In this latest developer diary for Namco Bandai's upcoming Dead to Rights: Retribution, Volatile Games shows off the game's combat.
According to the game's combat designer, the main feature of the game is to allow players to have the choice to use hand-to-hand combat, ranged weapons, or the dog (Shadow) to take out enemies. It's totally up tol you. But here's the thing -- that dog looks like he's no joke. We're unclear if the game features a "pooper scooper" mechanic where you have to clean up after Shadow, but it looks like it might be worth it.
Dead to Rights: Retribution is scheduled to hit Xbox 360 and PlayStation 3 early next year. Namco Bandai, please considering giving away patches of dog fur as a pre-order bonus.
haha in this gameyou play as a dog and you could poop, and then pick it up in your mouth and throw it up into the air, and hear it splat on the ground.
or you could bark with it in your mouth and it made a squish.
that game was crazy.
I played the demo for this at PAX since there was absolutely no one even stopping to look at it. I thought it was pretty bad. The enemies would run straight towards me most of the time ignoring cover, it took waaay too many bullets to kill the, my guy was inconsistently dropping or keeping his gun after I attemtped to melee people, attemtping to turn towards enemies that were really close to you was frustrating since you controlled like a tank, the melee system was too button mashy and was way too fast to attempt actual strategy (think Facebreaker) and the dog never seemed to be in my control.
It did have some elements that were cool though. The melee system actually reminded me of God Hand ultra lite just not nearly as bad ass or good. If they slowed that part down a bit, you might actually anticipate when you'd need to dodge or not. Even though the dog seemed out of my control, he was useful biting and holding dudes for me to take out easily. Every once in a while you could run up and disarm people Mirror's Edge style and the game would slow mo for a little bit to give you a chance to head shot them within the same move.
So yeah. In the end it could turn out kind of cool but it's going to need a LOT of work based off that demo build.
it looks like they took the fighting system of arkham asylum and substituted the takedown with guns, and took sheva and replaced her with a dog. This just looks horrible all around, they even took a british accent like arkham asylum videos...
[i]So yea 15 heavelly armored and armed gaurds with propable expert training and physical abilities cant kill a guy with almost no armor.
WTF when did Dead to Rights become a corridor shooting SciFi Gears ripoff with a husk[/i]
i think the comments so far are trying too hard to compare it to Gears of War when this video is showing how much of a beat-em-up game it can be. Think more-so Streets of Rage with a Gears2 shoot+cover scheme thrown in.
The first one on PS2 was where they should have left this game. I remember saying often "Remember Dead to Rights?, the game where you could send your dog to bite dudes in the balls? It was fun, they should make a sequel one day." After watching this video, I wish I didn't have the power to make sequels come true.
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Stormtrooper effect anyone.
I will probably buy this one out of nostalgia, as much as I'm already missing the gritty setting of the original.
And, please, no stripping mini-game. That was embarrassing ^^'
Awful.
haha in this gameyou play as a dog and you could poop, and then pick it up in your mouth and throw it up into the air, and hear it splat on the ground.
or you could bark with it in your mouth and it made a squish.
that game was crazy.
It did have some elements that were cool though. The melee system actually reminded me of God Hand ultra lite just not nearly as bad ass or good. If they slowed that part down a bit, you might actually anticipate when you'd need to dodge or not. Even though the dog seemed out of my control, he was useful biting and holding dudes for me to take out easily. Every once in a while you could run up and disarm people Mirror's Edge style and the game would slow mo for a little bit to give you a chance to head shot them within the same move.
So yeah. In the end it could turn out kind of cool but it's going to need a LOT of work based off that demo build.
WTF when did Dead to Rights become a corridor shooting SciFi Gears ripoff with a husk[/i]
i think the comments so far are trying too hard to compare it to Gears of War when this video is showing how much of a beat-em-up game it can be. Think more-so Streets of Rage with a Gears2 shoot+cover scheme thrown in.