I thought both Enslaved and Alan Wake were two of the best games made last year. I certainly enjoyed them more than Red Dead Redemption, God of War 3 and Call of Duty. High sales and popularity aren't necessarily signs of quality.
games like majin, deadly premonition sure they needed more budget but one can't deny the games are much more fun than bro man games like gears, madden, cod and such.
oh well the industry is pretty much screwed hope to change soon in the future
You could argue that price could be determined by perceived demand and it's up to the publisher to set a "good price." Would Enslaved have done better if it came out at $40? Why would a publisher want to release lower then standard? Does setting a lower price automatically increase demand? It sort of says, either we don't believe in this game, or we don't think there is much interest in it, or it's technically inferior to other games. What if it did phenomenal at the low price? How are you going to justify raising the price without enraging customers?
I don't think anyone sets out to make a middle-class game...well, that's not totally true, but I don't think many of the ones mentioned were like that.
Crap, now I feel pressure to make an avatar...
Anyway, big budget movies can also flop and so can big games. I don't know every sales figure, but I can't imagine that every big budget title that gets released sells big. And they must cost so much money to make, how can so many competing games all break even?
Gears is rare in that it's now a household name like Halo or COD. But I'll bet even Gears 3 isn't as appealing to the masses anymore as it was in the past.
Isn't it more about games that appeal to people's inner gamer? I didn't buy Singularity because it looked ugly and broken to me. Gears seems cool to me, so I'll probably try it. I don't care how much money they spent making it. I'm more attracted to the concept than I am to the giant epicness of the game.
I don't know how much I believe this argument. Epic is like big oil for the game industry. We're somehow dependent on them to bring us "joy", and yet there's a hint of evil intention behind everything they say.
I had a great time playing Dead To Rights Retributions and I thought Splatterhouse was also great fun. Sengoku Basara, Yakuza series, 3d Dot Heroes.... These games are the reason why I enjoy playing videogames. You don't need a huge budget or great graphics to make a fun game. I just wish they sold enough so it would encourage big name publishers to take more risks
This can't be pinned on the consumer. I'm not paying for a Ferrari so I can drive a family sedan. If games with the polish level of Gears or Killzone cost $60, then it should figure than any title charging that amount should be up to that standard. Also, if you want to even stand a chance, DEMOS DEMOS DEMOS.
And, as with so many things, PC is leading the way. Come and visit, we have coffee.
Also, really, I buy like 5-6 middle class games for every bigshot game so revenue-wise, the middle industry is getting more from me (and from other people like me).
Oh, and to yet again disagree with Sir Sterling, Raven has proven to be inadequate with keeping up with modern game development. They should be disbanded in my opinion. Antiquated, rehashed and tired.
So long as game developers and publishers continue to make mistakes, you will ALWAYS see "middle-shelf" "middle-class" games, because human beings sometimes miss the mark.
Just as bad games will always be with us, Okay-Games or Mediocre games will always be with us. Always.
I'm the guy who is buying all these middle-class games. I am fortunate to be able pick up a new release or two almost every week. One person may not make a huge difference, but I like to think I'm doing my part to support the underdog games. I take a lot of chances, but usually do an obsessive amount of research prior to the game's release. I don't want to be wasteful. I try my hardest to convince people to part with their money for games I think need help selling. When I hear a competent series possibly being shelved, it bothers me. It's unjust that a generic game suffering from chronic "roid-rage" and a major brand-name can outsell something more original and deserving.
I know you aren't suggesting this, but you made me feel bad about waiting until I got Enslaved on special before buying it.
I only see games in 2 flavors: fun/appealing (to me), and not fun/not appealing (to me). The Wii seems to be the only system this gen that comes out with games like that, just like the PS2 and GC before it. I guess you could classify all PS2, GC and Wii games as middle class now though, which is probably why I find them more fun than PS360 HD stuff.
Splatterhouse for example, if it was around 30 or 40 bucks I'd probably buy it
it reminds me of how the American anime industry collapsed because the dvds were just too fucking expensive
The problem with that is, in that waiting period, the consumer forgets the game in question ever existed. Better to start with your game at "price dropped" cost, get people to buy it right out of the gate, that jack up the price later after you've generated some demand.
