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Demon's Souls: The ultimate multiplayer experience photo

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For quite some time I didn't know what, exactly, I wanted to say about From Software's RPG Demon's Souls, but I knew I wanted to say something. That's one of the most amazing things about this game. It makes you talk about it. It makes you think about it. You'll be at work, trying to concentrate on business, but in your mind you're just plotting out new strategies and approaches to the game's many and varied obstacles.

Demon's Souls is a bleak game, set in a dead world. It's a game about loneliness and desolation, madness and loss. Yet never in a videogame have I ever felt such comradery, let alone in a game as alienating as this one. It's incredibly curious to note that nearly all RPGs are lonely games for lonely people, yet along comes perhaps the most isolating and forsaking RPG of them all and I don't feel lonely at all when playing it. 

I now know what I want to say about Demon's Souls, a videogame that may not act like a multiplayer game, yet has more multiplayer spirit than any round of Halo could even imagine possessing. Read on to find out how Demon's Souls delivers its ultimate message, and how it manages to be the ultimate multiplayer experience.

You should all know by now that Demon's Souls is a hard game. Much of the difficulty is more grinding repetition and trial-and-error than actual challenge, but there's no denying that some of the game's bosses require real strategy and dexterity to defeat. This game is one of the most hardcore experiences released in years, cut from the same cloth as Mega Man and Contra. A real old school game that reminds us just how easy we've had it for the past two generations.

Usually these are games I have no interest in. I don't like to feel punished for trying to enjoy a videogame, and I don't like games that force me to replay vast tracts of old ground each time I day. Demon's Souls, however, has a certain magic to it, some brilliant magnetism that keeps drawing one back into its dark and devastated world. Part of it is the fact that the methodical combat is intensely satisfying and brutal. Part of it is the fact that Demon's Souls' universe is incredible and fascinating. Most of all, however, I believe it's the fact that Demon's Souls constantly reminds you that you're not just one guy going up against this cruel, spiteful game. You're one guy of many, and you're all in this together. 

Demon's Souls has plenty of monstrous baddies to conquer, but the true villain of the piece is the game itself. Demon's Souls is your enemy. It wants to be played on its own terms, and its terms are favorable to itself and nobody else. However, you do have things that the game does not -- moral support, community spirit and the knowledge that there are hundreds of people out there, just like you, struggling against the same great opponent. This isn't just a game, it's a full out assault, and you are one of many proud soldiers.

From Software added several wonderful in-game features to remind the player that they are not the only one suffering. When playing online, you will see ghostly spirits running around, attacking invisible foes, and doing things that you have either done, or are yet to do. These are other players, warring against their own version of Demon's Souls in real-time. As you struggle against a particularly nasty boss, you will see these spirits, reflections of other players, who are fighting that very same boss at the very same time as you. Your sympathies are with them and the sympathies of other players are with you. 

The ghostly apparitions of other players could be taken as a metaphor if you want to get pretentious. It's a message from the game that others are with you "in spirit," that every hardship you face is being faced by countless peers right at that moment. Many is the time I have passed a ghost, and watched it go about its business for as long as it remains in my world, pondering what adventures it's faced and where it's headed next. The specters of other gamers serve as an inspiration, encouraging you by letting you know that there's a world full of Demon's Souls players out there, all striving to the same ends as you. 

Driving home the idea of sympathy and comradery are the bloodstains. When a player dies, they leave a pool of blood behind that contains a recording of their final actions. Visible in the worlds of other players, the stains can be activated and they'll replay these last acts, giving off a clue as to how they died. While there is an obvious tactical advantage to this, giving players an idea of where traps and sneak attacks may spring from, the stains also reinforce the concept of shared suffering and instill the feeling of empathy that keeps players invested in the Demon's Souls experience. 

