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Destructoid Discusses! Lazy reviewers? Or, maybe your game just sucks photo

You may have heard Jim report the other week, that the AIAS prez says that "game reviewers are lazy." I can certainly see how the whole world of game reviewing is not an exact science, but we're not here today to wax poetic on that idea (maybe).

I'm proposing that we discuss the semi-emerging trend of game developers and creators taking an aggressive front towards the people reviewing their games. Ever heard of Dennis Dyack? Remember when he lost it on the 1up show and called for the end game reviews all together? Yeah, that was epic. How about Jeff Minter, the guy who threw a sissy fit because a good game sold more than his crappy hippy fest rip-off of Tempest?

Or, how about when a game maker calls out a review that has yet to be printed? Like I said, game reviewing isn't an exact science, and no reviewer would probably argue with that, but maybe some people have to realize that what they made isn't that good.

And I just can't end this without mentioning Lair. Bad reviews because the reviewers "didn't know how to play it?" Um, is it just me, or doesn't that mean you just made a crappy game? Claiming it's the reviewers fault that he or she couldn't figure out your game because you made a bad design choice -- now that's what I call lazy.

Discuss!

[Editor's note: I held off on posting this one on Sunday to move away from the release of a certain drama fest. Also, some of the editors needed more time to get their responses in.  As always, though, nothing has been changed.]

Joe Burling

Publishers care too much about metacritic. Period.

DMV

I think sitting down with the developer, and showing them the flaws while playing the game would be interesting to see. They can argue all they want about how the game works just fine, but when you two are sharing the same experience, and point to the exact flaws, then they'd have a harder time being defensive.

Joe Burling

How many of those developers would have the chance to go back and make the necessary changes, though? How many publishers would push the game out the door anyways? Developers like Valve would take advantage of that feedback, but what about developers like EA? If you gave EA negative feedback on Madden 2010, would they delay the game to fix those issues?

Reviews obviously affect game sales. I guess I'd like to retract my first statement. If I was a developer or a publisher, I'd care about metacritic, too.

I do think it's true that some reviews are not accurate, though. Lair wasn't that good, but did it really deserve a 53/100 average metacritic score? On the flip side, GTAIV was great, but did it really deserve a combined 82 perfect scores on metacritic?

Brad Nicholson - Who is not DMV

Some developers and publishers utilize metacritic to give out bonuses. Great metacritic scores mean more money in the pocket of those who created or helped create the game. That's why they care so much. Regardless of how shitty their game is they're going to get pissy when your review drops the average score.

Jonathan Holmes

Game reviews have limited effect on sales of "mainstream" games. Carnival Games outselling Zack and Wiki is living proof of that. This goes hand in hand with Brad's statement about EA. The people that buy Madden could give a rat's ass about video game scores, so EA doesn't have to care about making a game that will be positively reviewed. 
 
Part of the reason why the mainstream gaming audience doesn't care about how well a game is reviewed is the fact that most video game reviews are crap and deserve to be ignored. IGN's gave Gears of War a nearly perfect score, but in the text of their review they clearly state the game has a generic plot and forgettable characters. How is the game nearly perfect then? Likewise, Gamespot's review of WiiPlay is abysmally low, though in the text of the review they state at least a few of the games in the package are quite solid. Then how does the game deserve less than a 6.0?
 
What this boils down to is most game reviewers don't think about how well made a game is when they review it, but instead focus on how much they like playing it. These are two very different things. If a decent film reviewer was to watch Anal Invaders #143, he or she may absolutely love it for all the hot anal action that it provides, but simultaneously recognize that the film doesn't deserve the academy award, nor is it appropriate for the mainstream crowd. Would most game reviewers do the same with a game that was poorly made but filled with the kind of fun that they love? I doubt it. Until they do, game reviews will continue to be looked at by the mainstream gaming audience as the immaterial ramblings of geeks and nerds.
 
Joe Burling
 
I LOVED Anal Invaders #143!

11 out of 10
 
Dyson
 
'm not too concerned with game reviews, per se. I'm just tired of people bitching about them every chance they get. I have a pretty good idea who in this industry is biased and who's not, so I know where to go for my review information. Regardless, my beef is more with the whiners out there who tel people like us that we don't know what we're doing when we give their shitty title a bad review.

