This video has moved! Try our new
Destructoid HD video section
When I first turned on LittleBigPlanet, I was floored by the opening presentation. If you aren’t familiar with the introduction, check it out here. Essentially, it’s the game’s opening credits presented in the format of a level that you can play. The above video is my take on that, except within the context of Destructoid’s staff.
Sure, it is unoriginal and crummier than the developer-created level, but I’m proud of what I accomplished. The initial portion grabs at what we do as a website and then quickly goes into pictures and names of nearly everyone that works on the site. I somehow forgot Spacecat. We talked briefly after this video was made, and despite his immense anger, we were able to work out the issue with the help of Pounce.
One thing I learned from this experience is that camera placement is fairly vital to presentation. The ending platform segment features climbing up a massive Mr. Destructoid. I never thought to pan the camera out, so that may seem a little unclear.
Hit the break for a bit more insight.
First off, I want to apologize to my fellow staff members that were omitted from the final upload of the level. One thing I didn’t do for my impressions piece was max out a level completely. Once a level starts getting too big, things start to go missing. Mr. Holmes' T.V. disappeared three separate times towards the end of the procedure, and I was forced to rebuild it. Stickers also started disappearing -- mainly by the ramp. I also wasn’t able to procure all the pictures I needed to, so I apologize for that as well. When the full version ships, I’ll be sure to re-do this and make it even grander with my newly acquired experience.
I also want to take a second to talk about level design in general. I’m in the unique position to critique games on a huge videogame blog. One of the things I often find myself talking about is how great, boring, stupid, or repetitive levels can get. Although I have always understood that creating levels requires a great deal of talent, I suppose I never quite “got it” until this experience. It’s amazing what LBP can do and the frame of reference it provides -- especially when I consider how lackluster my level is compared to what the developers made in the opening segment of LBP. It’s certainly interesting.
Anyway, that’s enough of this. I hope you guys enjoyed the video. Tell me what you think about it!
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
35 comments | showing # 1 to 35
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
I absolutely adored levels like World of Colour and Hollow Bastion in the beta - given the limited toolset to create such imaginative and varied levels was awe inspiring. I can't wait until the genius creators get their hands on the full toolset!
Some Dtoiders have made some pretty awesome levels as well.
I made 2 myself... one of which was a gigantic Dtoid Robot. (which was amazing)
I knew this game was going to be good but I couldn't believe how fun it actually was. Playing with a bunch of guys from here on Dtoid was awesome. Half the time I couldn't stop laughing from how hilarious things got. It's the small things I find that make this game great. And yeah, I agree that both God of War and World of Color were great levels. Can't wait for the 21st!!
Platforming D-toid FTW!
Loved the dolphin :P
DO WANT!
1/10
lul :P
I was expecting Chad and Rev fighting on top of a volcano.
And that level.
And make the ultimate flying penis tits and ass monster with flaming cardboard hair, yep.
A PS3
A Sackboy
A Blazing internet connection and finally
LBP
So I can play this level!!! Good job Brad. I think the last part would be better once you pulled the camera back and actually showed the whole of Mr. Destructoid.
Also, it only became apparent to me that there is a risk of dying in this game. I wonder if we'll ever see sadists who will create a terribly difficult level (in the vein of those insane Mario levels)?
Can't wait for this!