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Demon's Souls online, co-op and competitive play explained photo

Mmm, Demon's Souls. The upcoming PS3-exclusive action role-playing hardcore dungeon crawling hotness is coming our way on October 6th, thanks to Atlus. One of the coolest aspects of this game is the online capabilities, which permits both cooperative and competitive (PvP) gameplay. We've been dying to know more about this. Thankfully, Destructoid had the privilege of checking out some of the finer details of both modes of online play in a recent online meeting with Atlus.

While your typical dungeon crawler has you exploring, fighting, and leveling up on your own, Demon's Souls changes it up with a different type of online connectivity. Better said, the online features are there to support and enhance the single player experience. For instance, if someone dies in their game, they leave a bloodstain in their place of death for all other online-connected players to see. Should you stumble across said stain, you can actually view that player's death animation. This could serve as a sort of warning system for you for upcoming challenges. 

A built-in messaging system lets you leave helpful tips for other players. Let's say there's a difficult enemy right around the corner: you can leave a tip saying so, and others that pass by can read it and rate it for helpfulness. If they up-vote your message, you'll receive hitpoints. It pays to be helpful.

But it's not all single-player. There's cooperative and PvP action to be had here, too. Both are a bit different from what you're probably expecting, though.

In Demon's Souls, when you die, you'll lose your amassed experience points, but you'll continue to exist in spirit form. This spirit version of your character can walk around and fight, but it'll be disadvantaged at only half of its original life bar. The game becomes even more difficult. Trust us, you'll want to work to get your body back.

Oh Shiiiiiiiii

One way you can get your body back is to help another player kill a boss. Provide cooperative assistance and succeed, and you'll get your body back. You'll actually appear in another player's current quest and stage, and you'll fight alongside them. The benefit to you, of course, is that you'll get your body and belongings back. But it also benefits the other player, as they can receive assistance in a stage that might be too difficult at their current level. It's like good karma, and it nets you some extra experience points in the end. We watched on as Atlus employees took on a boss. At their current level, the boss looked to be a bit much for either one of the two players to take on solo. But together, they took it down easily. Another boss, a massive (and beautifully detailed) flying beast, was way too much for Atlus' Aram Jabbari to take on himself. He could have used co-op assistance. He didn't have it, and he died.

To get your PvP on, you'll also have to had died in-game. In spirit form, you can invade another player's game and kill the player inside. If you win this fight, you'll get your body back. If you lose, you'll lose a stat point on your best stat. Isn't that a kick in the balls? Speaking of ball kicks, you could get a nasty one if you aren't careful while invading others' games: other players can have cooperative characters at their side, and you might find that it can be two against one. Even three against one is possible. 

What's really cool is how balanced Demon's Souls' online aspects are. Let's say that you just invaded a game for some PvP action and lost. You can't just barge back in and challenge again. There are checks and balances in place to block this kind of spamming. There are also level controls that help prevent weak characters from being attacked by stronger ones. It looks like they've worked the numbers to keep the fight fair, and we appreciate that.

We can't wait to give this all a spin. Luckily, we're just a few days from getting our hands on our own copy to test out these online features. It seems that the gaming press will have their own little server set up for testing. I'm looking to invade -- watch out, fellow game bloggers. We'll let you know how it goes.








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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17 comments | showing # 1 to 17
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Bulkmailer's Avatar - Comment posted on 08/24/2009 18:46
Bulkmailer
Hyped!
ViciousBoston's Avatar - Comment posted on 08/24/2009 18:48
ViciousBoston
Cannot wait for this game. I don't know why it hasn't recieved alot of press for being a PS3 exclusive. This looks really interesting, hard, and innovative.
pedrovay2003's Avatar - Comment posted on 08/24/2009 18:51
pedrovay2003
Okay, so I have a question since it seems like you guys have some good experience with this.