The game lets you know that, no matter how many times you die, you're not to feel like something is wrong with you. It's not a lack of skill that killed you as much as a lack of preparation. You weren't ready for what the game threw at you and, judging by the fact that you're surrounded by representations of your fellow players' deaths, you're not the only one who keeps getting slaughtered. It's positive reinforcement through negative feedback. Not a single portion of the game is without a puddle of somewhere, from the first world to the last, and even in the Nexus, where some poor sod fell off a high ledge or got punched to death by Blacksmith Boldwin because he felt like killing some NPCs. 

Then, of course, we have the messages. Demon's Souls has a very wide selection of pre-written messages that players can select and then leave on the ground throughout the course of their adventure. These messages will then show up in other peoples' games, and they are predominantly used as warnings, letting others know of upcoming traps, ambushes, or useful items. Malevolent players might also attempt to lure gamers into danger or guide them off cliffs. 

Interestingly, I have very rarely come across notes designed to trick me. I am sure more exist, and I'm certain players have been fooled by other people, but the majority of messages have been put there in good spirit. Most Demon's Souls players truly want to help each other out, and I've even had my life saved a few times with a handy "Behind You" message, helping me avoid an arrow ballista or a sneaky assassin.

Players can rate messages that they find useful, and whenever a message is rated, the person who left it is rewarded with full HP regeneration. There are even messages that say, "I'm in trouble -- please rate this message," allowing players to essentially heal others who are in dire straits. I have very rarely come across one of these messages that lack at least a few ratings, and this tells me that the community spirit of Demon's Souls is a very healthy one indeed. For the most part, this is a game that unites people -- and they can't even talk to each other properly!

This sense of community continues outside of the game as well. Demon's Souls is a game that often requires the counsel of others. There are certain things in this RPG that you'd never know without being told. For example, if you face the Penetrator demon without having fulfilled other objectives, you will most likely get eviscerated. However, how will you know that without being told? In most games, this would be considered a complete failure of game design. In Demon's Souls, however, it's all part of the experience. Learning the game's many secrets and then sharing that knowledge with others seems to be at the very heart of the game. 

In Demon's Souls, there's no shame in asking for advice and getting told where to go next. It's a game in which you must survive any way you can, whether that's flicking through a guide or asking someone where to find some weapon upgrade material. Anecdotes and the passing of wisdom are what keeps people in the game, plugging away at the many cruel enemies and vicious traps. If you get two Demon's Souls players together in the same room, their conversation could last for hours as they compare notes, discuss battle strategies and recount many, many horror stories.

Demon's Souls does include some more traditional multiplayer elements, namely PvP and limited co-op. However, these "real" multiplayer options seem almost totally unwarranted in comparison to all the amazing things the game does elsewhere with its online servers. While certainly welcome (many players rely on co-op to deal with tough bosses), it's ironic that these "real" multiplayer elements manage to lack the same sense of community that the single-player mode does. 

Demon's Souls is, predominantly, a single-player game. It's true, certainly, that games such as Halo or Killzone have far superior multiplayer modes, because that's what they're designed for. However, this is less about gameplay and more about capturing what it means to play with hundreds of people from around the world, connected by little more than a concept. To me, the Halos and Killzones of the world certainly have the gameplay part down perfectly, but the community? Not so much. The sense of "us vs. them" that Demon's Souls encourages is inspiring and truly brilliant, and provides a multiplayer experience that feels so much more alive and engaging than your average frag-fest or action game with a forced co-op mode. 

That's why Demon's Souls is the ultimate multiplayer experience, and something I don't think will be topped for quite some time.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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105 comments | showing # 1 to 50
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matrixdude171's Avatar - Comment posted on 10/18/2009 16:05
matrixdude171
Just write for all your messages "dick move here"
DinnertimeNinja's Avatar - Comment posted on 10/18/2009 16:06
DinnertimeNinja
First sentence FAIL!
Dan Hoyt's Avatar - Comment posted on 10/18/2009 16:08
Dan Hoyt
JIMMY BOY.
Chris Carter's Avatar - Comment posted on 10/18/2009 16:10
Chris Carter
I hope more action games attempt this sort of strategy in the future: the days of "10-15 hour then you're done" experiences shouldn't be encouraged.

