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Demo Jimpressions: Mirror's Edge

1:11 PM on 11.01.2008, Jim Sterling 69 comments

Demo Jimpressions: Mirror's Edge photo
     Xbox 360

I have not spoken much about DICE's Mirror's Edge, mainly because I have been quietly skeptical about the whole thing. It's not that I assumed it would suck, it's just that everybody had gotten so instantly excited after a mere thirty seconds of concept footage, and I didn't want to fall for the hype.

I decided instead to withhold all opinion until I finally got to take Faith for a spin around the rooftops myself, so it's quite fortunate that publisher Electronic Arts decided to release a demo on the PlayStation Network and Xbox Live. How nice.

We've all had plenty of time to soak in the blue sky and feel the wind beneath our feet, so what do we all make of it? For at least one set of Jimpressions, feel free to hit the jump. 

When you fire up the demo, you're treated to a very pretty cartoon cinematic in which Faith explains what has happened to her city -- once "dirty and dangerous" but alive. Now it's been taken over by an Orwellian organization who cleaned things up and quickly made criminals of the dissenters. If they get rid of the chavs, they're alright by me, but Faith -- a runner who delivers messages for the society's more rebellious members -- has other ideas. The spoilsport.

When the game starts properly, you won't be able to escape how bright it is. God, this game is bright. If you've been playing nothing but Dead Space or Silent Hill beforehand, be careful that you don't scar your retinas.

But seriously, it's bright.

Things kick off with a handy tutorial, in which you follow a colleague around the rooftops. Here you get to feel what it's like to be a sky hopping Runner, and I have to confess that it feels pretty good when you're doing it right. My one major fear with Mirror's Edge was that you'd never get the sense of flow that the more precise trailers achieved, but for the most part, if you decide to just go for it, the athletics feel incredible.

The controls aren't the most intuitive in the world, however, so a little practice is needed before you can truly feel like a gymnastic marvel. L1/LB performs a variety of actions, mostly relating to jumping, while L2/LT crouches, R1/RB turns and R2/RT performs more combative moves. It feels somewhat unorthodox to jump with the top shoulder button, but after one or two humiliating falls, you'll soon straighten up and fly right. 

Faith is blessed with "Runner Vision," which allows her to see all objects that can be interacted with as red, clearly marking out what you need to use in order to progress through the level swiftly. For the most part, this works well and allows you to keep the flow of the game without using any form of HUD to tell you where to go. At times, however, the red objects aren't readily visible, and with no other way of knowing where to move, you can sometimes run the risk of going the wrong way, if only for a moment.

You're given a handful of opportunities in the demo to try out the combat, or rather, the evasion of combat. Mirror's Edge doesn't want you to get into fights, and prefers you to run, quickly knock an enemy out, or disarm them. The disarm technique is as easy as pressing a button, and it makes the combat feel strikingly uninvolved and easy. You literally walk up to someone, wait for them to swing at you, and then tap a button to take their gun and knock them out. Not exactly interactive stuff. There are other methods, such as sliding kicks, or even some simple gunplay, but the disarm is by far the easiest thing to do.

That said, the majority of the demo is fast-paced and exhilarating. It's essentially Prince of Persia played from a first-person perspective, and it really should fail in practice. However, DICE has managed to at least make it work for the demo, with the athletic abilities such as wall running and wall jumping being completely functional with no apparent issues.

The only time the game slowed down for me was the section just before the air vent, where Faith has to hang from a ledge and jump up to the pipes. It was not very intuitive at all, especially as your destination looks slightly too far away to get to. A little awkward, but only a minor issue.

The level presented certainly works. Running away from a group of soldiers is particularly thrilling, and the feeling of escape is, in some ways, even more exciting than the combat present in most games. Being hunted, as opposed to the hunter, is a rarely tapped form of play, and one that Mirror's Edge exploits to great effect.

I liked the demo enough to play it twice in quick succession, and will probably give it another go. The flowing feel of the gameplay is addictive and I really liked what I saw. If the full game keeps up this level of quality, I think we're in for a very good game indeed.

Verdict: JIMPRESSED!