I'm with ol' Cliffy really. Let's face it, the piss-poor sales of games like Enslaved - in a time when Black Ops and Minecraft are breaking all kinds of sales records - proves it. Indie has its own crowd and everyone rushes to give up all their money for a game deemed AAA. If you're neither, you're fucked.
That said, one thing I have wondered for a long time is what makes a triple-A game a triple-A game. I don't recall the term being used in magazines back in the day or even in blogs five years ago. It seems to have appeared out of nowhere in the last couple of years and the standards for what is and what isn't considered AAA seem quite arbitrary. Are there AA games? A games? There does seem to be this very basic and somewhat random three-way divide; you're either indie, AAA or nothing. 'C' is usually taken as the standard average mark for anything, so does that mean these 'middle-class' games are 'C games'? So what would a 'B game' be?
I miss when everything was just games. Not 'games'. Just games.
I haven't purchased a game since... um. I can't even remember. My budget doesn't allow for me to buy any game let alone a game with mediocre reviews and a cheaper price. I rent everything these days.
If I am going to buy a game, I'd rather save my chips to buy a game I've been waiting for like Grand Theft Auto 5. I just remembered the last game I purchased was Deadly Premonition. I bought it used with every intention of returning it, but didn't finish it in time. $17.99 wasn't a bad price so I see what you're saying.
The term Middle Class game has to die though.
I think there's something to say about the negative impact of DLC on the pricing scheme; DLC often creates a barrier to entry for me because extremely popular DLC essentially becomes mandatory. An example of this is Borderlands before the GOTY collection; while I adored Borderlands and its price consistently dropped, except for special Steam offers, the DLC remained $10 a pop, and I couldn't justify $40 for "additional content." This gave me incentive to merely wait until some sort of inevitable package deal goes.
I would have little to no problem with a $30 or $40 game supplementing itself, but when I consider $60 games that have been out for 3-6 months and in order to compete/be satisfied/even interact with friends sometimes I'll need to drop $30-$40 more? It's a significant barrier in the pricing scheme.
Sometimes I also think that perhaps publishers feel that bumping to $60 price points games that don't deserve them will bump up sales because "If it's $60, it must be good" but gamers are too savvy for this behavior these days. We research, we read reviews, and at least when I was console gaming regularly, the only time I went into a store not knowing what I wanted was when I knew I'd be hanging around the useds/discount games.
There are a lot of games that are fun but not high-profile enough for people to justify spending their $60 on. A good example is Army of Two, it's got great coop play mechanics (especially for a GoW-less PS3) but aside from that it doesnt exactly break the mold.
The idea of changing the price is good too. If these "middle class" games had a lower price and better marketing there might have been more sales, more word of mouth and a better online community.
I think Serious sam did it right, and so does Relic with their expansion packs that are as good as full games.
PS didn't Raven make the Marvel Ultimate Alliance games? those seem pretty AAA to me.
One of the bigger things I think needs to happen is that most of the Japanese games need to be released cheaper, they are obviously struggle in the American market, and it is a lot of their niche games that go down in flames.
how can he say that the middle market is dead when surely, as AAA titles are only a few throughout the year, the middle market represents the majority of games that people are playing regardless of if they've picked it up out of the bargain basket.
Personally, I don't mind paying $60/£40 for a game if I know it's going to last me a while. That's the same amount of money I'd spend on a night out with friends, including a club, so I can easily justify that on something that'll give me weeks of entertainment. Perhaps a bigger problem is that, despite industry claims to the contrary, the average gamer is still a teenage boy living with his parents who'll only see $60 in one go if he doesn't spend his paper round money for a few weeks.
If these games hit the shelves without a 60 dollar price-tag with the same level of quality I imagine people would be more than willing to pay for them brand new, and probably get more profit than they are currently. Take Splatterhouse, great game, not a "goty" and a lot of people don't want to spend that much money on it brand new, but say if it was 40 bucks, I know a lot of people who would have.
yes gears of war is a triple a title, where you living under a rock for the last 6 years?! gosh i hate ppl like you

surf dtoid with 






Rising (10+)
People you follow
































follow