@Mk
What community reaction? The game is sitting at a glowing 89 metacritic score, and an 8.8 user rating. It's generally considered to be a step forward in modern action game multiplayer, and the persistent world "non-MMO" gameplay is incredible.
ChronosWing's Avatar - Comment posted on 10/18/2009 16:12
ChronosWing
Thank you Jim, I agree with all of this, most amazing multiplayer game in a long time.



Oh and in before halo fanboy rage.
Tarvu's Avatar - Comment posted on 10/18/2009 16:13
Tarvu
Jim'll fix it.

Sounds like a pretty cool experience, one that I cannot know. *_*
Chaddicus's Avatar - Comment posted on 10/18/2009 16:16
Chaddicus
Jim, I agree. I hope that more developers are inspired by this.
that1dude24's Avatar - Comment posted on 10/18/2009 16:17
that1dude24
That sounds amazing, actually. I'll add this to my "Yet another reason to buy a ps3" list. :\
ace of knaves's Avatar - Comment posted on 10/18/2009 16:17
ace of knaves
If this game didn't terrify me I'd really want to give it a try.
Darren Nakamura's Avatar - Comment posted on 10/18/2009 16:19
Darren Nakamura
Noby Noby Boy's "multiplayer" and community are sort of related to this.
ohno's Avatar - Comment posted on 10/18/2009 16:29
ohno
I might end up getting this game. I've been debating about it because I honestly feel I don't have the patience for the difficulty or the repetitive gameplay, but I keep hearing from people with a similar mindset that they can't pull themselves away from the game. There's definitely something special about Demon's Souls, and it looks like Jim found out what that is.
CelicaCrazed's Avatar - Comment posted on 10/18/2009 16:30
CelicaCrazed
I need this game. But I also need to study T_T
Los255's Avatar - Comment posted on 10/18/2009 16:30
Los255
AMEN to that, brotha!

"It makes you talk about it. It makes you think about it. You'll be at work, trying to concentrate on business, but in your mind you're just plotting out new strategies and approaches to the game's many and varied obstacles."

I swore I was the only one, and that something was wrong with me. It's so true. This game really is something special.
Zippyduda's Avatar - Comment posted on 10/18/2009 16:32
Zippyduda
You pretty much persuaded me to get this game, even if you didn't talk about the gameplay that much :)
grafkhun's Avatar - Comment posted on 10/18/2009 16:33
grafkhun
From what I heard, I agree, but I haven't played it yet, no PS3 over here. But you're comparison to Halo and Killzone and other multiplayer games is illogical. First of all, Demon's Soul is like you said Jim, us vs them, gamers versus the game. In Halo, it's us versus them as well, but 'us' as in 'team a' and 'them' as in 'team b'. The multiplayer aspect of DS, again like you said, unite all the games' players. Halo doesn't unite its players, it unites a few of them into a team, then pits them against another team. Fundamentally, mechanically, and conceptually DS and any other Halo, Killzone, etc multiplayer game are not comparable.

Let me give that another shot, because I'm so terrible at saying what I want to say, damn you english langauge. Take a small neighborhood of gamers, let's say there's 10 houses in this neighborhood. Everyone is playing DS at the same time, one gamer gets ahead of the others, and he/she dies. He/she pokes his head out the window and yells a warning to the others, or he leaves a note at their doorstep or sends it flying through their windows by paperplane, whatever.

Halo in this community would consist of 5 people getting together in one house, and facing the other 5 in another house, with an ethernet cable linked through a pair of windows. In DS they are all working together to complete the game and must help each other through unorthodox means, but in Halo, you're intimate only with your team, working together to beat the other team, not the game.
Sustenance's Avatar - Comment posted on 10/18/2009 16:33
Sustenance
Most reviews of "Demon's Souls" have fixated on the fact that this game "isn't for everyone", and yet I haven't read a single compelling negative review of the game, either. "Hurts So Good" seems to be this game's tagline. Perhaps the sorts of people who would begrudge this game's enormous critical success aren't really the kind of people to write video game reviews, or get virtually slaughtered for 150 hours, screaming "thank you! thank you! teh hardc0res!"

