From simple 8-bit still image interpretations to full-on games, demakes are delightful. I love to fantasize about the ways modern games and their mechanics might have been implemented on classic consoles. As is often the case with fan efforts, however, many of the actual games which result from this can be less than impressive.
Above is an example of a game which looks as though it will fall on the better end of the spectrum. Super Smash Land is a Gameboy demake of the Super Smash Bros. series made in Game Maker 8 and it has certainly piqued my interest. With only two buttons (attack and jump) and no shield of any kind, the approach one would have to take to playing the game should be dramatically different from its inspiration. But what doesn't change is the multiplayer, which will allow for up to four players to compete.
A demo of Super Smash Land will be releasing on Friday and features Mario and Kirby as playable characters. The game's final roster has yet to be announced but developer Dan Fornace has stated that the list will be kept small and will also be including Pikachu and Link.
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kirby seems sort of broken in this. On A screen that small, his float ability provides little to no advantage, and without copying, his moveset is extremely limited.
Novelty? It's not trying to be better than Smash Bros. It's providing an interesting look at what Smash Bros would have been like on the original gameboy. And hey, it looks like something fun that'll keep my attention for an hour or two. Job done.
When I first saw the title I was like "OMG a 3DS sequel!1!" But this is awesome in so many more ways than one. Is this coming out for iTouch? Will it have online? If so, day one purchase for me.
@Ulicies
It's PC - like most unofficial Indie demakes, they can't publish it on a platform.
I was just saying with the right skillset, you can put it on anything - including an iDevice. I also doubt there will be any competitive scene with this - all of those people will just be playing Melee.
This trailer really got me excited . I mean can you imagine this on the ds as a downloadable game with internet multiplayer , it would be horrendusly addicting (and hopefully less laggy than brawl ). I mean Nintendo needs to make a portable smash bro´s that would be like sex but less messy.
But then I remembered that Nintendo are twats when it comes to their licencing rights and the odds that they would allow people to touch their brands are about zero. A man can dream though :P
Gotts disagree with SephirothX, Melee will always be the perfect Smash. But this - THIS is seriously desirable. Handhelds are near & dear to me, so the dev gets extra imaginary points for emulating the GB. Total quality.
OH Sephy! U so lulz! Melee's not broken. Its just got an extremely unforgiving learning curve. ;-) Sure there are cheap tactics but show me a fighting game without some (Hint: there isn't one). Generally with enough experience you can get around the cheapness. That's why I love it; its a mature fighter that demands improvement.
Seriously though, 'crappy graphics?' Pokemon Stadium's shifting scenery alone was amazing for its time, not to mention revolutionary for a 2D fighter. I've heard some criticism in the past but that's the 1st time for its visuals.
Don't hate on Melee. You've got your fave and that's cool.
OH Sephy! U so lulz! Melee's not broken. Its just got an extremely unforgiving learning curve. ;-) Sure there are cheap tactics but show me a fighting game without some (Hint: there isn't one). Generally with enough experience you can get around the cheapness. That's why I love it; its a mature fighter that demands improvement.
Seriously though, 'crappy graphics?' Pokemon Stadium's shifting scenery alone was amazing for its time, not to mention revolutionary for a 2D fighter. I've heard some criticism in the past but that's the 1st time for its visuals.
Don't hate on Melee. You've got your fave and that's cool.
As someone who rotates between all 3 Smashes on a regular basis, I would have to agree with DynamoJoe. It took me sooo long to accept that Melee was the best, but after enough playtime, it climbed its way there through blood, sweat, and tears. 64 and Brawl are by no means bad, but Melee has done so much to establish itself at the top. In the end this is of course subjective, but I also think that a decision must come with years of dedication to each game, something many people refuse to do once they form a first opinion.
All music for the game is made by InversePhase, the guy who did the Cee Lo Green cover that made the rounds a while back:
http://inversephase.bandcamp.com/
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Because you can stuff this on pretty much any portable device - like an iPhone or Laptop.
Novelty? It's not trying to be better than Smash Bros. It's providing an interesting look at what Smash Bros would have been like on the original gameboy. And hey, it looks like something fun that'll keep my attention for an hour or two. Job done.
It's PC - like most unofficial Indie demakes, they can't publish it on a platform.
I was just saying with the right skillset, you can put it on anything - including an iDevice. I also doubt there will be any competitive scene with this - all of those people will just be playing Melee.
I know! C'mon Nintendo, buy the rights and publish it on the DS! If anything, put it on the virtual console on the 3DS.
But then I remembered that Nintendo are twats when it comes to their licencing rights and the odds that they would allow people to touch their brands are about zero. A man can dream though :P
Except for the crappy physics, broken characters, and overall cheap things that generally give you wins. Yeah. Totally best game.
N64 > Brawl > Melee
OH Sephy! U so lulz! Melee's not broken. Its just got an extremely unforgiving learning curve. ;-) Sure there are cheap tactics but show me a fighting game without some (Hint: there isn't one). Generally with enough experience you can get around the cheapness. That's why I love it; its a mature fighter that demands improvement.
Seriously though, 'crappy graphics?' Pokemon Stadium's shifting scenery alone was amazing for its time, not to mention revolutionary for a 2D fighter. I've heard some criticism in the past but that's the 1st time for its visuals.
Don't hate on Melee. You've got your fave and that's cool.
OH Sephy! U so lulz! Melee's not broken. Its just got an extremely unforgiving learning curve. ;-) Sure there are cheap tactics but show me a fighting game without some (Hint: there isn't one). Generally with enough experience you can get around the cheapness. That's why I love it; its a mature fighter that demands improvement.
Seriously though, 'crappy graphics?' Pokemon Stadium's shifting scenery alone was amazing for its time, not to mention revolutionary for a 2D fighter. I've heard some criticism in the past but that's the 1st time for its visuals.
Don't hate on Melee. You've got your fave and that's cool.
All music for the game is made by InversePhase, the guy who did the Cee Lo Green cover that made the rounds a while back:
http://inversephase.bandcamp.com/