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GrumpyTurtle's Avatar
GrumpyTurtle at 11/01/2008 13:14
I enjoyed the demo. Though during this season, I have so many other games to pick up before this one. Hopefully I don't forget about it and never play it again
eternalplayer2345's Avatar
eternalplayer2345 at 11/01/2008 13:18
I loved the 360 demo and I have to say it feels just like I imagined when I first say the trailer. I'm about the play the ps3 version and stack it up with the 360 just to see which I should buy.
AngelsDontBurn's Avatar
AngelsDontBurn at 11/01/2008 13:18
I felt the same way about the game. The demo definitely impressed me, though I'm very anxious to see how well the game actually flows.
LDavid's Avatar
LDavid at 11/01/2008 13:21
Can't wait for the full game.
Jim Sterling's Avatar
Jim Sterling at 11/01/2008 13:29
"Drop the "Jimpressed" BS, and we'll all be happier."

You realize that's just gonna make me do it more, right?

I'm just that Jimpudent.
RAB's Avatar
RAB at 11/01/2008 13:30
so its not like sonic where you hold the go button to win?
munkee's Avatar
munkee at 11/01/2008 13:31
yeah, i have also played the demo a few times. after about 3 tries i decided that the level was perhaps a little too linear and forced me down one route. but, then creativity struck me and i have found some nifty tricks that originally i hadn't even considered. The police are quite mis-leading. They cause you to panic and loose your sense of adventure for a moment. but, compose yourself and look around ;)

I also hope the whole game keeps up this momentum.. we'll soon see :D
Xhumation's Avatar
Xhumation at 11/01/2008 13:47
Sounds pretty interesting. I must admit I'm still not buying into the hype but the game looks really good. It just got lost in a sea of other pretty impressive games.

but if Jim's Jimpressed then I'm Jimpressed too
Sharpless's Avatar
Sharpless at 11/01/2008 13:48
Well, Squawk is showing himself to be a right prick today, isn't he? Fuck off, mate, or stop being a prat.

I expect a tremendous "we told you so" on the next Podtoid, Jim.
mix's Avatar
mix at 11/01/2008 14:01
Ji jownloaded jhe jemo jast jight jut Ji jever jot jo jay jit, jo jonight Ji jill jry jit jout!

JAY!
Shin Oni's Avatar
Shin Oni at 11/01/2008 14:04
I love the demo and the "main theme" as that somewhat pushed it out to be. My only gripe is that bit of holding down the run button and needing to hit a quick corner. oops, gotta take your hand off A/X to turn with the right analog...and all hopes of running fast and getting away just stops. Unless you can just push the run button and hold the LS up so that she's still running and be able to turn with the RS/R3?

outside of that bit, I like it.
rbrooks's Avatar
rbrooks at 11/01/2008 14:08
Yes...i loved this game. The stlye, the gameplay, everything...and i don't even know why i like it...it's just awesome. Theres just so many wow momments.
Zerozaki Ishiki's Avatar
Zerozaki Ishiki at 11/01/2008 14:12
What run button? All running is entirely controlled with the left stick. Holding down any other buttons does not have any influence on your speed.
inferno-box21's Avatar
inferno-box21 at 11/01/2008 14:15
I found the demo to be amazing. Im excited. It comes out a day before my birffday :D

But Im glad you didn't destroy the game with words :D


...it is really bright...
Funky Goodness's Avatar
Funky Goodness at 11/01/2008 14:15
Did anyone else have a problem with the safety roll? I couldn't get it to trigger half the time...
CarlCastello's Avatar
CarlCastello at 11/01/2008 14:22
So many Jim-puns..

Looks like a good game though, will have to play the demo.
Nick Chester's Avatar
Nick Chester at 11/01/2008 14:41
Yeah, there's definitely no run button. If there is, I've managed to get through 90% of the so far without it!
coffeesash's Avatar
coffeesash at 11/01/2008 14:41
R2 is combat, R1 is turn around. I have turned my back to an enemy and been shot in the back of the head instead of clobbering them that that is ingrained in my mind.
Justice's Avatar
Justice at 11/01/2008 14:42
It was GRRR-REAT!
Artemus's Avatar
Artemus at 11/01/2008 14:51
Games like this make me proud to be a gamer!
What a season it's going to be...
So many damn games. So little damn time!
Loki Power's Avatar
Loki Power at 11/01/2008 15:01
Nice one Mix
Aurain's Avatar
Aurain at 11/01/2008 15:25
Pretty good. Maybe needed a little more chance to try fighting, but overall, pretty solid. 8/10.
pedrovay2003's Avatar
pedrovay2003 at 11/01/2008 15:33
I liked it much more after I turned Runner vision off.
Murumasa123's Avatar
Murumasa123 at 11/01/2008 15:36
HATED the demo i dont like the look of the game as all. I don't mean the visuals there damn pretty and the concept of the game is a bloody good one i mean who doesn't like the classic 1984 distopian society?
Hell even the controls are decent with the simply feel of them making it quite a bitta fun to travel from place to place.

