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Demo impressions: Splinter Cell: Conviction photo

Splinter Cell: Conviction is my most anticipated game of 2010. I've always loved ste alth games in theory, but even the genre's best entries like Metal Gear Solid or Splinter Cell: Chaos Theory fall too heavily on one side of the difficulty spectrum. Metal Gear Solid is forgiving to the point of laughability on anything but the hardest settings; previous Splinter Cell games have been so high-consequence that  single mistakes can force you to restart entire missions.

After Arkham Asylum renewed my faith in the stealth genre, I was desperate to see what Conviction could bring to the table. Would it be a stealth game? A tactical third-person shooter? An unholy, potentially incredible combination of all these things?

Today's demo answered some, but not all, of those questions.

Hit the jump for my impressions.

My first playthrough of the Conviction demo saw me acting like a complete idiot. I'd mark the wrong guys, awkwardly sprint toward a guy with the intention of melee-killing him after he'd already started firing at me, and generally act like the exact sort of idiot that the game didn't want me to be. I survived through a normal-difficulty playthrough like this, but I couldn't shake that feeling I'd grown so accustomed to over the course of the Splinter Cell series: that I was doing everything wrong, and ruining the experience through my own stupidity.

I cranked the difficulty up to "realistic," and tried again.

About half of that playthrough still resulted in really, really dumb decisions (note to self: don't bother throwing an EMP grenade when there's nothing electronic around to disrupt), but occasionally, and quite suddenly, I'd become the exact sort of player Conviction wanted me to be. Instead of heading through a front door, I'd climb through a window and pull a guy out; instead of awkwardly defeating a room full of soldiers using Nathan Drake-esque stop-and-pop tactics, I'd hang from the ceiling, crush them using environmental hazards, and actually think about who I should mark for execution.

This, to me, is where Conviction shines. When the higher difficulty convinces-slash-urges you to stop playing the game like a shooter and start planning the optimum way to take down your enemies in the shortest span of time possible, some cool shit can happen.

ereSend me a review copy, UbiSoft. I don't care if someone is already reviewing it. I said nice things about Far Cry 2.

Example:

I'm on the second floor. A click of the sonar button (which I now prefer to Sam's typical thermal vision, actually) reveals what I'm up against. Below me, two baddies stand back-to-back in a relatively cramped room, while a third lingers near the exit. They're too spread out to kill with a single grenade blast, so I toss a frag at the furthest guy. He sprints back to his teammates. Marking two of the baddies for execution, I jump over the railing and perform a "death from above" move on the third, unmarked baddie. As he dies, I press the Y button. Without stopping for breath, the two other soldiers die less than a second after I've landed.

At the risk of sounding like a shill, these are the moments the trailers and previews promised us: observation followed by planning followed by sudden, violent execution. I'd previously worried that the mark and execute mechanic would make things too easy on the player or take too much control out of the player's hands, but it ended up being my favorite part of the game. Without it, you wouldn't be able to pull off the explosively fast kill combos that set Conviction apart.

That said, it's extremely easy to screw these moments up. It's much harder to die in Conviction than, say, Chaos Theory, but Conviction still feels like a high-consequence game. The only difference this time around is that failure results in you killing the bad guys but feeling like an idiot, rather than getting killed and having to restart the section. Screwing up doesn't provide cool, improvisational opportunities; it just makes you feel dumb. And that's not fun.

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For me, the challenge will be how the full game can balance its difficulty against the player's ability to pull off really cool takedowns. Can the full game empower me to think critically and act efficiently, or will half of my attempted executions result in awkward quasi-failure?

I like where the game is going, regardless of how different it may be from the wonderful Chaos Theory and the somewhat less-wonderful Double Agent. I dig the environmental HUD. Since I always killed every guard I met in previous Splinter Cell games, it's nice to see Conviction base its stealth entirely around taking down enemies rather than avoiding them. As it stands, I'm still very much looking forward to getting my hands on a copy of the full game (even if I won't be reviewing it -- that bastard Conrad nabbed the spot before me).

Until then, I'm gonna find out if I can get through the demo without alerting anyone to my presence.








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34 comments | showing # 1 to 34
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Turtlehermit's Avatar - Comment posted on 03/18/2010 14:08
Turtlehermit
The horrible framerate problems and screen tearing killed it for me.
The gameplay itself was quite fun.
Hayabusa's Avatar - Comment posted on 03/18/2010 14:13
Hayabusa
http://www.youtube.com/watch?v=KujukKHBK00

Posted this on another topic, but this is the demo being played start to finish.
Librarian Mike's Avatar - Comment posted on 03/18/2010 14:23
Librarian Mike
One way I've managed to get good replay out of games like Splinter Cell (specifically Chaos Theory) or Hitman is to do permadeath, kind of like your thing with Far Cry 2. In forcing myself to not rely on quicksaving and retrying, it made the experience much more immersive and tense.
AwesomeExMachina's Avatar - Comment posted on 03/18/2010 14:23
AwesomeExMachina
I felt the same way. I kept mixing up important buttons with the mark & execute system my first couple playthroughs. But once I played it a few times so that it became easy to navigate the controller layout, I was pulling off outrageously cool moves. Taking a human shield followed by the mark and execute was outrageously cool.

