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Destructoid/Blastworks level design contest UPDATE: Enter Yoshi's Cave photo

It's been another slow week for the contest, and another week of people emailing asking me to wait "just a few more days!" before posting the week's entries because they are "almost done!" with their levels. Well folks, almost only counts in games of horseshoes and hand grenades. Sorry, but thems the rules.

As the week's sole entry, Yoshi's Cave by qoouep automatically makes to the contest's semi-finals. It's a nice little level filled with custom enemies, power ups, and background elements lifted straight from Super Mario World. It plays like Super Mario World as well, specifically like one of the brutally demanding auto scrolling levels from the game. Nice use of environmental hazards, on the fly adjustment of the screen's scroll speed, strategic enemy placement, plus a last boss fight that finally reveals the true face of those jerky football loving Koopas, all come together to make Yoshi's Cave another quality Blast Works experience.

But is it better than the level that you were working on? We may never know, unless you hurry up and finish it. Those prizes aren't going to win themselves, you know. 

 


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3 comments | showing # 1 to 3
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Neonie's Avatar - Comment posted on 07/13/2008 21:44
Neonie
Who is automatically?
Face's Avatar - Comment posted on 07/14/2008 09:48
Face
If this was out in europe I would have entered. Twice!
Gryzor's Avatar - Comment posted on 07/15/2008 00:53
Gryzor
I've been putting off downloading anyone else's levels until I was done with mine; but this one looks great.

Speaking of that...

http://miiplaza.net/games/blastworks/3349

I hit 100% before I could do everything I wanted; but it's still got plenty of cool stuff. The feedback on the preview was definitely helpful in that regard, I appreciate it. :)
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