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Destructoid Discusses! The digital bargain bin and virtual shelf space photo

If you pay attention, you'll notice that, for better or worse, the games industry is changing right in front of our eyes. While companies are getting bought up, shut down, and merged, publishers are desperately trying to find new ways to make money: which market should we court? Ads in games? Digital distribution?

There seems to be no clear consensus and we're left with a slew of business models that have met with varying degrees of success. As obstensibly well-informed consumers, it's getting harder and harder to gauge what's actually going on in the industry and more difficult to discern what our favorite companies are going to do next.

We touched on it a bit when we Discussed Braid, but I'll reiterate: digital distribution (WiiWare, PSN, XBLA, Steam, GameTap, et al.) seems to be moving right along, to the point that some analysts are already singing physical media's swansong. However, we're not seeing some of the staples of disc retail being translated into the digital sphere.

Where, then, is the digital bargain bin?

Discuss!

Joseph Leray

PSN, XBLA, and the Wii market have now been around for several months (years in Microsoft's case), yet we have yet to see the digital equivalent of a bargain bin. Why not? Disc-based games get price drops and Greatest Hits editions and all sorts of little tricks to help push sales after the initial release hype has died down, but Geometry Wars is still $10. Steam and GameTap, however, regularly have sales and special deals and whatnot.

Why the difference in business model? With Microsoft making efforts to clear out games that have low attach rates, putting games on sale seems like a logical step. Where did we get the idea that digital content doesn't depreciate in value like disc-based games do?

Most importantly, why the hell isn't Boogie Bunnies $5?

Justin Villasenor

They probably want to discourage waiting for a game to drop in price/go on sale, seeing as how so many people are already doing that with retail releases.

Hamza CTZ Aziz

Wow, this is a really good topic that's never crossed my mind before.

Maybe it's because digital games don't get in the way, so to speak. I know at my [videogame] store, when we want to get rid of shit because we need more room, we drop the price and move it to the "bargain" bin. Physical stores have limited space, so putting games on sale helps them move the product faster to free up shelf space. In the case of DLC, the companies have unlimited "shelf space" and really don't need to drop the price of a game to make more room.

That's one side to it, anyway. I can't say for certain if Virtual Console and PSN titles have ever had price drops, but looking around, I found that some XBLA games have had price drops here and there. In the case of Geometry Wars, it probably still sells well. Look at Halo 1, for example. It didn't become a Platinum Hit until just around the time Halo 2 was released, and we all know damn well that Halo 1 should have had the Platinum Hit treatment within the year of its release. Microsoft wanted to milk every penny out of the game, and if the product is still selling like crazy, then there's no need to drop the price even years after the initial release.

Topher Cantler

Fuck $5. Microsoft should pay me a fee for every day that Boogie Bunnies remains on the market. 

Knee-Row Gonzalez

The answer must lie in economics. Maybe we'll eventually see a digital bargain bin, but if sales show that they're still moving Geometry Wars for $10, then they have no reason to move it. Digital games are typically priced lower, so maybe these games are still printing money overall. Like CTZ said, there's no giant festering pile of games to move -- no fire to put out. They can squat on their assets for as long as they want to because Walmart can't have sale on them and nobody on eBay can offer up the XBLA greatest hits at a bargain. Time is on their side when it comes to digital.

Colette Bennett

Having spent a lot of years in retail before falling into the gaming industry, I can say that Hamza is absolutely right -- it's about the space that physical product takes up. The motivating factor to put things on sale is to move stock to make room for more stock. I can say that altering the price of, ahem, "less popular" titles would probably make an impact and see more copies sold as gamers love a good deal as much as the next guy.

Samit Sarkar

Yep, Hamza hit the nail on the head with the "shelf space" argument. But I know for a fact that Sony has lowered the price on content at the PlayStation Store before. Last year, they had a sale during Thanksgiving weekend, which is how I picked up Everyday Shooter for $4.99 instead of $9.99 (the other games on sale, also for half price at $4.99, were Calling All Cars, flOw, and PixelJunk Racers). Note that the first three games I mentioned have Metacritic ratings above 70, so it's not like Sony reduced the price on crappy games (or titles that weren't selling) in order to get people to buy them.

Another reason that Sony, Microsoft, and Nintendo don't have a reason to drop prices on digitally distributed content is because of its trade-in and rental potential (or complete lack thereof). With disc-based games, if people don't want to pay full price upon release, they can either (1) rent through Blockbuster, GameFly, etc.; (2) get them secondhand -- buy used at GameStop, trade on Goozex, etc.; or (3) wait until the retail price goes down after a certain amount of time. You can't do any of those things with Bionic Commando: Rearmed -- if you want to play it, you have to purchase and download it from the PSN or XBLA -- so there's no real impetus or incentive for a sale, especially if the games are selling well at their original price point.

