Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home Ghostbusters updates

Delay on Ghostbusters was to max out the creepy factor

6:41 PM on 12.03.2008, Colette Bennett 11 comments

Delay on Ghostbusters was to max out the creepy factor  photo
     Ghostbusters

We already know that Terminal Reality's Ghostbusters has been pushed back to a June 2009 release, but originally the game was supposed to come out this Christmas. Why the delay? According to Terminal Reality's Drew Haworth, the wait was all about maxing out the creep factor. He commented to CVG that the move to Atari allowed them to work on the cutscenes and pacing, resulting in a focus on the "player experience".

This is cool to hear, don't get me wrong -- I'm always happy to hear that a company is pouring effort into a title --  but the Ghostbusters films seem to be more successful because of their comedy elements. Even as a kid, I don't remember being scared by any of it. Here's to hoping that element doesn't get lost in the focus to make the game scary, because a good balance of both seems like it would be best.


Next page: More Ghostbusters stories




Cube's Avatar
Cube at 12/03/2008 20:54
Great now If I can max out the extreme amount of stupidity it will take to purchase when of these games and focas it into a major force strength to pick up the box like a monk and his CHI.

Then having the "cutscenes and pacing" function might help it not totaly suck.


But that will never happen since I still don't care about cheep licensed products like this.
Mxyzptlk's Avatar
Mxyzptlk at 12/03/2008 22:06
I sadly owned that game.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 12/03/2008 22:26
You're trying way to hard Cube.

And its cheap not cheep.

And I'm glad they delayed to keep improving it, I'm buying day 1 regardless.
Rockvillian's Avatar
Rockvillian at 12/03/2008 23:25
WHY ARE THERE THREE SLIMERS
eltee38's Avatar
eltee38 at 12/04/2008 05:25
When I was a kid I was scared crapless by Ghostbusters. Especially the zombie jogger ghost. Made me cry every time.
Dukeman330's Avatar
Dukeman330 at 12/04/2008 12:10
For me, it was the dogs - scared me shitless.
el_chack's Avatar
el_chack at 12/04/2008 15:45
The only thing I remember that really scared the heck out of me was the Ghostbusters II's talking wall-paint effect. That face was horrendous.
Im OK's Avatar
Im OK at 12/04/2008 21:33
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39719 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

The best and worst '4th' videogames EVER!











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006