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Demo Jimpressions: Mirror's Edge photo

I have not spoken much about DICE's Mirror's Edge, mainly because I have been quietly skeptical about the whole thing. It's not that I assumed it would suck, it's just that everybody had gotten so instantly excited after a mere thirty seconds of concept footage, and I didn't want to fall for the hype.

I decided instead to withhold all opinion until I finally got to take Faith for a spin around the rooftops myself, so it's quite fortunate that publisher Electronic Arts decided to release a demo on the PlayStation Network and Xbox Live. How nice.

We've all had plenty of time to soak in the blue sky and feel the wind beneath our feet, so what do we all make of it? For at least one set of Jimpressions, feel free to hit the jump. 

When you fire up the demo, you're treated to a very pretty cartoon cinematic in which Faith explains what has happened to her city -- once "dirty and dangerous" but alive. Now it's been taken over by an Orwellian organization who cleaned things up and quickly made criminals of the dissenters. If they get rid of the chavs, they're alright by me, but Faith -- a runner who delivers messages for the society's more rebellious members -- has other ideas. The spoilsport.

When the game starts properly, you won't be able to escape how bright it is. God, this game is bright. If you've been playing nothing but Dead Space or Silent Hill beforehand, be careful that you don't scar your retinas.

But seriously, it's bright.

Things kick off with a handy tutorial, in which you follow a colleague around the rooftops. Here you get to feel what it's like to be a sky hopping Runner, and I have to confess that it feels pretty good when you're doing it right. My one major fear with Mirror's Edge was that you'd never get the sense of flow that the more precise trailers achieved, but for the most part, if you decide to just go for it, the athletics feel incredible.

The controls aren't the most intuitive in the world, however, so a little practice is needed before you can truly feel like a gymnastic marvel. L1/LB performs a variety of actions, mostly relating to jumping, while L2/LT crouches, R1/RB turns and R2/RT performs more combative moves. It feels somewhat unorthodox to jump with the top shoulder button, but after one or two humiliating falls, you'll soon straighten up and fly right. 

Faith is blessed with "Runner Vision," which allows her to see all objects that can be interacted with as red, clearly marking out what you need to use in order to progress through the level swiftly. For the most part, this works well and allows you to keep the flow of the game without using any form of HUD to tell you where to go. At times, however, the red objects aren't readily visible, and with no other way of knowing where to move, you can sometimes run the risk of going the wrong way, if only for a moment.

You're given a handful of opportunities in the demo to try out the combat, or rather, the evasion of combat. Mirror's Edge doesn't want you to get into fights, and prefers you to run, quickly knock an enemy out, or disarm them. The disarm technique is as easy as pressing a button, and it makes the combat feel strikingly uninvolved and easy. You literally walk up to someone, wait for them to swing at you, and then tap a button to take their gun and knock them out. Not exactly interactive stuff. There are other methods, such as sliding kicks, or even some simple gunplay, but the disarm is by far the easiest thing to do.

That said, the majority of the demo is fast-paced and exhilarating. It's essentially Prince of Persia played from a first-person perspective, and it really should fail in practice. However, DICE has managed to at least make it work for the demo, with the athletic abilities such as wall running and wall jumping being completely functional with no apparent issues.

The only time the game slowed down for me was the section just before the air vent, where Faith has to hang from a ledge and jump up to the pipes. It was not very intuitive at all, especially as your destination looks slightly too far away to get to. A little awkward, but only a minor issue.

The level presented certainly works. Running away from a group of soldiers is particularly thrilling, and the feeling of escape is, in some ways, even more exciting than the combat present in most games. Being hunted, as opposed to the hunter, is a rarely tapped form of play, and one that Mirror's Edge exploits to great effect.

I liked the demo enough to play it twice in quick succession, and will probably give it another go. The flowing feel of the gameplay is addictive and I really liked what I saw. If the full game keeps up this level of quality, I think we're in for a very good game indeed.

Verdict: JIMPRESSED!


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67 comments | showing # 51 to 67

nikmonroe's Avatar - Comment posted on 11/02/2008 04:02
nikmonroe
@JimSterling, The air vent was exactly where I got stuck as well. It took me a little while to work out exactly what to, it broke up what was otherwise an awesome momentum. The rest of the level was great though, I can't wait to play the full game, I just hope that there isn't to many moments like that, that bring the game crashing to a halt.
munkee's Avatar - Comment posted on 11/02/2008 08:13
munkee
a few people have mentioned that the momentum got broken by leaps of faith or not knowing which way to go [vent].