Almost every single one of us has had someone shit on our work here at the site, but we mostly just shine it on. Personally, I've gotten more than a few complaints about RFGO!, and even more about my writing. I won't say that it doesn't upset me, but I certainly don't go the Dyack route and make absurd challenges to GAF and the community at large when someones tells me that the don't like my stuff.

It's not the issue of the concept of reviews, but how certain people in the industry take them. I mean, really, you're a grown person Mr. So and So; try acting like one. Game reviewers, for the most part, have been playing just as long as you, and they can spot CRAP when they see it. Don't make yourself look like more of dummy by calling foul on that.
 
Tom Fronczak (Whom I better be seeing at PAX!)
 
George Bush doesn't care about Eternity's Child.
 
When big debates like this over game design and game reviews occur, what it usually all comes down to is that gamers truly don't understand what is all incorporated in making a game, and game designers often don't understand what is all incorporated in playing games. The difference, however, is that you can't expect gamers to know how hard it is to make a game, but gamers CAN expect your game to be good if they pay any amount of money for it. In other words, whether it's fair or not, the responsibility all falls on the game designers.
 
In my opinion, the only time the gamers are ever at fault is when a game is really good (gets nothing but really good review scores), yet doesn't sell well. Games like Psychonauts and Beyond Good and Evil are the first two that usually come to the mind of most our readers. We all have that game we know was good, yet no one bought, and felt terrible for the game designers who either didn't make a lot of money, or even never got to make another game ever again.
 
tl;dr -- Aquaria looks way better than Eternity's Child, yet you will probably make more money than those game designers did, Luc. So please STFUAJPG. I'd rather listen to Destiny's Child than hear any more of what you have to say (which was a lot. of shit.)
 
Hamza CTZ Aziz
 
Speaking of Destiny's Child, did you all catch this C Blog: http://www.destructoid.com/blogs/Professor+Pew/pew-review-destiny-s-child-97911.phtml
Absolutely hilarious. 
 
Tom Fronczak
 
CitizenKaneClap.gif
 
Dyson
 
That's hilarious! Btw, how many comments did that review get? 
 
[Note: The review has been posted by now. At the beginning of the discussion it hadn't, but from here out, its been  live for a day or so.]
 
Hamza CTZ Aziz
 
Over 350 at this point. 
 
Conrad Zimmerman
 
Nearly 400, which is mind-boggling.

I think the manner in which a designer responds to a review can have a serious effect, too. People don't tend to forget those sorts of things and, in the age of the internet, getting information on a name you vaguely recognize is only a click away. The next time Dyack or the Lair team has something that they're hyping, people are likely to think back on the stunts and name-calling that transpired. A bad review can be forgotten but, if you fight it, you're only drawing more attention to the negative aspects and will generally come off looking like a douchebag.

And there's nothing people like to look at more than a falling star.
 
Dyson
 
I read them when they were up to 250. I can't believe that he was responding drunk -- probably not the wisest choice. I'm glad that it was a two person review, too. Rev has a rep for hating on everything, so he could just have said that as a defense. With Conrad's same score, there's no doubt about its suckage.
 
DMV
 
Rev may have a rep for hating on things, but I've never found his criticism to be unfounded or illogical.

I think Luc must've been expecting a good review because it's an indie game and he's had a blog on Destructoid. So, why wouldn't we love him and look through the game's flaws to see it's true inner beauty?
 
The Jim Sterling
 
I've written an entire essay on this to the point where it'd make its own article, which is something I've been planning for a while, so I'm going to hold back my elaborated points for its own feature. Suffice it to say though, that I have a big problem with the way reviews are run these days. Chief among my issues are such abhorrent practices as review embargoes and this pathetic rush to be "first" with the work.

Brokering deals with publishers for exclusive previews, news and assets is a practice I can understand. However, when it comes to reviews, which are where honesty in games media actually counts for something, signing clandestine agreements for exclusive benefits creates a world of stigma which you can't rub off. Maybe IGN, for example, was being honest with itself and its readers when it gave GTA IV a 10/10. After all, plenty of other Web sites did that. However, in the rush to be first, and proudly boasting the world exclusive deal it brokered with Rockstar, one has to wonder exactly what was agreed, and it creates questions of bias that may not even be entirely fair, but are impossible to shake off.

