Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Deadly Premonition: The Director's Cut

Talking Deadly Premonition: Director’s Cut with SWERY

3:00 PM on 01.29.2013 // Steven Hansen

Gazing into an abyss of hamburgers, eyebrows, and coffee

Destructoid’s love affair with the inimitable, idiosyncratic Deadly Premonition is a point of public record. Jim’s infamous, glowing, 10/10 review turned a lot of people onto the game -- myself included -- and for that we are as thankful as Resident Evil 6 are indignant. Or, if you’re playing along at home, substitute any game that we score low. “[x] gets a [y] when Deadly Premonition gets a 10,” the commenter scoffs and chortles into his Cheetos.

We’re all aware, of course, that there are some technical issues in the game. Deadly Premonition’s release was a rare one. A Japanese studio was developing, plainly, for a Western audience. The project was helmed by a man, SWERY (or SWERY65), committed to his bizarre vision and allowed creative control. That something so unique and personal got a retail, console release was amazing enough. The team being able to revisit the title to address niggling concerns, beautify it, and add content just seems unreal. Yet, that’s precisely what’s happening with Deadly Premonition: The Director’s Cut.

Deadly Premonition: The Director’s Cut (PlayStation 3)
Developer: Access Games
Publisher: Rising Star Games
Release: April 2013

From the onset, things are looking good. We funnel into a room and shake hands with SWERY and Tomio Kanazawa, who does SWERY’s more laborious translating. Kanazawa is a producer and the Vice President of Toybox Inc., where he works with Harvest Moon creator Toybox founder Yasuhiro Wada. The two know each other from Marvelous, where Kanazawa was a producer and Wada the eventual CEO. Marvelous published Deadly Premonition in Japan. There’s more than a little luck to the game’s perseverance and eventual release.

Kanazawa and SWERY have been working together for some time now and will continue to do so for the foreseeable future. At first glance the two seem rather juxtaposed. Kanazawa sits upright in a sensible black blazer and fields questions. SWERY is laid back on the couch as if at a Roman banquet, his eyebrows contorting with life behind black, thick framed glasses.

But their great relationship quickly becomes evident. Later in the interview, after talking Revenge of the Killer Tomatoes and even more obscure 80’s flick Gotcha! while driving around in Deadly Premonition, Destructoid video personality and generally debonair gent Spencer Hayes (expect an on camera interview soon) asked if any new in car diatribes were among the game’s new additions. SWERY’s eyebrows emoted further still as Kanazawa explained how SWERY had written a bunch more but, “I had to say ‘no,’ there was not enough time,” he offered, a tad bereft. “He was so upset,” Kanazawa continued, laughing. “He still complains,” Kanazawa smiled as SWERY, who plans to add those lost dialogue pieces to his blog post release, presumably complained a bit more.

While driving around we were shown one of the new additions, a response to criticism of the game. The minimap caught flack for being too small in relation to the large environment. Though it looked rather massive on the enormous set the game was being demoed on, it was a surprise to see a translucent version of the minimap then expand further over much of the screen while York was still driving. Cool.

The first thing that struck me when I took a look toward the TV was Deadly Premonition’s remarkable sharp, clean title menu. When you start a new game, gone is the difficulty option, the harder iterations of which previously kept some players from completing or continuing with the game. SWERY wants people to play the game, wholly and to the end. The visual upgrade is obvious. As we open up to a mutilated corpse of a girl eerily strung up on a tree, details that were previously lost are for the first time seen, like a clear demarcation of tears on the ghastly face. Mind, it isn’t an entirely rebuilt game. It still shows age and budget, but it also looks damn good.

This is a proper director’s cut, of course, not just an HD rebuild. 3D and PlayStation Move support have both been integrated into the game. In the realm of controls, the default scheme has been remapped to better match the expected third-person shooter scheme (right analog to aim and so on; you’re still stuck in one place when shooting). “This game is too unique,” SWERY offered. There’s a concerted effort to appeal to a new audience as well as possible (better visuals, slightly more standardized controls) without compromising the game.

Additional scenes, from SWERY, have been added to Director’s Cut. There is a new prologue, for instance, that then cuts right into the introduction fans are familiar with. SWERY also wrote an epilogue that he says will address certain concerns over narrative elements. “It was not difficult to write the new ending,” he said, noting that after three months of discussion he was able to write it in a week. 

The pair insists that the additional content was handled so as to “not destroy the original story.” The DLC will not be story-based, either, though further details are being kept under wraps. There haven’t been too many fundamental additions in terms of gameplay beyond fixes and the like, either. When asked if there were any new weapons, Kanazawa responded with a negative, mentioning there were already so many unique weapons, “like a guitar, like a rock star,” at which point SWERY, behind him, pantomimes Pete Townshend going to town on a guitar.

With a custom moniker like SWERY (or SWERY65), you might expect a bit of the rock star persona in the chap, but there’s no hint of ego here. Just a calm fluidity, affable nature, a penchant for obscure American culture, and those wild eyebrows that add life to every expression. At one point during the demo SWERY gracefully, silently elevated himself from his laid back position and opened the inexplicably closed air conditioning vent in the slowly overheating room and laid back down. It was strangely cool (pun intended), and relished. Speaking of relish, he loves hamburgers.

SWERY’s simultaneously placid and plucky demeanor are a fit for Deadly Premonition’s peaceful, small town vibes. In talking about the town and why he chose to set the game there, he mentioned how its peaceful nature contrasted sharply with the horrific depravity occurring there. Making the normal seem alien is an effective horror tool. “Something you are always watching in your normal life begins turning into horrible things,” Kanazawa translated.

