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Delay on Ghostbusters was to max out the creepy factor  photo

We already know that Terminal Reality's Ghostbusters has been pushed back to a June 2009 release, but originally the game was supposed to come out this Christmas. Why the delay? According to Terminal Reality's Drew Haworth, the wait was all about maxing out the creep factor. He commented to CVG that the move to Atari allowed them to work on the cutscenes and pacing, resulting in a focus on the "player experience".

This is cool to hear, don't get me wrong -- I'm always happy to hear that a company is pouring effort into a title --  but the Ghostbusters films seem to be more successful because of their comedy elements. Even as a kid, I don't remember being scared by any of it. Here's to hoping that element doesn't get lost in the focus to make the game scary, because a good balance of both seems like it would be best.








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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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9 comments | showing # 1 to 9
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ZeroTolo's Avatar - Comment posted on 12/03/2008 18:49
ZeroTolo
My god did I hate that goddamn game. That was a perfect example of a bad game that was too difficult. I remember a bad design for the fact that you had to beat it four times or so before you even got to the proper end of it.
Technophile's Avatar - Comment posted on 12/03/2008 19:05
Technophile
Ghostbusters for the NES was a japanese propaganda tool. :P

Cube's Avatar - Comment posted on 12/03/2008 20:54
Cube
Great now If I can max out the extreme amount of stupidity it will take to purchase when of these games and focas it into a major force strength to pick up the box like a monk and his CHI.

Then having the "cutscenes and pacing" function might help it not totaly suck.


But that will never happen since I still don't care about cheep licensed products like this.
Aaron Mxy Yost's Avatar - Comment posted on 12/03/2008 22:06
Aaron Mxy Yost
I sadly owned that game.
Kyousuke Nanbu's Avatar - Comment posted on 12/03/2008 22:26
Kyousuke Nanbu
You're trying way to hard Cube.

And its cheap not cheep.

And I'm glad they delayed to keep improving it, I'm buying day 1 regardless.
Rockvillian's Avatar - Comment posted on 12/03/2008 23:25
Rockvillian
WHY ARE THERE THREE SLIMERS
eltee38's Avatar - Comment posted on 12/04/2008 05:25
eltee38
When I was a kid I was scared crapless by Ghostbusters. Especially the zombie jogger ghost. Made me cry every time.
Dukeman330's Avatar - Comment posted on 12/04/2008 12:10
Dukeman330
For me, it was the dogs - scared me shitless.
el_chack's Avatar - Comment posted on 12/04/2008 15:45
el_chack
The only thing I remember that really scared the heck out of me was the Ghostbusters II's talking wall-paint effect. That face was horrendous.
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