I know of sponsorship deals gone sour over review scores. I also know that certain publishers in certain sour deals have, in the past, been a party to exclusive reviews. That stinks of bad medicine to me, and I don't like it.

As I think about the original argument, I think "lazy" is the wrong term to use when talking about reviewers. In truth, they work very hard -- but I think they put their effort into some very questionable practices. Time that should be spent purely focusing on the gaming and striving to be as honest as can be is spent instead inking deals and rushing work out of the gate to beat the rest of the press. As the guys in charge of review content around here, it's Nick and I's job to make sure that kind of shit doesn't fly on Destructoid
 
Hamza XYZ Aziz
 
I finally saw videos of Braid for the first time today while working on the new release post for Monday. Does it remind anyone else of EC, expect, you know, good?
 
Jim Sterling
 
I'm really looking forward to Braid. Rev, Chad and myself will be reviewing it for the site. I am somewhat positive it will receive more than a 1 out of 10.
 
Nick Chester
 
Visually, it's slightly similar to EC (i.e. it doesn't look typical). But the game couldn't be more different. I can almost guarantee it will not get a 1 out of 10. It's very puzzle intensive, requiring a lot of bizarre and complicated time manipulation that had me stuck in a few areas. Also, what does this have to do with the Dtoid discusses?
 
Hamza CTZ Aziz
 
Nothing at all, actually, haha.
 
Joe Burling
 
I <3 Braid
 
Jonathan Holmes
 
A quick word on Eternity's Child and it's now infamous review. Luc Bernard couldn't have paid for a review that beneficial to his game. The amount of controversy that now surrounds Eternity's Child has generated curiosity about the title that never would have come from a positive review. I'm sure that the game will sell buckets, and that some people will actually love it.
 
But back to the point. it's interesting that Dyson states he knows which reviewers he feels he can trust, while Jim says you never know who is taking money under the table for a good review. If we, certified gaming journalists, have this this much trouble keeping track of who's reviews are legit and who's are not, what chance does a new gamer have of sorting it all out?  Its the people who need game reviews the most that are the most likely to be duped by them.
 
I was in Target the other day and there was a gaggle of non-gamers staring at the 360 and Wii games. They owned both consoles, but knew nothing of gaming, and didn't know what game to buy. This is the kind of person that could greatly benefit from a good game review.
 
What did they get instead? A Target employee pouncing on them and saying "Buy Endless Ocean! It's the bomb-diggity!" (real quote). The gaggle of new gamers were on to him though. They asked "Does the game have a point? It seems pointless." His response "Oh yeah, it totally has a point. There is this lady on a boat, and you totally get to know her. It's got an amazing story." Clearly, the Target guy was more concerned with convincing the customers to buy Endless Ocean than he was with actually helping them find a game that they could enjoy.
 
Thanks to Target guy, the gaggle bought the game, although they clearly stated to him that they want their games to have a "point". The "reviewer"  put his own agenda above that of his customers, and that resulted in them buying a product that they will likely find no use for. That's the definition of a "bad review", and it's something we see far too much of in the world of gaming journalism.
 
*****
 
So, there we go. Not exactly the hotbed of action that EC review caused, but the topic itself certainly lent to some interesting points of view (and this time without hentai!).  As always, these discussions are unedited and tend to lead where they may. This week's destination seemed to be that everyone has a woody for Braid.
 
See you next week! 
 
(Special thanks to Dale for taking care of last week's <3) 
 







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24 comments | showing # 1 to 24
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bVork's Avatar - Comment posted on 08/06/2008 04:04
bVork
"How about Jeff Minter, the guy who threw a sissy fit because a good game sold more than his crappy hippy fest rip-off of Tempest?"

I've said it before and I'll say it again: Space Giraffe is not Tempest. If you play it like Tempest, you ARE one of the morons he railed against. It's a very deep and challenging game if you actually learn how to play it.
MaximusPaynicus's Avatar - Comment posted on 08/06/2008 04:25
MaximusPaynicus
@bVork
Personally, I thought it was garbage. See? Reviews in action!
Timmeh's Avatar - Comment posted on 08/06/2008 04:45
Timmeh
I agree with Jonathan Holmes. When I read a review, I (ideally) want to read a professional critique of the game, what it does right/wrong and why.

what you can almost guarantee you will get though, is:

"Hurrr hurrr,I like this game, you should buy it 11/10"

or

"Eugh, I didn't like this game, avoid it 3/10 [insert hilarious derogatory and useless comments for cheap laughs]".