I'll admit it: I don't typically play games to feel frustrated or angry. That makes me mistrust Demon's Souls before playing it - Demon's Souls, with its wily, hypnotic brand of video masochism. Especially when nearly every paragraph describing its merits essentially begins with, "Yes, but..."

Damn you, Atlus. Damn you!
Dr Milkdad's Avatar - Comment posted on 10/18/2009 16:35
Dr Milkdad
I'm pretty sure this is my favorite RPG of the year, and perhaps even my favorite game of the year.

I know exactly what you are talking about when you say, even when you are at work you are thinking about the game, trying to figure out what to do next. I can't think of a game that's made me think like that before. It's just that damn good.
Tarvu's Avatar - Comment posted on 10/18/2009 16:37
Tarvu
@grafkhun

That's kinda only if your playing team slayer in a Halo game, and it's a strange thing to compare to.


I'm not familiar with MMOs in the slightest, so I will ask if this can be called one at all.
grafkhun's Avatar - Comment posted on 10/18/2009 16:41
grafkhun
Tarvu- well yeah, I'm asuming Jim is talking about team based multiplayer games/modes. FFA is another story and I guess it's similar to DS's pvp, but I don't know much about that.

Also, I don't think it's an MMO, rather a single-player game with really good integration of community aspects.
kmartkid's Avatar - Comment posted on 10/18/2009 16:42
kmartkid
I really truly wish every gamer would pick this game up and give it a fair shake. It really has that something special that only comes along once every 2 or 3 years.

I am one of those gamers who NEVER finish games. I buy them all and they sit on my mind like a chore waiting to be done. THIS game has me thinking about it at work like I used to do about Everquest back in the day.

I cannot put into words how great the atmosphere and tension are in this game. Easily my GOTY. Do yourself a favor and immerse yourself in this game, it's truly life-changing. And for once, I agree with Jim on all points.

PS. Uncharted 2 has been in my PS for maybe 10 minutes. I just don't want to put it down.
Tarvu's Avatar - Comment posted on 10/18/2009 16:45
Tarvu
If/when I get a PS3 and I am looking for games, hopefully I'll remember this.

Like I said, I have little idea as to what constitutes an MMO game. I though many people kinda working towards somwething like this may count.
DelayedPiano's Avatar - Comment posted on 10/18/2009 16:53
DelayedPiano
@ grafkhun

In my opinion, the idea of "less is more" appeals alot with the multiplayer aspect of this game. It's a bit more mysterious don't you think?
's Avatar - Comment posted on 10/18/2009 17:00
Clint
I <3 hearing about this game. Doesn't really sound like my jam, but I greatly enjoy hearing such thoughtful discussion on it's implications :)
Galactic Goddess's Avatar - Comment posted on 10/18/2009 17:05
Galactic Goddess
This makes me want to buy the game.. it's on the 360 right? :D
grafkhun's Avatar - Comment posted on 10/18/2009 17:06
grafkhun
@ DelayedPiano:

