Considering how Dead Space was a new IP, was released during the busiest time slot of last year, and the economy wasn't doing so hot during its launch, I can see why the game only sold 1.4 million copies.
That number was given by Glen Schofield, now of Visceral fame, during a Q&A session with GameSpot. He says he's actually quite happy with Dead Space's sales, all factors considered.
"Do I wish it sold more? Absolutely. But the critical acclaim and the number of awards -- we're at 75 and counting now -- have made [Dead Space] bigger than just the number of sales," Schofield said.
As one of the best horror games in recent years and easily one of my personal favorites from 2008, it's a shame more people didn't get to play the tight, atmospheric package that is Dead Space.
[Via VideoGamer]
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And the baby-punting. More games could use that.
Well first you have to consider that its across three different platforms, so it didn't sell a million on any one system in particular. Which I guess by all accounts is considered a failure these days!
I would love to see them stop releasing so much great games on Q4, you have Q1 Q2, Q3 to do that.
I've been kinda busy being unemployed, playing Fallout, Yakuza 3, Left 4 Dead, and finishing Rock Band 2. If EA wants to bitch, maybe they should lower the bar on their quality as of late, so I wouldn't consider buying any of their games.
it's good to hear it sold well because it means they have a chance to hire some decent level designers. the world of it is pretty sweet. the comic was pretty sweet, anyway.
a band of survivors during the event would be cool.
On top of this, the game mixed the horror of Doom 3 with the action of ResE4, which are passable, but aren't what made those games superb. You can tell that EA kept a tight leash on the development process, because it's mainstream-easy, where some parts of the game are difficult but there's so little penalty for failure that there's never any risk involved, defeating the purpose of survival-horror.
But most of all, this is apparent because EA's whining about only selling 1.4 million copies, which is roughly a sixth of the population of New York City. But hey, it's not like I had high expectations of a company that uses 'exploit' when referring to a license. That's practically evil genius shit right there.