But ultimately its flawed by it not being a open world game. Sure not every game has to be open world but the whole idea of free running is you can find your own way and running up a wall/or stairs/or sloping ledge doesn't give the impression of freedom or choice. It just feels to me like im rushing through a level not killing people and not collecting anything which since you can't see what your avatar is doing is just a waste of time.

I can't believe i wasted time playing that demo when a real game like Fallout 3 got a moment to cool down.
Samit Sarkar's Avatar
Samit Sarkar at 11/01/2008 15:47
I'm glad you liked it, Jim. The Prince of Persia comparison is an interesting one -- if only because I've never seen it before -- but again, the combat in this game is all about, well, avoiding it. Plus, it's got a completely different feel because of the world it takes place in. But yeah, as for the acrobatic stuff, I get you.

@Murumasa123: This kind of game needs focus -- open-world wouldn't suit it well at all. Plus, there's plenty of choice in the paths you take; there's one point in the demo where I was informed by an EA PR rep that there are FOUR different ways to proceed, and one of them is the "best" one.

That's why this game also includes Time Trials, so people can find the fastest way through a level.
GrayFox's Avatar
GrayFox at 11/01/2008 16:41
I really, really, really liked the demo. It's just as good as the trailers made it seem.

I must say though that I got some motion sickness, which never happens to me with video games. But I'll play it with a puke bucket beside me if I have to.
Gamer Named Tim's Avatar
Gamer Named Tim at 11/01/2008 16:47
The demo was really good.

Here's hoping the full game doesn't suck.
Timmeh's Avatar
Timmeh at 11/01/2008 16:56
Looks stunning, controls are fluid and fun, plays well and once used to the controls I felt awesome (especially when the guards showed up and I did a sliding kick, punched one in the balls and carried on my merry way).

Think I'm gonna have to pick this up, EA are putting out some good stuff these days.
Mxyzptlk's Avatar
Mxyzptlk at 11/01/2008 16:58
Can't wait to play this when I get home.
Ronsauce's Avatar
Ronsauce at 11/01/2008 17:55
I didn't really like it that much. I honestly can't see how this would be a "buy" for anyone either; it just seems like it'll get boring after the first hour.
Kiranio's Avatar
Kiranio at 11/01/2008 18:02
Wicked.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 11/01/2008 18:25
So if Jim hadn't liked it, how would the comments here go? Like the first one for example.

But yea, I liked it, actually I loved it, pre-ordered it today to get my messenger bag and I'll be skipping Gears 2 till at least december.
Orionsaint's Avatar
Orionsaint at 11/01/2008 18:39
The basic running, jumping and grabbing was simple enough, but some of the other controls, like shooting, grabbing enemies. It seemed difficult and I fear in the full version it could become an exercise in frustration.
TheDreadHawk's Avatar
TheDreadHawk at 11/01/2008 18:48
I need to pre-order this! Also, I fucking love free-running.
Demtor's Avatar
Demtor at 11/01/2008 19:31
"Being hunted, as opposed to the hunter, is a rarely tapped form of play, and one that Mirror's Edge exploits to great effect."

Bravo!
faultymoose's Avatar
faultymoose at 11/01/2008 19:32
I'm a bit 'meh' about it all tbh. I was skeptical like Jim, but unlike Jim I had my fears confirmed.

I found the lack of options for progression through a level a little cheap for starters. It's painfully linear, and at times almost feels like it could be one of those old FMV on-rails shooters. Though to be fair, the linearity is fairly well masked by the level design - it usually feels like you have more choices than you do.

