As you've probably all heard by now, Heroes by Suda 51 for the Wii has been re-titled No More Heroes. The game puts you in the role of Travis Touchdown, an ordinary guy who wins a "Beam Katana" (Suda's words, not mine) in an online auction, and goes on to be ranked #11 by an organization called the UAA, which governs mercenaries. The game will apparently be open-ended to some extent, giving you the option of roaming about in a city known as Santa Destroy, as you try to hunt down the top ten UAA assassins and get to the #1 position.
That's not what I'm making this post for, though. You can access all this and more info via that link to 1UP above. What I am interested in, is seeing how many of you approve of the new graphical style of the game, as opposed to the one seen in the trailer that was released a few months back.
Hit the jump for screenshots of the old and new styles so you can compare.
Helter Skelter, old style.
Travis Touchdown, new style.
Sylvia Christel, old style.
A fight scene, new style.
Travis, old style.
Travis on a bike-type ... thingy. New style.
Personally, I was pretty attached to the old style. Killer 7 was an awesome game, and Heroes looked very similar. From the minute I watched the trailer, I was in love with the game design. This new style just doesn't seem to appeal to me for some reason. What do you guys think?
When I first saw the artstyle to Heroes I really wasn't sure if it'd be possible to have a game like that. There seemed to be a lot of post production work done on it.
That said, the style was cool.
The new art direction is a little more standard but I can dig it.
At any rate, I'm psyched for it.
The premise certainly sounds interesting. This looks to be the kind of third-party exclusive the Wii needs.
The shift in "style" annoys me a little, after seeing my friend play Killer 7, I really enjoyed the look of the cel shading, and now it looks as if they've taken out much of the cel shading in it.
Obviously the TGS demo looked better, but prerendered FMV does usually look better than gameplay footage.
I was more concerned with the mentioned controller implementation which didn't sound that innovative.
BTW, am I the only one spooked by Sylvia? She's too much sunshine for that business...
anyway I don't care as long as the story is good and the game is fun I'm all for it