Since the release of World of Warcraft expansion “Wrath of the Lich King,” disgruntled fans have criticized the Death Knight class. Some say its abilities are too powerful and others believe its name is too cool. Blizzard believes the former assessment. The studio is actively working on Patch 3.2. One of the things the patch will address is the Death Knight’s power. Blizzard plans to bring it down a notch by sapping some of its strength and upping its cooldown period.
Speaking with Video Gamer about the changes, game director Tom Chilton elaborated on why Blizzard decided to update the class. Apparently, it just needs to happen.
“More than anything else we're just trying to make sure we balance Death Knights relative to everybody else,” Chilton said. “Of course we want Death Knights to feel like an awesome powerful class, just like any other class. People mention the fact that they're a hero class, but to us what that means is, well, they have their own special starting experience – they start at level 55, which is very heroic compared to other characters,” he continued. “But that doesn't mean that at the end game they're supposed to be more powerful. We've found there were areas of the game we felt like they were just too strong, so we're trying to balance them just like we would any other character class.”
The patch will hit within the next few weeks and is currently being tested by me. I haven’t the slightest idea what I’m doing. I keep clicking the mouse button and tapping on the number keys. It appears to be doing something.
[image]
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
18 comments | showing # 1 to 18
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
I think it's hilarious to hear Blizzard actually admit it though.
Blizzard must actually care about making this game a fun experience. That's a shocker to me.
I really don't understand the point of this article. Blizzard is balancing a class in wow. They are making some aspects of it stronger, some weaker. Big fucking whoop. Seriously, why did you post this?
Now when I play WoW, the warriors throw a fit when you ask them to be tanks because they are all DPS, the priests don't want to heal because they are shadow spec, and doing 5-man dungeons is miserable because of it. But at least the classes are balanced in the atrocity that is PvP.
I like Warhammer Online's approach, there is obviously a balance issue with the game, when two classes meet on the battlefield one will always win against the other... however... both sides of the battle are evenly matched. This requires you to use actual teamwork when you battle in PvP.
I agree overbalancing is annoying. 5-mans are the best part of the game for me, and it's frustrating when people are specced as dps warriors(whatever happened to the holy trinity "Warrior-mage-priest")
One example: they took away the ability to come back as a ghoul when you die, that was uncalled for.
Hurray for becoming more and more generic. Fucking nerfs.
P.S. Sorry for the wall of text. Drunken Rant.
dk's aren't called hero classes for nothing.. i'd like to keep it that way..
That said, DKs are not the most soul crushing overpowered class in the game. Retribution Paladins are. And I believe it was Nethaera who even said that it doesn't take skill to play a Ret Pally because you only use a few buttons to use.
It's sad about the Icebound Fortitude nerf because all of the content was designed with 1 minute boss burst phases in mind, and now that DKs will not be able to keep up with that, healers will need to blow their cooldowns in the intervals to keep the tank up. And requiring more people to do more work or wipe the raid always means a ratchet up in difficulty. And Ulduar is artificially difficult enough as it is.