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Deck 13: Demand is there for console RPGs photo

Games like Venetica don't come to consoles very often. The dungeon-crawling, loot-laden, "Western" style RPG is something usually reserved for PC, with only Ascaron's Sacred 2 really giving Xbox 360 and PS3 owners a slice of Diablo-esque action. Deck 13, however, believes this shall change soon, which is why Venetica will be hitting the 360 when it finally releases outside of Germany.

"I'm sure that consoles are going to see a lots of RPGs like Venetica in the near future because demand is there," explains creative director Jan Klose. "In fact, Venetica is perfect entertainment for consoles, being easily accessible with stunning visuals and a very intuitive controller layout. We were very happy about the opportunity to design a game for both PC and Xbox360. GUI and controls were developed very individually, and I am sure that they are going to satisfy both parties!"

Okay, so Venetica is coming to PC and Xbox 360, but what about PS3? Any chance of a release in future?

"We and dtp entertainment, the publisher, decided to focus on PC and Xbox 360 first and to finish these in best quality," he answers. "When we have finished these, we'll negotiate possibilities for other platforms."

And while we're at it, when are getting a release date?

"I'm confident that it is going to be announced pretty soon."








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18 comments | showing # 1 to 18
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PacifismFailed's Avatar - Comment posted on 10/03/2009 10:17
PacifismFailed
i hope it happens, WRPGs satisfy me far more than any JRPG
runtheplacered's Avatar - Comment posted on 10/03/2009 10:42
runtheplacered
@ mkshiranui,

"Right. Sound familiar?"

No.. not really. I'm trying to figure out what this is a jab at. The game is done. In fact the game is out in Germany. Why are you so skeptical of this company? ... trying to figure out your angle here.
Chronic Logic's Avatar - Comment posted on 10/03/2009 11:03
Chronic Logic
Think about it, It seems like WRPGS use more buttons and hotkeys and thus work well with a keyboard. Game controllers don't have much buttons, unless you can plug a keyboard to your console.
ybfelix's Avatar - Comment posted on 10/03/2009 11:23
ybfelix
I think RPGs tend not to be reflex intensive, so on consoles you could always adopt a dial wheel interface like Mass Effect or Prototype, that would solve most hot key mapping problems(you can also slow down or pause the game while a dial wheel is displayed, if neccessary).
whormongr's Avatar - Comment posted on 10/03/2009 11:41
whormongr
lame- I wanted this and am a ps3 guy....
HiddenAHB's Avatar - Comment posted on 10/03/2009 11:50
HiddenAHB
Yes there is, i'm DEMANDING more RPG's for consoles.
Looking forward to this, Risen, Divinity II: Ego Draconis and a shitload of indie RPGs that nobody knows that exist.
Operative20's Avatar - Comment posted on 10/03/2009 11:53
Operative20
I demand Lost Odyssey 2 Pl0x3rs!

...Seriously I want it. :(
ybfelix's Avatar - Comment posted on 10/03/2009 11:55
ybfelix
From what I heard Risen on xbox sucks big time, it looks it's the console getting rubbish port this time
Xzyliac's Avatar - Comment posted on 10/03/2009 12:15
Xzyliac
@whormongr
Then this should just be another day for you right?

Thank you, thank you, I'm here all weekend folks.
Hcapt's Avatar - Comment posted on 10/03/2009 12:18
Hcapt
They ahould really stop doing it wrong.

There is never demand for new IP. How can there be? No one knows what the new IP is. People are attracted to a good game, and suddenly everyone assumes that the reason is the genre.

For a new IP to succeed, it needs to create it's own demand out of nothing. There was never any demand for Pokemon until the public found out Pokemon was awesome. Halo actually had a very negative E3 reception but after it came out it was discovered that it was awesome. Then it was bought. And there is no way the Sims was demanded in advance; no one could imagine a game like the Sims to demand it in the first place.

So, until I hear why this game deserves to be purchased rather than Oblivion, I cannot understand the point of hyping it.

(P.S. Really want a Touhou port though. Also really would appreciate the Destructoid editors doing a Touhou special; it is the greatest "indie" game ever made.)
dwolfwood's Avatar - Comment posted on 10/03/2009 12:23
dwolfwood
Well I could be upset they're not thinking of the ps3 first too, but I'm cool with it. I got way too many games taking precedence and the delay could possibly give me added extras as well as give me time to read the reviews of the 360/PC version... I could also buy it for my PC but that would be just silly.
Pranky's Avatar - Comment posted on 10/03/2009 12:28
Pranky
Looking forward to this one. More western RPGs please.

From what I've seen, I really hate JRPGs.
Ubersuntzu's Avatar - Comment posted on 10/03/2009 13:25
Ubersuntzu
@Hcapt

Halo had all kinds of pre-release hype. It was only the reaction to Xbox exclusivity that bummed people out.

Although I agree with you in general that the biggest hits create their own demand, I don't think Deck 13 is wrong to say there's demand for console WRPGs. There aren't very many of them out there, but the ones that get made are met with enthusiasm, and I can't help but think their sales reflect a larger demand than is being met right now.
Your Moms Hot Lover's Avatar - Comment posted on 10/03/2009 13:55
Your Moms Hot Lover
The genre thing is bullshit. The demand is there for things that are genuinely interesting no matter what your genre. Look at scribblenauts, who would've thought a new IP puzzle game would get so much pre-release press love? Is the industry banging on about puzzle games being the new shit? No.

In Venetica's case, the story, setting, characters and the gameplay description sound compelling. So long as it delivers on that promise and gamers hear about it I'm sure it will do well.
Ubersuntzu's Avatar - Comment posted on 10/03/2009 15:14
Ubersuntzu
You're comparing apples to iguanas. Scribblenauts is something that's a lot more likely to appeal to casuals, both due to being on the DS as well as because of, that's right, its genre. Both these things also reduce development cost greatly, completely changing the standard for what makes it a success.

Western RPGs are geared more toward the hardcore by default, which means you're going to need more advanced gameplay mechanics and more advanced graphics in order to attract an audience, amping the budget up dramatically. The numbers you need to reach in order to break even are also much higher. Whether or not the market has room for another game in the genre is something that legitimately needs to be considered.
Your Moms Hot Lover's Avatar - Comment posted on 10/03/2009 22:59
Your Moms Hot Lover
I'm not comparing anything. I'm using the example of scribblenauts to illustrate that the genre of game is not a main cause of it's success. The puzzle market on the DS is plenty crowded. But Scribblenauts is doing well because it is an interesting product that is being marketed well.

The 'market' is in reality a whole bunch of individual gamers. Individuals don't choose to buy a game or not because of it's genre. No one says, you know what, I'm not buying MW2 because I already have the first MW.
whormongr's Avatar - Comment posted on 10/03/2009 23:02
whormongr
@Xzyliac
sadly, it is not as much funny as true....
Ubersuntzu's Avatar - Comment posted on 10/06/2009 22:32
Ubersuntzu
That's a loaded argument. Nobody ever said genre was the "main" cause of success of anything. The only thing being disputed is that demand will always be there for anything of quality, which is what you claimed.
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