1:46 PM on 06.14.2008 |
|
|
To some, the latest entry in Denis Dyack's blog might not seem all that newsworthy: Too Human for the Xbox 360 is all but complete. Then again, we're talking about the first entry in a three-part trilogy that's been the talk of gaming circles since the PSone days. Would it or would it not see the light of day... someday? Well according to Denis, the light looks bright -- and that day is very soon:
"I have logged my last polish bug today listening to Machine Gun by Portishead and writing this blog. There are only two known rare crash bugs still left in the game. I personally have not seen the game crash in the last four to five weeks, and have been playing through it constantly. Once we fix these rare bugs, we will start to prepare 'Release Candidate' for RTX (gold master disc) approval - this is likely just days away."
Forget about commenting on whether or not Too Human will live up to the hype that's been building for several years -- I'm more concerned (more like impressed) with Dyack's mention of the game not crashing in the last five weeks. In this day and age of endless patches for our consoles, it's sometimes questionable as to whether or not developers even care about faulty code anymore. Guess we'll have to take the "wait and see" approach, hope that all those years of polish and planning have finally paid off -- and that Too Human won't have us anticipating an update (like a lot of other games), rather than a planned sequel.
[Via IGN -- Thanks, Justin]
Last year, Kotaku ran an article that blew the downfall of Silicon Knights situation wide open. The article in question is here, titled "What Went Wrong With Silicon Knights' X-Men: Destiny?" In it, Kotaku goes over what the...
Silicon Knights claims to be alive and kicking following its legal battles with Epic Games. The Eternal Darkness and Metal Gear Solid: Twin Snakes developer is in the process of licking its wounds after receiving an order to ...
The crowdfunding campaign for Shadow of Eternals, the long-awaited spiritual sequel to Eternal Darkness: Sanity's Requiem, has begun. The title is being developed by Precursor Games, a new studio formed last year from the as...
[Update: According to IGN, Shadow of the Eternals will consist of twelve episodic releases for Wii U and PC. Precursor Games is seeking $1,500,000 to fund the project.]
More than ten years later, a spiritual successor t...
Twitter let us know today that Silicon Knights' title Too Human disappeared from the Xbox Live Arcade Marketplace today. Actually, everything related is also missing, including the demo, themes, and gamer pics.
Where di...
Here's today's action-packed Destructoid Show!
Bethesda has released a big ol' video about The Elder Scrolls Online, Call of Duty: Black Ops 2 is allowing the internet teenagers to livestream their online gun-shooting right f...
Following Silicon Knights' lost legal battle against Epic Games, it has been revealed (via GAF) that the perpetually unlucky studio has been ordered to recall and destroy all unsold copies of its Unreal 3-coded games.
T...
After a protracted legal battle lasting five years, a North Carolina court has closed the book on a suit brought forth by Silicon Knights against Epic Games, alleging that the developer of Unreal Engine 3 competed unfairly by...
Not long after David Braben had his semi-annual whinge about used games, Denis Dyack has joined the party and declared that used games will destroy the videogame industry as we know it. Sigh.
"I would argue that used ga...
Today, Mash Tactics is joining the fight for mutant rights in X-Men: Destiny. Destiny has received some heavy criticism, but surely it has plenty to offer a couple of comic book fans like Carnage and Wesley. Tune in and see w...