I've got the Collector's Edition of this reserved, and I'm really excited about it, but I have a concern -- Can I play this game AT ALL if I don't log into the PlayStation Network? The reason I wonder about this is because with all the other games coming out this winder (mostly Modern Warfare 2), I somehow feel as if not as many people will be playing this in North America as the people who have either been playing it in the original countries or who have imported it already. When the online community starts to shrink, will I be able to play this game myself, or will I forever stay a spirit when I die since there's no one to help or to steal the body of?
pedrovay2003's Avatar - Comment posted on 08/24/2009 18:52
pedrovay2003
*This winter, not winder.
norm9's Avatar - Comment posted on 08/24/2009 19:13
norm9
@pedrovay2003-

You can play offline. You just don't get the notes and pvp stuff.

You also get your body back when you beat a boss. However, the way I've been playing, you will spend a majority of your time playing as a spirit.
Black Nexus's Avatar - Comment posted on 08/24/2009 19:25
Black Nexus
Right, first thing I need to get in demon souls is a team.so who wants team up?
Malakym's Avatar - Comment posted on 08/24/2009 19:25
Malakym
You get your body by killing a demon, helping a living person kill a demon, or killing a living person.

If you die in body form, you taint the level's alignment. So, really, if you want to prevent that you just kill yourself in the hub world.

The question is, who's still alive to gather parties or be hunted? You can only play co-op or versus if one of the players is in body form after all.

Seems like a really flawed design. (Still enjoyed the game though)
TewDee's Avatar - Comment posted on 08/24/2009 20:23
TewDee
I reserved this the day it was officially announced. Buying day one.
Qraze's Avatar - Comment posted on 08/24/2009 20:35
Qraze
dammit i want this one. how does the save load work? can i grind so i could play it offline?
Black Nexus's Avatar - Comment posted on 08/24/2009 22:19
Black Nexus
@Ninja
Your on, judjing by the size of these things I'll need all the help I can get.
kalidanthepalidan's Avatar - Comment posted on 08/25/2009 00:09
kalidanthepalidan
This game looks so interesting. I must have it. Just need to get a PS3 first...minor detail.
BurnAway's Avatar - Comment posted on 08/25/2009 01:59
BurnAway
Hyped is ryte. This game looks badass
Electrium's Avatar - Comment posted on 08/25/2009 02:36
Electrium
Very unique online aspect. I don't own a PS3 and probably won't buy one until next gen, but this is a strong looking game.

Too bad by the time I own it, people probably won't be playing it. XD
dipnlik's Avatar - Comment posted on 08/25/2009 08:44
dipnlik
It's really hard to keep your body on this game, so I just ignore the multiplayer capabilities, really. Not that it's a bad thing, by any means: the notes and bloodstain system is really awesome and makes a single player campaign much more collaborative.
Nogarda's Avatar - Comment posted on 08/25/2009 08:59
Nogarda
lol i've been playing this on import for MONTHS! there is no excuse for such a delay the game was released february in full english language voice with a option of subtitles. all it needed was some localisation. Also to any doubters this game is awesome its like diablo 3 with a 3D enviroment possibly the way you imagined it. obviously it can never match up to diablo but the amount of customisation is amazing along with the boss fights its just epic. it only starts to annoy when you play online and plays break into your game in an effort to kill you take your body and steal all your souls.

Sadly this game only becomes amazing when your playing with a buddy quite regularly. Anyone in doubt of boss battles needs to see dragon god, and storm king... wow! the storm king fight is one of my all time top 10 boss fights for just how epic it makes you feel.
ShadokatRegn's Avatar - Comment posted on 08/25/2009 11:31
ShadokatRegn
With the PvP aspect, is it possible to just turn that off WoW style? One of my least favorite things in games like this, is to be minding my own business, and have some dickweed weezing my juice.
Subject2Change's Avatar - Comment posted on 08/27/2009 10:59
Subject2Change
No you can't simply turn off PvP besides unplugging the ethernet cable. The game is meant to be difficult and annoying at times. In fact one of the bosses (3-3) is in fact always a real person, they get pulled in from their own game and into yours and turned into a phantom (glowy red/black dude) that well has 3 times your HP and can kill you easily. The game is great and I have not experienced much PvP with my korean copy, I suppose its the timezone differences as I play during the night when its daytime there. Bought a collector's of the US release as well, ive only put about 33 hours into demon's souls now and am on the last boss finally. Will finish it up this weekend for sure and go onto Batman while I wait for the US release.
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