As I see it, with the advent of the internet, we have a bunch of people reviewing something with no real idea how to properly critique. This is something more apparent in big, mega-uber-hyper-hyped titles more than poorly received ones, where otherwise significant flaws are glossed over as minor or nonexistant issues.
Fusiontr's Avatar - Comment posted on 08/06/2008 04:57
Fusiontr
I write about games for a living and i've done my fair share of reviews.
the thing Jim brought up about the rush to be on metacritic first isn't really true with smaller sites, like the few i write for.
i try to take my time with a game and play it as I would normally if I'd have just bought it.
yes, our review gets out later than everyone elses but it's a better, more honest review than those that have rushed to get on top
manasteel88's Avatar - Comment posted on 08/06/2008 05:00
manasteel88
wait...a target employee was actually helping people (albeit poorly) without being chased down? what kind of parrallel mysterious super Target do you go to?
randombullseye's Avatar - Comment posted on 08/06/2008 05:33
randombullseye
The problem with reviews is "the checklist." Does a game have multiplayer? Is it online? What kind of story is going on here? Is there innovation? Is there also cocks? Are their graphical issues? Does the camera get me killed? Do the controls work when I push my buttons? Is this game challenging? And whatever else you want to add to the list.

If I was to consider a game for a review, I'd rather NOT give it a numerical score. What makes one game great will make another one be scene as derivative and stale. What determines what nocks a point off or adds a point on? Why isn't this written out somewhere for everyone to see.

Another thing that bothers me: Storylines shouldn't factor into a game review. Basic premise and characters are ALL a reviewer should consider, unless a game has a really good story or a really awful one. If its just there it shouldn't knock a game or put its score up. Some games feature story throughout and shouldn't. I end up skipping cutscenes in games where the story bores me, but I still can find SOME fun to have with a game. Only a handful of games I'll play for their storylines, most of the time: I just want to play video games.

I also think a reviewer should say how much time they spent with the game and certainly how far they made it into the game. Some games don't get really memorable until there are the would you kindly revelation moment. I get the feeling with role playing games, they never sink the time into finishing all the sidequests and sometimes even the main story. Its hard to figure out a way to review a story other than good or bad; "I liked it," "Well I didn't." Another concern that some people have is spoilers. A video review for Persona 3's special edition gave away the ending. Seriously go take a look if you want to see for yourself. They spoil it like they were daddy warbucks! I wanted to play the game, but knowing how it ends now changes that experience. Since ya know, a role playing game like Persona 3 is generally focused on story you would think they wouldn't talk about the ending without at least saying "we might talk about the ending, just a heads up." Some courtesy and professional is appreciated.

An image to break up paragraphs as I keep going on and on.

I hate reviews. I'd rather just read some "professional" thoughts and opinions without a score. Point out some of the faults, but try to stay within the lines of constructive criticism. One thing destructoid does that I like is the rent it or buy it recommendation system. I like that over a traditional score. Its an easy message that is quick to deliver and is appreciated. Also I think just hitting the basic gamepro five for every game isn't going to work. That is fun factor, story, graphics, audio, and control. Those are things to consider, but shouldn't be the same template over and over again. Please don't write six paragraphs, everyone feels like typing TL;DR. I generally skim reviews, so if you could highlight stuff for the lazy (and face it most of us gamers are lazy) that would be appreciated. Just keep this stuff in mind and you too could be a decent game reviewer. I can't speak for everyone, but I can speak from my own experiences and thoughts. I for one, don't like how reviews are done for games. I see no real alternative, but I thought I would offer some opinions.

I might comment further if I feel the need to do so.

One final thought -

I want to know whose reviewing games. I don't mean talk to them or hang out. I want to know their credentials. Do they have a journalism degree? Have they been playing games since the days of Duck Hunt/Mario Bros? Were they Sega or Snes supporters back in the 16-bit wars? What kind of collection of games do they own? How much money do they actually make talking about games? Did they research the game on Wikipedia or the flash official game websites? Does that money come from advertisers for the products they are reviewing? Do they care what randombullseye or other non-staff gamers have to say? What kind of games do they enjoy playing? What kind of games do they personally detest? Would they rather have games with continues or hide-and-heal gameplay? And whatever else you want to add to the list.
nintendoll's Avatar - Comment posted on 08/06/2008 05:56
nintendoll
Hmm well I generally agree that scores ruin reviews for me. Often times I'll read a review that sounds fairly positive only to get a moderately low rating (or vice versa). To be honest I take game recommendations from my friends more seriously because they know what I like.