Then there's a few times where I had to just guess where to go off a huge leap, resulting in me missing a pipe or a ledge by a few meters and having to try again... and again... and again. The 'leaps of faith' just don't work - they break the flow and stall the gameplay.

The visuals are AMAZING. I can't even pretend to dislike the graphics at all, or the art direction. It's just stunning to look at. But imho, it's not enough to keep me interested. It's a unique and bold concept, but the intrigue wore off fairly quickly and left me neither liking nor disliking it. Apathy.
Masamune_Shadow's Avatar
Masamune_Shadow at 11/01/2008 20:01
I wanted this game to be like Breakdown for the Xbox so bad. I loved the style, and how everything was done in Breakdown. When I first saw trailers for this game, and how similar it looked like it felt to breakdown, I was even more excited, and now playing it... Playing it makes me wish I had not, because now I want more. This is excatly how I wanted the game to play, I only wish there was some more depth with combat, and gunplay, but I realize that this is more of a running game, and a FPS, or FPR at that. I'm completly impressed and almost tearful at how awesome this game is, and while realizing the story will not be as amazing as Breakdown( no other story i've heard is), partly because it's not Breakdown 2, I am sure that I will still love it all the same.
Alexradl's Avatar
Alexradl at 11/01/2008 20:25
I loved the demo. I've played it 5 or 6 times already. I just hate that you have to have a preorder code to play the time trial mode. Oh well.
GummyTumor's Avatar
GummyTumor at 11/01/2008 20:41
I completely hated the tutorial, everytime I would horribly fail at something I had to rewatch that damn cut-scene, but once I got to play the actual game I fell in love. You feel like a complete bad-ass once you get the hang of the controls.
Dead Movie Star's Avatar
Dead Movie Star at 11/01/2008 20:46
I love to run around the tutorial area after training and I can't wait to get the game.
tafkaz's Avatar
tafkaz at 11/01/2008 20:47
The pre-order is totally worth it. Running through the time trial over and over is way too fun. And even better is when you go back to the story mode and just blow past all of the baddies.

One of my most anticipated for the season, and I can't wait to get my hands on it.
Quisling's Avatar
Quisling at 11/01/2008 20:51
I, to be honest, wished they would have given a little more in the demo. If only to show people that the entire game isn't identical to the part they showed. It isn't all white, red and yellow, there are night stages, etc.

I loved the demo, and after playing it 3-4 times you pick the controls up well enough to hit rolls every time and actually start looking for faster ways to travel. And not only is the game open-ended enough, but I'm looking forward to the "collectible" part of the game, where you'll have to find alcoves and other hard-to-reach areas.
BabyRus's Avatar
BabyRus at 11/01/2008 21:26
A couple comments. If you want more of the demo, get the code to unlock time trial mode. The retards at my gamestop never mentioned it. But I noticed it in the demo, so went back and asked them for it. After they searched around in their drawer full o crap, they found one. Time Trial mode is pretty sweet.

And as far as this game taking hits for not being open world. I thought the same thing, and have heard a lot of people crying about that. But honestly, I'm not sure it would be a good game if it were open world. The reason it works is because you get caught in claustrophobic situations where the chase is what matters. That all breaks down in an open world. Crackdown and GTA have totally different feels because of that. I'm glad it is what it is.
Verol's Avatar
Verol at 11/01/2008 23:30
It seems like it will play like a faster paced version of the Rooftop level in Beyond Good and Evil.

Might just be the female protagonist.
Necros's Avatar
Necros at 11/02/2008 00:50
"I'm just that Jimpudent."

I love you, Jim.
toast!'s Avatar
toast! at 11/02/2008 00:56
i actually didnt like the jump/crouch buttons being on the left shoulder.. because it felt like i was doing so much with my left hand... and not a whole lot with my right... but i tried the "Shoulder swap" control in options.. and it didnt really make it any better... then i just kept running off ledges... other than that i had no problems with the demo.. and i'll be getting the game on launch day.. i just hope the full game is just as good
Corak's Avatar
Corak at 11/02/2008 01:02
Great demo, enforce my decision to preorder a number of months ago.
Krs's Avatar
Krs at 11/02/2008 03:47
I totally mastered the controls and movements on my 2nd run.

Also, Jim: That vent thingy? Totally intuitive.

But that's just me :)
I freaking loved the demo.
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