Tronathan Holmes

All good points, but one thing no one has mentioned yet is that when a game is cheap, people have a tendency to believe it is actually worth less than if it was expensive. That is to say, people are likely to have more confidence in a game that costs $5 than one that costs $1. I'm of the opinion that if some digital distribution games got cheaper, there would be a temporary spike in their sales, and then a huge dip afterwards. A short-term sale might work just to spur curiosity and get some attention, but a long-term price drop would be suicide.
 
It's the same thing with bottled water. People would rather pay $3 for water that fills them with with the belief that they are getting "the good stuff" than free tap water. If it's free (or cheap), then there must be something wrong with it.
 
Come to think of it, this "cheap is bad" thinking has been a part of gaming for a while. I remember when the GameCube dropped to $99. I expected it to start kicking the Xbox's ass, and it did...for a few months. After that, most people I knew wanted the console even less than before, because they claimed, "If it's so cheap, it must suck."

With the 360's arcade SKU dropping to below $250, I can't help but wonder if the same fate will befall it.

Brad Rice

I wonder how releasing more PS2 and Xbox games online will affect competition between stores and digital? Like, if they start offering Arcana Heart for $10 less than in stores, will people start buying it online, forcing GameStop/others to lower their prices in competition?

Tronathan

Well, I know that people are always saying that gaming isn't like any other entertainment industry (music, movies, etc), but I still think there is something to be said for at least looking at other forms of entertainment and how they sell.
 
Have CD prices dropped since the advent of iTunes?

And what the fuck is Arcana Heart?

Brad Rice

Arcana Heart review.

Tronathan

Oh yeah, I've seen that game around! Looks hot, like a cross between Atelier Iris 3 and Steambot Chronicles.

(Note to self -- To gain Brad Rice's respect, pretend you've played every obscure JRPG/relationship sim ever made).

Brad Rice

.....


It's a 2-D fighter.


.....


FAIL.

Topher Cantler

Oh my...

Tronathan

Yeah, like I said, it looks a lot like Melty Blood crossed with Super Street Fighter II Turbo, with just a hint of Warzard.
 
(Change of plans, focus on showing off your knowledge of illogically named 2D fighters. That will be sure to score you some points with Brad.)

Continue: More Xbox Live Arcade stories





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19 comments | showing # 1 to 19

Daxelman's Avatar - Comment posted on 09/21/2008 17:37
Daxelman
I'll trade one of you a Winzard if you guys will give me a Failchu.

No really, I think it really boils down to Shelf Space. As for the Digital Drops In Price, I think it's sales(as in, if it didn't sell well, drop the price and try again), and if it's not sales, it's a random name generator, and the chosen name gets a price drop.

Cause God Knows People with Nivida Graphics cards wanted Portal for FREE.
the GAMEGOBLIN's Avatar - Comment posted on 09/21/2008 17:54
the GAMEGOBLIN
...XBLA has a arcade hits program :/

It cuts the price in half. I got Doom and Marble Blast Ultra because of it
akathatoneguy's Avatar - Comment posted on 09/21/2008 18:34
akathatoneguy
Again, digital distribution is not taking over for a long, long time...if it ever does. It's just not happening. You have to remember that just because you or your friends are down with not having physical media does not mean the ever-elusive "average person" is.

People like having stuff. It's as simple as that. Why do you think so many of us buy "special editions"? Sure, we don't NEED a three inch action figure or art book, but we still do it. Also, you can't look at market trends purely by thinking about what makes sense. Netfix makes sense, but plenty of folks still go to video stores to rent movies. Sure, they aren't doing as well as they used to, but are they gone altogether? No.

Also, a ton of people out there still have dial-up internet. Hell, my brother's inlaws live out in the boonies and can't even get high speed internet without investing a LOT of money to get the wiring done. You think they're going to dump their DVD collections anytime soon in favor of downloading movies?

Digital distribution will continue to gain in popularity, but physical media is here to stay for a long, long time. Denying that fact is probably an indication that you aren't looking outside of your own preferences and are probably not in touch with what the common consumer wants.
Blind assassin's Avatar - Comment posted on 09/21/2008 18:44
Blind assassin
I hate assholes that start saying that something that has endured for decades is going to end suddenly because something else viable has emerged. If fringe analysts were right even 25% of the time then we would probably be flying jet cars around cloned t-rexes on our way to Jupiter so that we could sell sprockets to martians. Until there's something even close to a consensus and more than 50% of North America and Europe have internet it's pretty god damn obvious physical media is here for a while. Even when digital has a shot at being the primary method of distribution physical media will still be there simultaneously because of holdouts.

The fact that people are saying physical media is over bothers me a lot more than it should but the fact that people capable of seriously saying things that stupid with nearly unlimited access to information that would tell them exactly how fucking moronic that is and still make a great income bothers the hell out of me.
eternalplayer2345's Avatar - Comment posted on 09/21/2008 18:46
eternalplayer2345
Goin along with shelf space, don't retailers pay the publisher for x amount of games in bulk and the individual sales go solely to the retailer? Digital games see the publisher get money from each game sold rather than bulk of said game sold. So when a store drops it prices it hurts only itself but when they drop for digital games they directly hurt the publisher.
Cowboy TTop's Avatar - Comment posted on 09/21/2008 19:11
Cowboy TTop
True, it is a shelf space issue. There's something else no one has mentioned.