I do think so. The minimalist ways of interaction between players in DS works in it's favor. The pre-written messages, and whatnot are actually better for it then a full-fledged communication system.
Johnny Justice's Avatar - Comment posted on 10/18/2009 17:14
Johnny Justice
These elements sound really cool. I hope to see them implemented in something that's more "my kind of game".
Excel-2011's Avatar - Comment posted on 10/18/2009 17:20
Excel-2011
Everything I hear about this game tries to paint it as something that must be experienced, but it all comes off to me as a game that isn't worth the frustration.
Fractur65's Avatar - Comment posted on 10/18/2009 17:21
Fractur65
Want to play this game so much, but its going to be at Least the start of next year before I can get a PS3.. hope the number of people playing this and taking part in things like the notes and all holds up. Sounds awesome and I'd like to get the full effect of it when I finaly do play.
ninjikiran's Avatar - Comment posted on 10/18/2009 17:23
ninjikiran
The difficulty is relative to how much you plan ahead or how quickly you can adapt to a fight. The fights themselves become a little too simple once you understand the trick which is both good and bad. The game is addictive though and every new stage is a new challenge for you to figure out. You don't have to die over and over again in this game if you take it slow and embrace your surroundings and figuring out how best to tackle a situation. Always watching out for traps, and player hints. I don't know how many times a player hint has saved me from a trap, or the countless laughs of people falling for fake hints and diving off a ledge without actually trying to observe what might be under it. The game is just plain fun to play, it really is an experience that really needs to be experienced. It is quite nothing like any game released old(really old) or new(3d+) but is rather a clever mix of many genres in one package. Mixes some old school MGS take it slow mentality, with the dexterity and reaction time of a NG/DMC game, the leveling and gear system of a fairly in depth action RPG, with the world structure of a Japanese dungeon romp
liam2015's Avatar - Comment posted on 10/18/2009 17:23
liam2015
Up until a few weeks ago, I had never even heard of this game until eberyone on my friends list was playing it. I figured it was just a another tough RPG that was hyped up for no reason. This article opened my eyes to what this game can do, and now I'm excited to play it, whenever that is. Thank you Jim.
Tarvu's Avatar - Comment posted on 10/18/2009 17:27
Tarvu
Then again I do love to shoot things.
Haizeus's Avatar - Comment posted on 10/18/2009 17:28
Haizeus
I'd have already bought this game if there was one fucking copy to be found in the continental U.S. It's insane how quickly this game sold out.
fundando's Avatar - Comment posted on 10/18/2009 17:31
fundando
I wish this game would let me communicate with people directly at least by while they are in my party. Other than that I totally feel this article.
Emrah's Avatar - Comment posted on 10/18/2009 17:31
Emrah
"...I don't think will *be* topped for quite some time."

I really liked the article, btw. Made me wanna buy the game. But I'll buy it when it goes platinum or something. I'm kinda broke.
ChronosWing's Avatar - Comment posted on 10/18/2009 17:34
ChronosWing
@fundando

Start a chat room and invite them, easiest way to communicate until sony gets cross game voice chat working.
CjnLion's Avatar - Comment posted on 10/18/2009 17:36
CjnLion
Very insightful, thanks for the read - I'd really like to try this game now. Perhaps someday.
the7k's Avatar - Comment posted on 10/18/2009 17:46
the7k
Demon's Souls is my kinda candy. I actually don't find the game difficult at all, and this is coming from someone who returned Ninja Gaiden Sigma II about three days after getting it because I was tired of all the cheap deaths and frustrations.
dwolfwood's Avatar - Comment posted on 10/18/2009 17:54
dwolfwood
Awesome story. I like to see how your take on it is slightly different than mine, but I think we both love it for the same reasons.

I really love this game, and I'll go as far as to say it tops Shadow of the Colossus. This is what Castlevania by Kojima should be like.

Currently, I'm getting my ass handed on the Tier 2 at Tower of Latria... Seems that place is the most evil I've seen in the game so far. There were a couple issues at times with the server which kinda sucked. I had to solo the Tower Knight, and it seems I'll have to solo the Maneater as well. I can join people but when I try to summon I get fail messages. Other areas I'm ok. Prolly just happening today I guess.