Surely your not expected to run like hell straight through the level on your first try or even your second.. I think that adding the time trial mode is a great move. On a racing game would you crack those top lap times on your first try? dont think so.. it could take you days or weeks to get those tight times. Is this not the same?

I dont think its even trying to be an 'open world freerunning game' its a well disguised racing game. Thats what i get from it anyway
bart999's Avatar - Comment posted on 11/02/2008 08:17
bart999
Sexy game and graphics. The battle is simplistic, like Jim says, but that's okay as the devs obviously want to focus on the running and evasion.

Did anyone else get a Portal vibe from this game? Portal without the portals, if that makes any sense.
Tuxy's Avatar - Comment posted on 11/02/2008 08:35
Tuxy
I had the same sticking point swinging from the grip to the pipes.

You have to keep playing the demo to get comfortable with the control but once you do it's pretty fun.
Skribble's Avatar - Comment posted on 11/02/2008 08:37
Skribble
Yeah I pretty much loved the demo.

Everyone worried about the linear level design should take note that this is probably the most basic level you will come across in the whole game
Holyetheline's Avatar - Comment posted on 11/02/2008 09:22
Holyetheline
I downloaded this lastnight but Haven't played it yet. I hope I like it as much as you when I finally get around to it.
Wack's Avatar - Comment posted on 11/02/2008 09:37
Wack
The whole hunted thing freaks me out, especially in 1st person. I had to turn off the console as the first time it happened.
Board Monster's Avatar - Comment posted on 11/02/2008 09:51
Board Monster
I loved this demo,especially after I discovered that I could bust a max payne backwards dive by jumping and then hitting the 180 degrees button *wicked*.It seems it will accomplish what Assassin's Creed failed at, a fun to play *simulation* of free running. My only fault with the demo was in my limited play I couldn't find an option to bring up my gunsights, ala COD4, GOW, Rainbow Six/ Most modern FPS's. That being said, it probably won't bother me at all as I found the whole fight/flight strategy to be more rewarding for evading combat, whereas in Assassin's creed both strategies were equally....unrewarding. I agree with the comparison to Breakdown which had some genius bits but faltered in it's controls,story and general execution. The later story elements felt very rushed and turned into generic anime 5B.

All in all, I can't wait.

P.S. Why can't more current gen games have bright visuals like this, I'm so sick of brown and grey.
MrSlippery's Avatar - Comment posted on 11/02/2008 10:22
MrSlippery
Demo was extremely fun. I had a great time running and hopping around the city, and I'd be extremely surprised if there was some sort of free mode as an unlockable that just let us tear around the city. That'd be a nifty unlockable.
KMCC's Avatar - Comment posted on 11/02/2008 10:47
KMCC
I thought the demo was excellent, and once you get the feel of it, it's very rewarding. "Thrilling" was a good word choice to describe the "hunted" feel of the play.
I found it interesting that even though you can get a gun and shoot enemies, I had no desire too. It felt much more correct to simply toss the gun away immediately and keep moving. To achieve that feeling in the player is a testament to game's design.
PrinceofCannedPeaches's Avatar - Comment posted on 11/02/2008 14:13
PrinceofCannedPeaches
Don't get too exhilirated, Jim. You'll have a heart attack.
Crackpot360's Avatar - Comment posted on 11/02/2008 15:02
Crackpot360
The running from the cops part sort of reminded me of a scene in the Matrix, also the heli part. And the up beat techno music. Cool stuff
JohnnyWadd's Avatar - Comment posted on 11/02/2008 15:52
JohnnyWadd
"The flowing feel of the gameplay is addictive" quite true i just want to play more.
TrailerParkJesus's Avatar - Comment posted on 11/02/2008 18:38
TrailerParkJesus
I wasn't even considering getting this game, but I played the demo and I'm sold. Not spending more than $30 though
Clance's Avatar - Comment posted on 11/02/2008 18:57
Clance
100% agree with you Jim.

To me it seemslike first-person Assassin's Creed free-running/jumping.

Can't wait to run away some more...
xenon's Avatar - Comment posted on 11/03/2008 06:09
xenon
I think the shoulder swap makes things easier (even though I'm left-handed). This said, I see a great potential and a considerable risk of being a shallow tech demo like Assassin's Creed. I hope they got the difficulty balance right, since it would have been easy and tempting to make it too easy for spectacularity's sake. (Is that a word?)
PhazonYoshi's Avatar - Comment posted on 11/03/2008 08:46
PhazonYoshi
So what's the word Jim uses when he's shown something that isn't Jimpressive?
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