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Like most reasonable people, I loved both Casino Royale and Call of Duty 4. To hear, then, that Treyarch was making a first/third-person shooter based around the two most recent Bond movies built off the CoD4 engine, I was ... well, not excited, necessarily, because Bond is a license and we all know how licensed games turn out, but interested. Let's say interested.

After Phantom Spaceman alerted the c-blogs that a PC demo had been released, and after reading Dale's preview, I snatched up the demo and prayed that my barely-outdated laptop could stand it. Thankfully, I managed to get through the whole thing after knocking all the graphics options down to their lowest notches.

Read on after the jump for my impressions.

For those of you whose computers aren't badass to run the demo, it basically works out like this: Bond is in an MI-6 safehouse, hears some gunshots, and runs down some stairs to find a shady man standing over the corpse of a British intelligence agent. Bond dodges a few shots from the shady dude and spends the rest of the demo pursuing him through the underground tunnels of the safehouse.

Looking at some of the trailers and behind-the-scenes videos, I'm tempted to think that Treyarch picked one of the most boring levels in the game to turn into a demo. I don't mean this as an insult. The other movie-inspired levels look potentially badass (I'm looking forward to playing through the opening scene of Casino Royale in first person), and the demo level is decently entertaining in its own right -- it's not full of mind-blowing stuff and epic scenarios, but it got me used to the gun combat, melee, cover system, and scripted events. If this is the most boring that the game has to offer, the rest of the game could be pretty interesting.

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The cover system works pretty well, the shooting mechanics are solid, and though the game doesn't feel as fast-paced as Call of Duty 4 due to the fact that every enemy you meet will hide behind cover and refuse to come out unless they decide to flank you, the gunplay was still decently fun. 

Generalities aside, I was struck by two specific things in the demo.

Firstly, the scripted sequences. Though the required, level-progression sequences are pretty obvious and not terribly interesting (near the end of the demo you'll chase the shady guy through a cave, only to be stopped every two feet by falling debris you have to either jump over or climb under), there was one moment during the first gunfight which legitimately surprised me. After shooting an explosive charge on a  walkway, the stone walls around it weakened.After a few seconds, water burst through numerous cracks in the concrete, spraying all over the place and making a considerable amount of noise. I didn't pay it any mind until a few seconds later when I realized that the water level around Bond was rising. Where Bond had previously been standing on totally dry ground, the water rose past his feet, up his shins, and over his knees within a matter of seconds.

Though it didn't effect the gameplay in any real way, I was genuinely surprised to suddenly see Bond half-submerged in water just because I shot an explosive. Call of Duty 4 turned a similar flooding scene into the centerpiece of an entire level: Quantum of Solace treats it like a throwaway spectacle, like it's not even that big a deal. "Yeah, you're up to your balls in water -- that's pretty cute," the game says. "So what? You're Bond. It's no big thing. Deal with it." 

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Secondly, the melee takedowns. Though they'll almost certainly be controlled by simple QTE minigames in the console versions, I was really pleasantly surprised to see a slightly more involved, much more interesting way of dealing with them for the PC version. Rather than having to hit a single button within a certain amount of time, the player has to move the reticule into a small, circular zone on a baddie's body and click it before the highlighted circle disappears. Bond then executes the takedown as normal. It's a small touch, but the necessity of moving the mouse adds a little more interactivity to what would have otherwise been a dispassionate exercise in button-mashing. After taking out a few baddies with melee attacks, I began to wish that the console versions of QoS included a similar takedown mechanic, replacing mouse movement with joystick nudging. 

Though it was over very quickly, and though I'm still haven't decided whether I'm truly excited for the full game or just reasonably interested (if the gunplay isn't varied enough throughout the singleplayer campaign, I can imagine it getting very old, very fast), the demo is almost certainly worth a download for anyone with the computer to run it. One of the marketing blurbs at the demo's end claims that Quantum of Solace is "the best Bond game since Goldeneye." Even knowing full well how empty a statement that is, the demo at least convinced me that it might possibly be true.








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16 comments | showing # 1 to 16
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Niero's Avatar - Comment posted on 10/10/2008 13:20
Niero
I love golden eyes!

Agent Orange's Avatar - Comment posted on 10/10/2008 13:28
Agent Orange
I, too, have a shared interest in this latest Bond property, as well as a love for golden eyes. Though after reading this "impression", I can't say I'm swayed one way or the other. Not excited like I am for Fallout 3 or Left 4 Dead, but more cautiously optimistic.
Prymetyme's Avatar - Comment posted on 10/10/2008 13:28
Prymetyme
Are those screens from your laptop at lowest settings? If so my computer is going to rape this game.
vexed alex's Avatar - Comment posted on 10/10/2008 13:33
vexed alex
I played it and I agree with you 100%. I'm a little angrier with the length of the demo.
Phoenix Gamma's Avatar - Comment posted on 10/10/2008 13:34
Phoenix Gamma
Meh. To me, the best Bond game is Everything or Nothing. Bond's so much more than a floating hand with a gun, and EoN was really good (compared to the "meh" From Russia With Love follow-up)
jkh13's Avatar - Comment posted on 10/10/2008 13:36
jkh13
My impressions of the demo are far less glowing than yours I must admit. I thought it was a waste of a download, the length was less than 5 minutes for a start. The guns don't feel fun to shoot, the controls are kinda messed up (why change the aiming controls from COD4?) and the graphics are far worse than COD4 as well from what I can see. The whole thing felt very unpolished to me.
Phantom Spaceman's Avatar - Comment posted on 10/10/2008 13:42
Phantom Spaceman
Hey, that's me!

Also, shortest demo ever.
psycho terror2's Avatar - Comment posted on 10/10/2008 13:57
psycho terror2
i'm with Phoenix Gamma.

everything or nothing was a pretty awesome game, and of course there was goldeneye, so i would never slate a bond game in advance considering the license has previously produced one of the most important FPS games of all time.
Xhumation's Avatar - Comment posted on 10/10/2008 14:25
Xhumation
I'm looking forward to this game but..with some caution.

It's and FPS and lately the shining quality of all FPS is..multiplayer, until I see how that turns out I'll keep an eye out for Mr. Bond
Cowzilla3's Avatar - Comment posted on 10/10/2008 14:31
Cowzilla3
I'm excited! I'm excited!

You probalby already guessed that though didn't you?
Big Z's Avatar - Comment posted on 10/10/2008 14:36
Big Z
Tell me that first picture isn't of Bond holding the Klobb.
Darren Nakamura's Avatar - Comment posted on 10/10/2008 15:02
Darren Nakamura
I can imagine them doing joystick-nudging like you say. Like have the usual eight directions, and then maybe two target positions for each direction, one halfway and one all the way. Or not. Whatever.
Cube's Avatar - Comment posted on 10/10/2008 15:54
Cube
And I thought golden eye sucked,

This game was even worse than golden eye, do I dare even try the full game?
Sharpless's Avatar - Comment posted on 10/10/2008 16:23
Sharpless
KLOBB KLOBB KLOBB
theEan's Avatar - Comment posted on 10/11/2008 07:52
theEan
Goldeneye was the best game ever. If you are too weak to stomach the original graphics, why not try it for PC. Big Z is joking right, that gun does not even look like a 'Klobb. The game was alright but the special fx could use some intensity. (Had the game on highest settings btw.) The AI could be more agressive and I didn't like how you only took temporary damage.
Mary Firefighter's Avatar - Comment posted on 05/13/2011 03:23
Mary Firefighter
Thanks for your patience and sorry for the inconvenience!
Best regards, Mary, CEO of website advertising and iscsi redundant
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