While the bigwigs have mentioned or waved the DLC usurping physical flag, none of them have even questioned download caps imposed by the ISPs out there. Shouldn't they be addressing this first? For a future of large game DLC this would have to be sorted out.

Physical will always be around and while a nuisance to a degree, i really think many underestimate the gamers relationship with physical games. Its very unfortunate that some can only see as far as their wallets.

This is where and why I think physical games will always be around, because the customer has more control over when and where they buy, sell and consume the product. Take that control away and place it in the hands of hidden servers from faceless companies and a big problem will arise.
Holyetheline's Avatar - Comment posted on 09/21/2008 19:28
Holyetheline
I love DLC... One other factor is laziness... who the hell wants to drive to the store to buy a new game when you can download one RIGHT NOW and save on precious fuel?
hpv's Avatar - Comment posted on 09/21/2008 19:31
hpv
Sony's been doing sales on PSN a couple times a year. Dropping the price on a few game to $4.99 for a week. Usually pretty decent games, too. Not to mention the occasional release week special, like PixelJunk Monsters for $7.99.
brainderailment's Avatar - Comment posted on 09/21/2008 20:11
brainderailment
Vinyl records will be a thing of the past when MP3s come out.
Rusty Ghia's Avatar - Comment posted on 09/21/2008 20:57
Rusty Ghia
[i] Holyetheline at 09/21/2008 19:28

I love DLC... One other factor is laziness... who the hell wants to drive to the store to buy a new game when you can download one RIGHT NOW and save on precious fuel?[/i]

I hate DLC...who the hell wants to pay money for a game that you don't get to own? I can go to the local game shop, and pick up any number of fantastic games for any number of systems for dirt cheap. I can buy several great full-fledged games for less than the cost of, say, Braid's $15. If I can't lend, trade, or sell it, then I'm not interested.
Technophile's Avatar - Comment posted on 09/21/2008 20:59
Technophile
I so wanna forward this to the boogie bunnies people I worked with and make them cry. :D
Cheeburga's Avatar - Comment posted on 09/21/2008 21:03
Cheeburga
I think it's a great idea to give gamers money the longer a shitty game is on the shelves.
braulio09's Avatar - Comment posted on 09/21/2008 21:57
braulio09
They don't have "bargain bins" in that the prices don't stay low forever, but PSN and XBLA do have sales. For example, there's an Extended Play sale for DLC going on right now. Only reason I got the Lost Odyssey Triple-Pack or something like that (content sounded nice but I wasn't going to pay 5 bucks for it).
NihonTiger90's Avatar - Comment posted on 09/21/2008 22:16
NihonTiger90
It's all about control. They are the only avenue for such games, and thus, they essentially have a monopoly on them. No one ever has to force them to change their prices because they are the one and only market.

Also, Holmesy, you failed hard, but we forgive you.
naia-the-gamer's Avatar - Comment posted on 09/21/2008 23:30
naia-the-gamer
I see what you guys are saying in that digital stuff does not have physical shelf space to deal with, but at the same time, I can't help but feel it would be beneficial for older titles that have already made their profits and are sitting. Eventually you would think we would get to a point where games may take up bandwidth space to be noticable, even if that may not happen for a while.

I don't know about you guys but I don't assume that less expensive products = inferior products. I find it surprising that consumers would feel that way.

Don't people want to save money?
whormongr's Avatar - Comment posted on 09/21/2008 23:30
whormongr
@NihonTiger90 good point- though I wonder if it is only a matter of time before someone tries to kill the monopoly- it seems to me that if someone were to develop an alternate download service for games or attempt to develop them for consoles via DLC. Even if a company were to pay only licensing, by anti-trust law they should not be able to be locked from a console, only the actual xbox live or psn service- if they could develop an alternative downloader for the console- say an installable app, they should be able to distribute independently.
akathatoneguy's Avatar - Comment posted on 09/22/2008 00:08
akathatoneguy
@ naia-

I also enjoy less expensive products, but when a game drops in price quickly after being released, it sort of carries this air of desperation and the assumption is that the game isn't doing well, whether it was reviewed highly or not. Similarly, the term "budget game" carries a certain negative weight to it, and when games are, say, $40, people seem to assume it is because production values or other areas were skimped on.
Dexter345's Avatar - Comment posted on 09/22/2008 00:42
Dexter345
They dropped the price of Puzzle Quest on the 360, which originally sold for $15. That's something.
Necros's Avatar - Comment posted on 09/22/2008 00:54
Necros
What I learned from this is that Brad can totally own Jonathan.
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