Surely the cosmos are in perfect alignment for the indie game developer this year. Cave Story and La Mulana are making their way to WiiWare, and now Derek Yu's cave exploring masterpiece, Spelunky, has been revealed as a 2010 XBLA release. Someone pinch me! I must be dreaming!
The official website for the XBLA version went up yesterday to deliver the awesome news. Like both Cave Story and La Mulana before it, the release won't be just a straight port of the free-to-play PC version. In addition to getting a visual and audial overhaul, it will have "other features for XBLA users". What these other features are (well, besides acheivements) remains unknown. What the game's going to look and sound like are also a mystery at this point. But hey, just the fact that another of the best indie games I've ever played is being enhanced and making its way to a console is enough to make it an instant buy. It's also great to see Yu branching out into the home console world, and putting himself in a position where more people can give him money and enjoy his excellent product.
While anxiously awaiting more information and a less vague release date, why not check out the free PC release? That is, if you haven't managed to be coerced into it already. Version 1.0 of the game has just been released alongside the XBLA news, so whether you're already hooked or a newcomer, you should give Spelunky a download for the brand new features this version adds!
[via GamerBytes]
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Also, is there any other site I can download the game from? The downloadable folder in the link is invalid on my computer.
I'm not sure I understand the problem. It's Windows only if you're on Linux/Macintosh, unfortunately. It's a zip file, you have to extract if before you open the folder. Sorry if I sound like I'm patronizing you, I just really want more people to play this game!
In reference to my p.s. in my last comment, my internet connection has been sketchy as of late. I think I have it now, so don't worry about it.
Congrats to Derek!
(I still wish this was a DS port though)
Before I could get past the first few levels, I would simply keep playing for anticipation of trying to get to the next area and to see what it would be like.
Then after unlocking shortcuts, and discovering the ice level, I tried and kept playing to reach the final level and possibly beat it.
Now that I've beaten it after all this time, there's so much more to discover. Such as playing a level in the Jungle zone, with the "restless dead" event can cause a crystal skull to spawn, which is worth a whopping 30,000 gold (!!).
But currently the reason why I occasionally play is not only because of the little mini-adventures that happen but because I really want to get to the City of Gold, which is a semi-hidden area on the Temple zone of the game, where you can only get to it after you've found all the "ancient items" in the game that unlock the door.
I've yet to do this even though I've gotten close.
@ JustLikeBuck at 09/02/2009 09:26
Wait... isn't this already on Japanese PSN?
What? Do you have a link, I've never heard of that o_O:
@people talking about Spelunky on PSN
No, you are thinking of Spelunker HD. Spelunky is a game inspired by the original Spelunker for the Atari. Spelunker HD though is an HD remake of the original game that offers co-op play and two graphic options: One 2.5D looking game and the other with a more 8-bit but still colorful and stylish look. I don't know much else, but Sony need to release it here ASAP.
honestly, some of the Indie titles have been pretty cool. Biology battle and I MAED A GAEM are lots of fun.
KpoDJ