I need something to tide me over between AAA releases, and I don't usually replay big-name RPGs, either, so merely having long AAA titles isn't enough.
Long live the middle!
Seriously, I totally agree. $30 is a great pricepoint for so many games that choose to ignore it.
Also, is batman arkham asylum a so called "middle-class" game?
What I think happened is the middle-tier mostly moved to portables where you don't have to throw massive effort into graphics just to avoid looking like a turd compared to all of your competition.
I think my expectations were pretty much in line with the budgets though. If 2W2 had been a bigger budget game I might have screamed a lot louder about the lack of an option for a female character and a fix for that stupid final boss battle where your 100% fire resistant potions don't work... at all.
Gaming is huge... there's room for a lot of different games in the market at this time... and I guess we should be thankful for that.
Excellent point about price though... middle class games should come with a middle class price. Personally I don't mind paying full price, but I suspect that sales would indeed be more brisk at a lower price point. I also like the PSN option for some games... and think that profits might be higher for the devs/publishers if they did away with the retail costs. I might have bought Enslaved on PSN as a digital download, but when buying a "full" retail release, other games are on my radar. Enslaved would be perfect for one of those "I'm bored" evenings where there is the instant gratification of downloading a larger game (larger than most PSN games) and jumping into the game right away.
Darksiders, Enslaved (which I'm playing now and loving), BlazBlue, and others. They're all great games with more innovation and newer ideas than some of the bigger sequel-plagued franchises out there.
Sadly even though Singularity deserves to be included on my list, I couldn't bring myself to enjoy it. I don't know why I didn't like it. Everything about it said I should have liked it. Oh well, c'est la vie.
I'm more likely to take a chance on a new IP or game with less hype if the price is $35 or $40. Lowering prices seems to be a good idea.
I love a lot of middle class games, and some of them I like a lot more than the triple A titles.
But really, the main problem most of these "middle class" games have is their focus on graphics over gameplay - yeah, a game with shitty, ripped-off gameplay will flop, I don't care how good it looks or how good the story is - see: Army of Two, Kane & Lynch, the new Medal of Honor, racing games like Pure or Nail'd. I'd much rather take a game with sub-par graphics but innovative gameplay. These are the games that have a chance to become sleeper-hits. I think what I'm saying essentially is this: "middle class"-developers should try to be more like Indie-devs.
Agreed, Cliff is annoying, trying to get attention by pulling dumbass oneliners.
Subjectivity be praised, go away Cliff.
Middle class is a good majority of Capcom titles. The ones that sell about 800,000 to 1.5 million. They have some Niche stuff and they have some big name AAA titles, but for the majority it all lies in the middle.
NIS is a niche cult company. That's why nearly all their games have only one print, and stay high priced for almost ever. I love them, and hope NIS stays around forever.
There are some fundamental differences that are being ignored. Games are developed for dozens of platforms, and at a huge range of price points. Movies are stuck with either a theater release or a home video release. So I wouldn't be in such a rush to consciously mimick the film industry model.
Enslaved, for instance, was good, but it tried to swing at the big boys. It came with lots of bugs in the presentation which caused a lot of people to write it off, and I'd say over 2/3rds of the console market still have *never* heard of it. It's just another game, and it really has nothing separating it from Generic Shovelware #4 (see: success of Sniper: Ghost Warrior off of its title alone).
Then, look at something like Demon's Souls, which executed what it needed to and tried to appeal to the 1/3rd of the market who heard of it. It was an unqualified success. It's goal was to get the small market who hears of these games (us!) excited about its possibilities, and then succeed via word of mouth. That's a strategy that would work: you cut out a lot of budgetary overhead, aim for a specific type of consumer, and rely on their enthusiasm to move your game.
Please Cliff, make more games with football players shooting aliens and a color palette of 12 colors.
We need you.
Emphatically agreed but let's face it, This is all CliffyB can do now: talk and talk. I mean what else is he known for other than Gears of War and ruining Unreal Tournament 3? Talking endlessly about Bulletstorm I guess.
When $10-15 XBLA/PSN games are turning into a billion dollar industry, how can anyone declare middle road games dead? He's badly missing the point.
Gamers waiting for the bargain bin are not the problem. Gamers have no more fucking money. The price on everything just keeps going up, the amount of titles goes up, the amount of DLC goes up, the amount of pre-order bonuses goes up, the live subscription goes up. And yet right now jobs and wages are in flames for a lot of people in this economy.
Middle class games will live on if people are smart enough to heed your advice on this one. The other thing to keep in mind though, is that while some of it is up to gamer attitudes - some of it is also up to reviewers.
"Play this game! It's got some issues, but it's July, and what the hell else're you gonna do, go outside?"
You know? It's hard to convince people to play something even the publisher admits has issues.
Also, what about the developers? If they believe they're making a "middle class" game, do you think they'll try as hard on it as they would on a full-priced title? And how do you stop the games from being perceived as "budget?"
Like I said, I fully agree that it's a space that NEEDS to exist. I just don't know if your solution would necessarily be the best one for the space.
The base minimum budget it takes to bring a game up to standards is a lot more than it ever used to be. Even if you WANT to make a middle class game, it's still pretty expensive, and you have to sell a lot of copies to adjust for that. In this generation, the middle class is an "uncanny valley", where it's still too much effort with not enough payoff.
I agree that pricing and distribution has to change. I definitely found myself buying more "middle class" games on steam whenever there were appropriate sales, and Valve has claimed that these sales have resulted in good profits on otherwise unprofitable games. I think Valve is REALLY on to something with its system, and I think we can star to see it take hold in more and more places. But until that kind of system is the industry standard, I do think you'll continue to see a gaping hole in between indie games and AAA titles.
Of course, for some reason, none of this applies to "casuals". Wii Sports and Wii Play totally trump every element of this argument. Of course, it does help to mention that Wii Sports was bundled with a system, and Wii Play was on one of the only ways to get a wii remote for a while. So it's all about increasing the value of the purchase.

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