I think it would be cool if reviews had a little something like that in them. A listing at the end of the review saying, "If you like {Game A} and {Game B}, you will probably like this game." Some reviewers do it but not often enough I think.

GTAIV got some stellar ratings but to be honest, I'm not a huge fan of the series. I played GTA3 and loved it, but after a while the whole beating up random people thing got kind of boring to me. The game is certainly more famous for this than actual story. Despite the ratings and hype, I didn't go out and buy GTAIV because it's just not my type of game. I played bits of it and personally I wasn't terribly intrigued by the story and I thought the controls were a bit clumsy in places.

Conversely, Cooking Mama on DS has a Metacritic score of 67, but I simply love the crap out of that game.

Again, I tend to listen more to what my gaming friends recommend for me over reviews. I read reviews really just as a quick overview for learning about game play and to see if the game has any major drawbacks. Scores are so biased one way or the other, that I really appreciate how Destructoid users two reviewers on the same game so you can see two different opinions.
Bus's Avatar - Comment posted on 08/06/2008 06:08
Bus
I think randombullseye's got a lot of great thoughts there. I'll just say this to his post: while to you the presence in a review of the game's story is incidental unless explicitly noteworthy; I'm the exact opposite for me and I wish for even more focus on the game's story in almost all the reviews I read. And that's not a case of either of us being right or wrong; it's just personal taste.

I think that's what few realize about critics. Everyone's looking at every single critic and trying to divine whether or not they're trustworthy, scrutinizing reviews looking for some damning evidence of collusion. But it's either a case of "they did their job so well there's no way to prove it" or "no one really cares anyway." Gamespot's still around, Eidos hasn't been sued, and they're all feeling lucky that no one caught on to the several hundred other instances of the enthusiast press skewing numbers and sacrificing credibility to keep healthy relationships with the industries they cover.

I feel the only way to establish trust in any reviewer is to compare your own experiences with theirs and see if they match up. It takes time and it's easier on one's self to just read 10 reviews of one game then read many reviews of tons of games in order to find that one critic or one site who's not only untainted but also similar enough to yourself to be worth listening to. I think, if anything, the community here is lucky to have a group of very outgoing individuals who aren't afraid to make their personalities known and who stand by their work.
ScottyG's Avatar - Comment posted on 08/06/2008 06:55
ScottyG
I think most reviewers do a well enough job... until the final score / overall impressions. Obviously this is a fault of the readers as well, many of which skip ahead to the very end for the 10 second review. Reviewers are under a lot of pressure to take a multiple page review and turn it into a very subjective number. A 6/10 to me might mean something completely different than a 6/10 for someone else, and two games that got the same score might have gotten it for completely different reasons.

I think a lot of this would be solved if reviewers would stop getting so damn hung up on things like metacritic and digg. I swear, whenever I see a digg link I almost wish undigg existed so I could undigg it purely out of spite. :p
Y0j1mb0's Avatar - Comment posted on 08/06/2008 07:24
Y0j1mb0
As always..interesting is Destructoid Discusses..

I may have to do a proper response in a post.
bhive01's Avatar - Comment posted on 08/06/2008 07:28
bhive01
I think a lot of this would be solved if reviewers would stop getting so damn hung up on things like metacritic and digg.

This is really what it's about. Links to the site. Back when Dtoid was trying to figure out how to go about reviewing games, a lot of people along with myself suggested a scoreless review system. This didn't happen because metacritic required numbers in order to be listed and thereby bringing people to the site. It's sad, but it's true.

One of the biggest problems with review scores is that they are subjective and depend on each person. We know that Rev A. uses 1-10 (all of them), but does everyone that visits the site irregularly know that? Doubtful.

I still prefer to read a review about what the reviewer liked and didn't like about the different aspects of the game. The story, the gameplay, controls, graphics, multiplayer, etc... These types of review give you a better indication as to whether or not you agree/disagree with the reviewer and whether you should care enough to actually buy the game. Having comparisons of other games that have similar elements helps a lot.
Rifter01's Avatar - Comment posted on 08/06/2008 08:02
Rifter01
I've said plenty on this subject on my blog already, etc. So to avoid repeating myself.. I hope any or all indie dev's can get PR and QA (Qual.Assurance) or play testing help when releasing a game.