Everyone needs this game. I don't care if you hate Sony fanboys or the ps3, there have only been a couple must-play games this generation and this one easily sits at the top so far. You're really missing out on a generation genre-defining experience if you don't play this game.I already am praying for a sequel and I'm not even finished with it.
Mojiebhoy's Avatar - Comment posted on 10/18/2009 17:56
Mojiebhoy
This game is a must buy. For so long I have waited for Uncharted 2, which is undoubtedly a brilliant game and I needed a filler until it was released. I picked Demon's Souls up and have not looked back. Pure Class!!
deadline's Avatar - Comment posted on 10/18/2009 18:54
deadline
This article perfectly describes how I feel about this game. Ever since I began playing, I can't get it out of my mind. I even dream about it. It is the most fascinating, exhilarating game I have played in years.
matty125's Avatar - Comment posted on 10/18/2009 18:55
matty125
I don't have a PS3, but I'm very tempted to purchasing one to see about this game.
Black Nexus's Avatar - Comment posted on 10/18/2009 19:06
Black Nexus
Yeah, I spend my days plotting the downfall of the next demon in my path instead of working, its got me hooked that bad.
Jonathan Holmes's Avatar - Comment posted on 10/18/2009 19:21
Jonathan Holmes
Will buy after price drop. I know everyone says it's great, but it looks totally, totally boring to me.

Still, I can't help but be curious now, after all this hype and all.
deadline's Avatar - Comment posted on 10/18/2009 19:25
deadline
One thing that strikes me is the sense of foreboding this game can generate. When entering a new area the fear is real, and after I master it I feel a true sense of relief. I normally don't like my games to be overly difficult, but this game has me completely hooked.
Chris Carter's Avatar - Comment posted on 10/18/2009 19:30
Chris Carter
@Jon
If these comments are any sort of barometer, the fact that a lot of people are thinking about the game constantly at work is definitely not indicative of a boring game!
Wolfmweh's Avatar - Comment posted on 10/18/2009 19:36
Wolfmweh
The comment on how Demon's souls doesn't feel like a lonely experience compared to other RPGs is right on the money.
I've found myself desperately looking around for white phantoms while being crushed under the oppressive atmosphere of latvia's swamps... and hardened when i see them battling away with their own (literal) demons.

But my best multiplayer experience thus far has been invading. (i confess, i suck at it) Attacking a fellow player only to discover we were evenly matched. We traded gestures and i helped him clear the level, the temptation is to kill him when his back is turned... but i'm not that much of a dick. Now we're friends, when i can understand his broken english :p
Letters numbers and spaces are ok's Avatar - Comment posted on 10/18/2009 19:45
Letters numbers and spaces are ok
89 on metacritic?! some bad reviewers have been messing with the ratings again!
ZephyrRose's Avatar - Comment posted on 10/18/2009 19:56
ZephyrRose
I was lucky enough to find a Deluxe Edition. I dusted off my PS3 and played it. I was expecting to be throwing down the controller in fustration (as I usually do with many games, short temper I guess), and I didn't. Watching others fight in their own world is actually really cool. I also like pulling people into my game and going into others. I'm wholehardly into helping other people. Yes, it is a difficult game, but if you make it through an area and remember what you went through, it will be very easy to go through a second and third time because the enemies are in the same spot. It's taken me a while to get to the third area, but I can tell you, this is the thing I run to when I get home from work. I've even stopped playing WoW for a while to play this...I preordered Borderlands and now I'm not even sure if I'll be able to play that!
rsquad's Avatar - Comment posted on 10/18/2009 19:56
rsquad
Great article, Jim. You've captured exactly what makes this game so special and why it's one of the best games I've played in YEARS. It's not just a game, it's an experience, and the feeling that you're in this with everyone else is always there. This game is utter genius, and anyone who is too afraid to dive in is seriously missing out, big time.

Also, the line about getting two players together in the same room and how they would end up talking about the game for hours couldn't be more true.
dwolfwood's Avatar - Comment posted on 10/18/2009 19:57
dwolfwood
@Jon
I don't know what to say about saying it's boring lol. I can honestly say it's the best $60 you'll ever spend on a game. You're getting your money out of it for sure. I had hyped this game up in my head ever since I first learned about it from my Japanese friends, and surprisingly, the game surpassed all hype.

On the other hand, it's good you have low expectations for it. It should be nice when you finally give it a chance.

Back to playing!
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