I too thought that system would be too over-powered and kill some of the skill involved. But the fact that the game demands you execute a hand-to-hand move first balances the whole thing out.
A Savage Detective's Avatar - Comment posted on 03/18/2010 14:30
A Savage Detective
I just finished playing through it several times, each using a different path. After playing every other game in the series, I still can't say if I like the new formula or not. It's just more of an action game.
Mr Andy Dixon's Avatar - Comment posted on 03/18/2010 14:47
Mr Andy Dixon
My boner is at full mast.
Comrade Snarky's Avatar - Comment posted on 03/18/2010 14:48
Comrade Snarky
I played through the demo twice earlier on the normal difficulty setting. The game isn't "hard", per se, but the fun was in planning interesting and stylish ways of eliminating enemies. If you screw up, chances are you can manage to shoot everyone from cover, survive, and move on--but you won't feel at all satisfied. The game rewards you for playing smart without punishing you too much for flashes of stupidity.

I had astronomical hopes for this game going into the demo and coming out of it. The one negative thing I can say is that it looks like the game's storytelling won't be much better than previous SC games (dialogue and voicework were forgettable, character faces animated badly). But then I just finished playing Mass Effect 2...
Naktu's Avatar - Comment posted on 03/18/2010 14:55
Naktu
If this game paces itself properly, a la Portal, we could end up with some insane fight sequences in the later levels.
X3Ent3nte's Avatar - Comment posted on 03/18/2010 15:11
X3Ent3nte
the splinter cell series epitomises everything wrong with modern game design and really accentuates how well designed the likes of deus ex and thief games are with there non linear game design that doesnt hold your hand and doesnt guide you down a tight scripted corridor, occsaionally punctuated with one off set pieces that are trigger by one off context actions. double agent was one of the worst game experiences ive ever had. Theres only one route through the entire mission, and theres always like a million arbitary ways of failing it. JBA bar empty=fail, NSA bar empty=fail, was a couple of seconds late to a a rendevous spot= fail, accidently stray a few millimetres into a restricted area=fail
HeilHiggie's Avatar - Comment posted on 03/18/2010 15:16
HeilHiggie
I love this series and am glad number five is finally approaching. I was expecting better graphics, but that's probably because of my recent Final Fantasy run.
Also, The Machinist rocks...GO IRONSIDE!!!!
Drakengard's Avatar - Comment posted on 03/18/2010 15:17
Drakengard
Well, I eagerly await a potential PS3 release perhaps 6-12 months from now. *sigh*

Sounds both good and bad. I like the idea of making you feel more powerful as that was a bit annoying in the past games. But at the same time, I don't want the game to feel too easy to stay alive.
StingingVelvet's Avatar - Comment posted on 03/18/2010 15:28
StingingVelvet
I get that mark and execute allows you to do cool moves otherwise impossible with an analog stick and hard with a mouse, but it still sounds like style over gameplay to me. I am buying the game anyway though, love the series, so I guess I will see if I like using it at that time.
ParticleSt0rm's Avatar - Comment posted on 03/18/2010 15:50
ParticleSt0rm
Felt very arkham asylum to me, good overall. I just hope they fix that terrible screen tear.
f ck    g d's Avatar - Comment posted on 03/18/2010 16:01
f ck g d
For those coming in new or hitting wrong buttons, the full game will have a training room where you can get the controls down so you don't have to fumble with getting into unfamiliar controls during your actual game.
Monster w21 Faces's Avatar - Comment posted on 03/18/2010 16:04
Monster w21 Faces
My father invented the shooting technique Sam uses in this game.
RichardBlaine's Avatar - Comment posted on 03/18/2010 16:20
RichardBlaine
I've been skeptical about the game since it was announced, and still am. I think it's going to be one of those things that's fun for a while but doesn't hold up. I'd love for it to be great, but I've just always had a bad feeling about it.
CoruptAI125's Avatar - Comment posted on 03/18/2010 16:25
CoruptAI125
Downloading now. I pray it's more fun then xbox360 DA.
ReddenBlack's Avatar - Comment posted on 03/18/2010 16:27
ReddenBlack
Very very Arkham Asylum-ish. Also, did the in game cut scenes look terrible to anyone else? Was tgat just me?
Sir playedallot's Avatar - Comment posted on 03/18/2010 17:02
Sir playedallot
Carlton Banks
shut up bitch and do the cartman dance

