I've heard mixed things about Kingdoms of Amalur: Reckoning. Some say it's great, others feel a little disappointed. After spending time with the demo on Xbox Live, I'm not prepared to judge one way or another -- after all, it's a huge RPG that needs more than an hour. Still, I can say this -- I've got a good feeling about it.
At its core, Reckoning is very much a typical open world, hack n' slash RPG. However, it's looking set to be a lovely one. Combat is straightforward, but tight and satisfying. Amalur is, itself, a rather beautiful environment -- very brightly colored, with a unique blend of "realistic" and cartoon-like visuals.
What really intrigues me about the game, however, is the way in which it's added flexibility to a rather rigid, established set of concepts. At its core, there are three basic character types -- your mundane fighter, mage or rogue. However, these character archetypes can be mixed and matched using "Fate" cards that confer special class bonuses and abilities. For example, you could be a straightforward mage or rogue, or you could combine the two to become a stealthy warlock. Or you could mix rogue skills with the fighter's melee abilities to create a lightning-fast bruiser.
Switching up magic, melee and ranged attacks in combat is fluid and simple, and so far I have a hard time deciding what type of combat I like best. I am excited by the prospect of every character type, to say the least.
What Amalur seems to be doing is taking old fashioned ideas and giving them a fresh coat of paint. It's no great revolution, but it is a very promising way of injecting new life into familiar concepts. I'll need to spend more time with the game, which is out next month, but if it lives up to the demo's promise, this is definitely a brand new IP to keep a close eye on in 2012.
Imagine Fable, but better and not full of totally unrealistic promises. That's the vibe I'm getting so far.
|6:00 AM on 03.05.2013|
Schilling looking to dismiss lawsuit over 38 Studios loan
Curt Schilling has requested a judge throw out the lawsuit against his now-defunct development house. Following the dissolution of 38 Studios, the Rhode Island Economic Development Corporation accused Schilling and his busine...more
|5:40 PM on 05.24.2012|
Entire staff at 38 Studios and Big Huge Games laid off
It's a very sad day in the gaming industry, as 38 Studios has laid off its entire workforce -- including Baltimore-based studio Big Huge Games -- due to the financial turmoil the company has been in. That's 379 people suddenl...more
|8:00 AM on 05.16.2012|
Kingdoms of Amalur dev misses $1.25 million loan payment
Kingdoms of Amalur was hailed by Electronic Arts as a success, partly responsible for the publisher's strong first quarter financial results. Meanwhile, the folks that actually made it are in debt, and the financial future of...more
|3:00 PM on 02.29.2012|
Kingdoms of Amalur first content expansion hits March 20
Electronic Arts and Big Huge Games announced today the first downloadable content pack for Kingdoms of Amalur: Reckoning, "The Legend of Dead Kel", will be arriving on PlayStation 3, Xbox 360, Steam and Origin beginning March...more
|4:00 PM on 02.17.2012|
A class guide to Kingdoms of Amalur: Reckoning
The piece of Amalur we've seen in Kingdoms of Amalur: Reckoning may only be a slice of the franchise plans for a larger world, but it's pretty damn big already. As with any role-playing game, it can help to know what kinds of...more
|11:00 AM on 02.16.2012|
ONLY 70 HOURS OF CONTENT?
For most busy adult gamers with busy adult lives, a game that boasts over seventy hours of content is more than enough. For one Kingdoms of Amalur: Reckoning player, however, it's a travesty that a roleplaying game ...more
|2:01 AM on 02.07.2012|
Review: Kingdoms of Amalur: Reckoning
Sometimes, the best way to become a blockbuster videogame is to act like you already are one. That seems to be Kingdoms of Amalur: Reckoning's modus operandi, and the gambit is paying off. Despite the big names attached to th...more
|7:00 PM on 01.31.2012|
Kingdoms of Amalur gets special GameStop midnight release
Regardless of how you feel about GameStop, you have to admit they have some pretty great promotions and incentives, like what they're doing for the Kingdoms of Amalur: Reckoning midnight release. Three different stores will h...more
|5:45 PM on 01.27.2012|
38 Studios explains Kingdoms of Amalur online pass
38 Studios has attempted to justify the content being gated behind an online pass in Kingdoms of Amalur: Reckoning. When asked why an entire quest line was being held to ransom in exchange for new sales, the developer said it...more
|8:40 AM on 01.27.2012|
Kingdoms of Amalur hides seven quests behind online pass
Kingdoms of Amalur: Reckoning is a single-player game, but that hasn't stopped Electronic Arts from cramming an online pass into the game. We knew the pass was going to hide the game's Mass Effect tie-in armor, but now we kno...more
|3:45 PM on 05.23.2013|
The Mighty Quest for Epic Loot gets 'Archer' gameplay vid
The Mighty Quest for Epic Loot, Ubisoft Montréal's upcoming free-to-play title, has been something I've been looking forward ever since being introduced to the PC game by a considerably witty half-naked knight. A...more
|1:45 PM on 05.23.2013|
Why is EarthBound for Wii U listed on Amazon UK?
After years of waiting, the SNES underdog classic EarthBound is finally coming to the Wii U eShop in America and Europe. EarthBound is the second game in the Mother trilogy, though the other two have never officially made the...more
|1:39 PM on 05.23.2013|
Brand new Shin Megami Tensei IV trailer for you samurai
We have a brand new trailer for Atlus' upcoming 3DS RPG Shin Megami Tensei IV. This one shows off a bit of gameplay and battling in an overview of the game, putting you into the shoes of a new samurai recruit. The informatio...more