Otherwise, I worry that gamers and consumers may not trust indie productions after getting too burned. Basically, I really only have 2 other things to say on this..

A) I'm willing to occasionally stick my neck out for Space Giraffe and any indie production I've played and liked alot.

I still feel it is a good game for $5, I think his average of reviews on metacritic still reflect that. But, regardless of price, as long as a gamer can try any game demo first, that is fair enough to help decide if they should get it or not.

B) With that said.. I'm not willing to do anything for EC at this time. At last check (a few minutes ago) his demo that he said should be available to everyone Monday, (Aug. 4th) was & is still not up on Steam at this time, (Aug. 6th).

Therefore, I still have nothing to demo or try or play and see for myself unless I buy it. Now that it's Wed. morning and he said the demo would be up by now.. Well, personally, too late for me to keep caring.

All I know now is I think the low score was justified.. That low, tho'? I don't have any way to tell or defend something I can't even playtest or demo.

I'm an indie game developer also, so, in some ways, take a grain of salt with my words if you like since many indie dev's (as much as I'm a fan or not) are still my competition! But, I'm always willing to lend a hand or some advice if and whenever I'm asked.

Oh, and I owe Topher a slurpee.. My DToid header keeps reminding me. ;D
RJG's Avatar - Comment posted on 08/06/2008 08:08
RJG
Reviews are hard. I recently reviewed Ninja Gaiden 2 for the small Australian site I write for and it was nuts. I mean, technically, the game is excellent (except for the camera) but it's just not that much...well...fun, thanks to the cheap tactics the game uses to beat you down, and I said as much. I gave it an 8, because it needs a score, and technically it's fine, but the last words in my review were "The presentation still manages to make you go wow, on occasion, and if you can overcome some frustrating niggles, you will find an excellent game. It just isn't always a fun one."

Reading the review, you would know the game isn't much fun unless you're masochistic, but how are you supposed to reconcile fun and technical excellence with a single review score?

It's retarded. I figured a system of grading with +'s or -'s depending might work (A for excellent on a technical level, - for not being fun despite the fact) might work, as it reveals both, but in the end it's still a matter of choice. I loved the first Ninja Gaiden for being fair but hard, but I can't stand the second one.

tl;dr, writing reviews is hard and scores are pointless.
ScottyG's Avatar - Comment posted on 08/06/2008 09:18
ScottyG
@bhive01

What about GameRankings? I'm pretty sure I've seen links to reviews on there that didn't have scores.

Or do all the cool kids go to Metacritic now?
pendelton21's Avatar - Comment posted on 08/06/2008 10:09
pendelton21
I've always been a fan of reviews, so much so that I hope to get into the industry someday. To call someone lazy is an awful condemnation of their actions. Most reviews I've read focus on all the major parts of a game I want to know about. I find myself in video game stores, looking at new games, and wanting to go online to read what others have to say about it. Now, that doesn't mean I'll play a game based solely on a review (I have to have some sort of invested interest in it beforehand), but, it's nice to know what someone who gets paid to play video games thinks about certain titles.
king3vbo's Avatar - Comment posted on 08/06/2008 10:50
king3vbo
Scores suck, but what can you do? I beleive in reading the full review, and getting a summary in which the reviewer says either skip it, rent it, or buy it.
xe-cute's Avatar - Comment posted on 08/06/2008 10:56
xe-cute
I think reviews should not be accepted unless the reviewer has completed all the game including any achievements and trophies..... Only then should there review be valid.


This makes sense because then publishers may stop putting in stupid time consuming no skill rewards for killing stupid pigeons or finding orbs or flags or any of that nonesense.

After trying to complete GTAIV pigeons or Crackdown orb hunting or Assasin creed flag hunting BEFORE having to put pen to paper than your review score may be lower to show the TRUE overall experience the game provides.
Bob Muir's Avatar - Comment posted on 08/06/2008 11:43
Bob Muir
It's sad these days that every game has to have a score. However, in the rare occasions that I write a review in the cblogs, I rate it on a scale of 1-10 winged-unicorn-bear-knights, because who is to say what is the actual worth of one winged-unicorn-bear-knight? Do you take it at face value and assume it's the regular scale? Do they convert to a regular scale in some complex math equation? If you don't like the score it gets, can you really criticize it when you don't know for sure how much one is worth?

The solution, obviously, is to have the entire industry switch over to completely arbitrary rating systems.
Jeku's Avatar - Comment posted on 08/06/2008 11:48
Jeku
Lately I've been disappointed by Topher's "reviews" on RetroForce Go. Sometimes he says just one sentence, clearly showing he hasn't actually tried the game and/or couldn't give a shit about it enough to discuss the pros and cons like a real reviewer.
parrothead's Avatar - Comment posted on 08/06/2008 12:34
parrothead
All games can't be good, we all know that. I have got nothing, I am just bored
keener's Avatar - Comment posted on 08/06/2008 14:23
keener
tl;dr

Tom Fronczak (Whom I better be seeing at PAX!)[/b] -- 2nded!
Dyson's Avatar - Comment posted on 08/06/2008 17:24
Dyson
@ randombullseye:

"I want to know whose reviewing games. I don't mean talk to them or hang out. I want to know their credentials. et, al."

I like what you said in that paragraph a lot.

@ beehive:

"Back when Dtoid was trying to figure out how to go about reviewing games, a lot of people along with myself suggested a scoreless review system. This didn't happen because metacritic required numbers in order to be listed and thereby bringing people to the site. "

Nope. Close, but the number scores stayed because of a Bob Puma. Stared me dead in the face and said "the 1-10 scale will never go away." Now, the reason is metacritic, but when Play and EGM dropped the 1-10, my soul had a hearty belly laugh at his expense.


@RJG:

"Reading the review, you would know the game isn't much fun unless you're masochistic, but how are you supposed to reconcile fun and technical excellence with a single review score? "

I'm of the opinion that if it isn't fun, then it isn't good. These are games, and if they break tech boundaries, great, but they still need to be fun. They still need to be games.

Some games can have their enjoyment ruined by bad tech, such as crappy camera or bad AI. That would take away the fun and, I assume, lower the score. Fun, of course, is subjective, and that needs to be factored into the review. But if you've been playing games long enough -- as somewhat suggested by randonbullseye -- than you should have a well versed history of what type of game mechanics work, and what ones don't.

It's called being objective. 99% of reviewers content is about how much they liked or didn't like the game. They then use specific examples of game play-music-AI-whatever to support their opinion of how they felt of the game.

To me, this is not a review. I don't need to know whether or not you liked it, I need to know whether or not I will like it. This should be the mission of every reviewer. Know who the game is being made for, then use your breadth of gaming knowledge to inform the reader, the person looking for info on the game, whether or not their interest is justified.

I don't need to write a multi-paragraph article telling me whether or not I liked the game I just played. I need to write one telling you if you will.

To use Madden as an example: I would never give any Madden game the time of day in my life. But those games aren't made for me. I can tell you I'd give 'em all zeros, but that certainly doesn't do any service to the fans of the series, does it? SO if I were to have to review the game, then I'd have to take into account who the audience is and whatnot. After that, then maybe I would give it a more accurate score.

Who know, but that's the weird crux of a review. There's no way to keep your own opinions out, but you kind of have to. But again, you kind of don't, and I think that's where yo got muddled in your Ninja review.

"Can I recommend a technically perfect game, that also happens to be not fun for me to play?" Tough call, but I think that you answered your own question in the text of your review the only that it could have been answered.

Reviews = Serious Mindfuck
Timmeh's Avatar - Comment posted on 08/06/2008 17:50
Timmeh
Dyson: Your comment (if it can be called that :P), expresses more completely than I can usually write exactly what I want to say to someone every time they throw out that "Blah blah a review is a personal opinion blah blah".

No it isn't. A personal opinion is a personal opinion. A review should be an objective critique of a game. I don't expect to see the former from someone paid to produce the latter. Yes preference will influence enjoyment, but you should be able to see a games flaws and highlights even if you aren't a big fan of the genre.

Of course that's usually followed by the trolls resorting to berating you for commenting on a review.
Dyson's Avatar - Comment posted on 08/06/2008 19:23
Dyson
I know, it's the new thing. Articles within articles = Ninja articles!
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