But don’t call it a survival horror game. “Sometimes the game is categorized as survival horror but he did not mean for it fall into this genre,” Kanazawa explained. “Solving the mystery is the main part of the game,” he added, likening it to the detective story it is in spite of more otherworldly horror elements. Of course, just breathing in the daily life of the town is a main part of the game, by which you’re breathing in a part of SWERY.

There is a squirrel obsessed character in the game because squirrels are uncommon in Japan, but we’re filthy with them. Similarly, one of the times SWERY was here researching for Deadly Premonition he stumbled upon a scene in which two individuals sat separate from each other at a cartoonishly long table. That scene made it straight into the game.

If you haven’t played Deadly Premonition yet -- and even if you have -- you owe it to yourself to pick up the Director’s Cut. It’s unlike anything out there and brimming with personality. That the game even exists defies credulity. Countless times the duo was told to stop making it. It was almost cancelled multiple times. It was almost given a rating that would’ve made it unsellable. It had little appeal to the Japanese audience and did poorly there. In spite of this, Deadly Premonition and its creators have persevered. And now we’re getting a full-fledged director’s cut.

Do you feel that, Zach? That’s a heartwarming success story in an occasionally bleakly unoriginal industry. It feels good.

Photo Gallery: (29 images)
Click to zoom - browse by swipe, or use arrow keys

Steven Hansen, Features Editor
 Follow Blog + disclosure dtoidsteven Tips
Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:
Deadly Premonition: The Director's Cut

  Oct 29

FK in the Steam: Deadly Premonition is out for PC

Locked in at 720p, but there's already a fix

  Jul 24

Sixteen new titles have been Greenlit on Steam

Divekick, Deadly Premonition, A Hat in Time, and more

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

DS REVIEWS: Trace Memory

Sharp cut Digital Flatbed Cutter | Sharpcut Flatbed Cutters

Things I'm Thankful For

Cblogs of 11/25/15 + Turkey N Stuff

Cheat Codes Podcast - Ep. 73: Stay Classy

NVGR: Updated Album "ADBC" (No longer an EP)

Fun2Play: Downwell

So that just happened: The Talos Principle

Sick, Sad and just dumb news: 25th November - Leighapalooza

 Add your impressions

Status updates from C-bloggers

Amna Umen avatarAmna Umen
Mission complete![IMG][/IMG]
Serethyn avatarSerethyn
Black Friday slowly seems to creep its way onto Continental Europe, but I'm not complaining! I managed to get my grubby little paws on a new physical copy of The Wonderful 101 for €20! Thanks, America!
Archelon avatarArchelon
Community Question: Since I missed yesterday, I am going to do something a little different today. Are there any questions you would like to ask me for a change? If so, please feel free. I may add a second Community Question later today, as well.
RexterNathan avatarRexterNathan
Isn't PES 2016 Free-to-Play model just the demo with extra crap thrown in?
Fenriff avatarFenriff
Damn Gumo, you cold as fuck. [img][/img]
Atleastimhousebroken avatarAtleastimhousebroken
While partially responsible for one of the biggest jokes in the metal, Cold Lake by Celtic Frost, Curt Bryant is doing the soundtrack to the game Slain!. I'm digging the shitty garage band vibe.
LinkSlayer64 avatarLinkSlayer64
How is the Lightening thread STILL GETTING COMMENTS!?!?!? P.S. I am trying to make Chex Mix, but we lost my special recipe I custom designed. sucks man.
Torchman avatarTorchman
Got a deal on a Surface Pro 3 model that I wanted. Now I just need a deal on a PS TV in Canada and I'm golden.
FlanxLycanth avatarFlanxLycanth
If you in the UK, don't have a PS4 and don't mind buying used/display goods there's a few reconditioned PS4 (12 month warranty) on amazon for £199.
SirDavies avatarSirDavies
my dilemma this black friday is a PS4 for bloodborne and little else or like half the games on my steam wishlist. I know in my heart which one I'm going to pick.
El Dango avatarEl Dango
"You had all the lasagna you could ever eat, yet you kept going!" "This isn't about the lasagna anymore, Jon, and I didn't come this far just to quit! Tonight, I'm making sure my name will go down in history!"
Pixie The Fairy avatarPixie The Fairy
Got DeSu2 Break Record from GS' Black Friday sale ($29.99). Love the Arrange CD. It's been far too long since I heard Meguro do something that wasn't tied to Persona. Also grabbed an extra copy of Freedom Wars since they were $5.
Jed Whitaker avatarJed Whitaker
Haven't been around a few days. Getting over a cold and working on a review for Superbeat: Xonic on Vita. Starting to feel better, I think / hope.
inspavo avatarinspavo
Solar Pony Django avatarSolar Pony Django
So I'm almost done with my first play through of Undertale and... It's okay. It's in no way bad (and I'm enjoying it more than Fallout 4 which in also playing) but feel... It was overhyped I suppose? Not sure really... Maybe a second play though will help
Agent9 avatarAgent9
Sometimes I wonder why I care. To simply have more vitriol and misery as my reward, to suffer ingrates and fools. That in all I do I'm never afforded the same respect or kindness. Let it be then, and let pain follow. I'm done with this shit.
Mike Martin avatarMike Martin
I was telling this dead baby joke at dinner tonight, and this lady I don't recognize says, "I'm sorry. That joke isn't funny to me, I have two dead children." At this point, I went over my options in my head and settled with telling her the joke twice.
CoilWhine avatarCoilWhine
I really wish the slowpokes at Microsoft would add Forza Horizon to Xbox One backwards compatibility.... It's my favorite racing game. And the soundtrack is honestly flawless.
Parismio avatarParismio
Some green tea and Mario Kart w/ family is a great way to end the day.
KingSigy avatarKingSigy
Honestly, Broforce might be my GOTY. It's really fucking amazing.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -