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Demon's Souls dev doesn't think the game is that hard photo

Adam "I can rock handlebar mustaches" Dork has informed me that Demon's Souls is a challenging and awesome game. He also likes Turok, so we're going to take his advice with a grain of salt, but judging from what most people are saying about the game it is quite unforgiving in a wonderfully old school way. Even Atlus themselves, the game's publisher in the US, is pushing the game as brutally hard. Why would someone make a game to punish the player over and over, other than to turn it into an awesome game mechanic? Evidently, they didn't mean to.

The game's producer, Takeshi Kajii, recently said that the team wasn't even trying to make the game that hard. “As developers we never thought it would be that hard,” Kajii said at the Demon’s Souls panel at Anime Expo. Judging from the word on the street this means that if they had tried to make it hard they would have created a game in which every button you pressed killed you. Whatever, reason the game is hard, we're happy it is. The more challenging games in the world the better.








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Matthew Razak is Destructoid's Associate editor and co-founder of film site Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife. Likes Games! Movies! Hats! Meet the rest of the team



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14 comments | showing # 1 to 14
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manasteel88's Avatar - Comment posted on 07/11/2009 10:06
manasteel88
if its being published by atlus that also means its ridiculously long. I hope people enjoy this long and hard game.
sinny's Avatar - Comment posted on 07/11/2009 10:40
sinny
And that's true, it's not that hard.
The only zone that is difficult it´s 5-2 or 3-1,3-2 in the first playthorugh ( before having anti magic field ).
The game is amazing, everyone with a PS3 should have it, one of the best games for this console.
CBunn's Avatar - Comment posted on 07/11/2009 10:56
CBunn
If they tone down the game for NA I'm importing the japanese version.
Aurain's Avatar - Comment posted on 07/11/2009 11:00
Aurain
I'm looking into getting this, but I wanna do the co-op with my friends, But being from the UK, we don't have an official release coming yet. Hard to co-op with friends when it's not easy to get.
Wedge's Avatar - Comment posted on 07/11/2009 11:06
Wedge
Hey now. Turok was awesome back on the N64.
Coldbrand's Avatar - Comment posted on 07/11/2009 11:24
Coldbrand
What's this!? A video game!? You mean no quick time events and 6 hours of gameplay!? But...that's impossible!
JiR INC's Avatar - Comment posted on 07/11/2009 12:22
JiR INC
I want this now! and I need a release date for the UK version but I can wait i'll be patiant.....*eye twitch*
Filt's Avatar - Comment posted on 07/11/2009 12:31
Filt
Agreed, the more challenging games there are in the world, the better. Seriously, it sucks that it's so rare to pick up the controller these days and have a challenge on my hands. In recent memory the only times I've felt this are with Ikaruga, Ninja Gaiden, and perhaps playing through MGS3 on Extreme difficulty.

I've always enjoyed the fact that developers have put different difficulty levels into their games instead of just branding the game with a specific difficulty and then letting the player deal with it. Having just a single difficulty level can sometimes be a great strategy, like in Megaman 9 for example, most current-gen gamers get frustrated when a game is too hard, then drop the controller and move onto something less challenging; I realize that's a generalized statement and not entirely accurate, but I'm sure it happens more often than not.

Regardless, giving the player the option to play a game in a set of different difficulties can sometimes be a great thing. It gives gamers a chance to explore and experience a game in a more relaxed state, then play through it again to challenge themselves. I wish, for example, that Wind Waker had gone the way of Metroid Prime in offering a Hard difficulty after the first play-through, that would have rocked my socks even more than Wind Waker had been able to do so already.

Anyhow, I digress. I love seeing developers just making a game the way they want, releasing it and letting gamers deal with the difficulty. I believe that this just grooms better gamers in general.
Matthew Razak's Avatar - Comment posted on 07/11/2009 13:09
Matthew Razak
I should have been more clear: Adam likes the new Turok game.
Chris Carter's Avatar - Comment posted on 07/11/2009 13:21
Chris Carter
I'm glad a post can be made about Demon's Souls that doesn't have tons of Wii owners whinging about how hard this game is, and how "stupid it is" because of it.

Again, it's not fake hard, and every time you die, it feels like your fault! It's very balanced.
Sean Carey's Avatar - Comment posted on 07/11/2009 17:08
Sean Carey
I can't wait for this to come to the States. I love the mechanic they announced where you encounter the apparitions of the players who died before you at a given spot, and that they can leave a message (choose from options) for the next player to see their ghost?

If that works the way it sounds, then it's almost like everyone who plays the game is working to beat the game together -- but not in a vague Noby Noby Boy kind of way.

It's that kind of sweet little meta game mechanic that makes me think that it will make it the good kind of challenge to play, very interested.
ninjikiran's Avatar - Comment posted on 07/11/2009 20:09
ninjikiran
Long as its not "cheap" hard where the level of difficulty is padded with insane not much you can do about it deaths. Ninja Gaiden 2 was fine on Warrior, but mentor and above started to overwhelm you with cheap projectile enemies. BEatable? yes Fun? Not at all.
Subject2Change's Avatar - Comment posted on 07/13/2009 12:57
Subject2Change
Atlus really isn't doing much for the game or I should say doesn't need to do much. The game is already perfectly playable with its voice over work and translation for English speaking users with the Asian and Korean versions of the game. Really all Atlus had to do was create new box art and translate the manual, they did what they do best and create goodies for it as well. I plan on picking up a second copy (my first being a Korean import) despite how sad it is for the Artbook and Guide.

The game itself is at least a 30 hour playthrough and despite the servers being in Korea or some where else out East I log in quickly and have had no problems getting assistance in dungeons or even the occasional break in (for PvP) action.

The game itself isn't "cheap" or "cheesey" with the deaths, however the fights require a learning curve as do all the dungeons once you learn em, there is a huge rewarding feel of defeating a Giant Knight 30 times your height or so. FROM SOFTWARE created a great game and are fortunate to have ATLUS put it in the states for more to experience, hopefully with the word of mouth it has received in praise for its difficult but rewarding experience it will tack on more RPG gamers to experience it with a North America release.
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