo runs, but that was the never the reason any of us died. We went in between hordes or mid hordes by using pipe bombs and the like to keep them at bay. We played in the Dead Air terminal, and the best part was 10 minutes in, after we had hit gold, and we decided to run to the bathrooms and just empty our clips and see how long we could last. It was intense. Horde after horde after tank after tank came and died, until eventually we were all killed.

I loved it.

I guess it really depends on your experience with the mode. I would never play with randoms, that would have killed it.
MrSlippery's Avatar - Comment posted on 05/03/2009 18:53
MrSlippery
Dead Air is a dream for Smokers and hunters, plenty of height to get high damage pounces, and lots of areas that'll really cripple the enemies if one gets pulled away.
Tino's Avatar - Comment posted on 05/03/2009 19:51
Tino
Mozgus, by putting your back against a wall and only leaving for ammo you are guaranteed to die by 50 seconds. Did you forget about the tank?

Did you even read this article? I mean, it's not like they just grazed over the tank aspect.
oberoi's Avatar - Comment posted on 05/04/2009 01:34
oberoi
"I probably should have seen this coming. I didn't think Frank was the kind of man to shoot someone in the back, but, I never was too good a figuring people out. It was a lot of money we had stashes, even for two men. Something must have happened when he layed eyes on it. Hell, it was beautiful, beautiful enough to end a partnership over."

/Jack Twist
Noah's Avatar - Comment posted on 05/04/2009 02:20
Noah
I lobe the new maps and mode...but HATE the 29 second respawn timer
The Amazing Shenazin's Avatar - Comment posted on 05/04/2009 02:44
The Amazing Shenazin
Survival mode is allot fun, but yeah I'm gonna have to agree that they need to go easy on the special infected
Holyetheline's Avatar - Comment posted on 05/04/2009 12:41
Holyetheline
I thought tanks in survival were a bit excessive as well...
MrJohans0n's Avatar - Comment posted on 05/04/2009 22:57
MrJohans0n
survival mode is some tough shit
Marlet's Avatar - Comment posted on 05/11/2009 16:50
Marlet
Its crazy hard man! Worth a challenge doe love it still to this second lol.
Free Xbox 360
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