Monster w21 Faces
Whaaaat? That mark-two-guys-and-press-Y move? Amazing!
ParalyzedShadow's Avatar - Comment posted on 03/18/2010 17:15
ParalyzedShadow
I absolutely loved it. I was a little skeptical on it at first, knowing how Double Agent was. But it seems all of these delays really helped. It actually feels like a splinter cell game (unlike Double Agent) and I cannot wait to get my hands on it.
Mr Andy Dixon's Avatar - Comment posted on 03/18/2010 17:30
Mr Andy Dixon
So good to have Carlton Banks' insight back. Without him, I'd never know which games to play!
TheGregsaw's Avatar - Comment posted on 03/18/2010 18:11
TheGregsaw
I think the way it shows the features of the game (last known location, marking targets, using the environment to eliminate the enemy) is very well done. It doesn't really tell you how to do any of it, but it does let you know what you can do while "warning" the bad guys
KingSigy's Avatar - Comment posted on 03/19/2010 03:45
KingSigy
I don't know about this from the demo. I played it on Realistic from the get go and pretty much runned and gunned. The AI is far too stupid for this kind of idea to really work. I couldn't get the execute feature to really work, but I simply made headshots and stayed out of sight. It's just too easy.
bunnyrabbit2's Avatar - Comment posted on 03/19/2010 07:51
bunnyrabbit2
I was a touch concerned about this game but after playing the demo a couple of time I can see I'm going to enjoy the full game. The thing I am most interested in though is the co-op. It was my favourite thing about Chaos Theory and it looks like there's been tons of effort put into this one
Holyetheline's Avatar - Comment posted on 03/19/2010 08:26
Holyetheline
I downloaded this but haven't played it yet. Now I know what approach to take.
KoonaTchutaSolo's Avatar - Comment posted on 03/19/2010 09:16
KoonaTchutaSolo
Is it going to be a problem if I jump right into this game without playing the past Splinter Cells? Not sure if there's a cohesive narrative from one to the next that I'd be missing out on.
OrgunDonor's Avatar - Comment posted on 03/19/2010 09:39
OrgunDonor
So far so good. Was very sceptical about this game, with delays and the previous games being a bit of a roller coaster. The Mark and execute move is fantastic, as well as the subtle hints to what is going on. The Sonar goggles are awesome, and the fact you can mark, melee kill, then execute in an almost seamless manner is fantastic. Didn't really suffer from the screen tearing people are mentioning, and thought it looked great. The last known position marker is great as well, till great to let hem detect you, then circle round and kill them from behind. So many good features that all work well in tandem. Going to have to get this I think.
Woverine's Avatar - Comment posted on 03/19/2010 12:18
Woverine
@koona I don't think you will have a problem. He is a super good spy.. end.
KoonaTchutaSolo's Avatar - Comment posted on 03/19/2010 14:26
KoonaTchutaSolo
@ Woverine

Ha, nice. Thanks.
mecegirl's Avatar - Comment posted on 03/19/2010 23:09
mecegirl
My roommate is playing the demo now. I looks challenging but also fun.
Themightylebeau2009's Avatar - Comment posted on 03/20/2010 11:01
Themightylebeau2009
This is ace, on about my 10th play of the demo, and so far I keep finding new and exiting ways to harm people. So much better than DA but not sure if it can top Chaos Theory. Time will tell, but so far the mark and execute feature is brilliant. No screen tearing, frame rate issues or nothing, just stealth based goodness.

The area seeping into B&W when in shadows is nice too. Can Sam whistle in this game? Didnt see it on the controls.
Dale Rowe's Avatar - Comment posted on 03/21/2010 13:09
Dale Rowe
as a large fan of the previous games, conviction is very poor.

+ first off the bat i noticed that you can no longer decide of slow you want to crawl (i.e. there is only 1 speed of crawl)

+ level design is breaking the forth wall in a contrived manner with random blocks of cement designated as hiding spots: gears-of-war style. previous SC's would create a realistic office block and ask you to sneak about it using your own volition whereas now, the game developers are telling me that these arbitarily placed blocks are there FOR ME.
To point out to the people who are like 'wtf, this doesn't matter', it greatly spoils immersion. poor level design.

+ all out firefights are now a care-free and vaible option now with plentiful ammo and forgiving health reprimands.

+ I cant grab people and drag them into the dark. the melee attak is just that, an attack.

+ I can see through walls (fuck sake ubisoft! - im an intelligent man, i dont need casual friendly equipment). Plus, sonar mode is just copying from batman arkham asylum 'success'

+ antagonists are straight out of 24/bourne. That is, 2 dimensional and obvious. in previous SC's, antagonists were largly talked about in chatter, and not shown in aping cutscenes that verge on parody.

+ music is very cliche.

+ the objective markers grossly take me out of my immersive state within the game world and simply remind me that im JUST playing a game, nothing more.

In essence, im horrified at the new direction. It as gross as having Kurosawa direct the first 3 or 4 games and then having michael mann direct this. Whats even worse and shakes me to my core is that i will still probably buy the game in an attemp to vindicate my apathy.
Darren Nakamura's Avatar - Comment posted on 03/21/2010 18:32
Darren Nakamura
Now that I have a new 360 hard drive, I can download demos again! I can't wait to check this out.
VvSEPHIROTHvV's Avatar - Comment posted on 03/22/2010 12:38
VvSEPHIROTHvV
Oh man this game is going to be amazing!! played the demo like 10 time already!!
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