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I think the thing about Dead Space that has me most intrigued, from a technical standpoint, has to be the zero gravity. In this developer's diary, Senior Development Director Michael Condrey and Executive Producer Glen Schofield talk about what went into creating the zero-g areas of the game and provide a glimpse into what players can expect with the game releases next month.

According to the video, zero-g makes up roughly twenty percent of the game. These areas will offer a few varying scenarios, such as players having to maintain perspectivein combat situations or crossing lengthy distances while being mindful of a limited supply of oxygen in a vacuum.

I'm really envious of the other members of the staff who have had the opportunity to play this game. It's okay, though. Only a few more weeks to go before Dead Space hits store shelves on October 14th.








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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11 comments | showing # 1 to 11
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randombullseye's Avatar - Comment posted on 09/25/2008 12:38
randombullseye
Zero gravity sounds like fun, but will it end up being more annoying than rewarding to play in?

I'm guessing its like a waterless water level, just with maybe Magnet Boots.
falinter's Avatar - Comment posted on 09/25/2008 12:43
falinter
Wheres the innovation!? Mario Galaxy did this last year!

/sarcasm

I can't wait for this game.
Phantom Spaceman's Avatar - Comment posted on 09/25/2008 12:50
Phantom Spaceman
Sigh... I like how every time I turn around there's another "Dead Space Devs Show Off Awesome Feature" video. Meanwhile, this game STILL doesn't come out for another month.
Genmo's Avatar - Comment posted on 09/25/2008 13:32
Genmo
Old video is old.
rel123's Avatar - Comment posted on 09/25/2008 13:38
rel123
Published by EA. Move along, everybody.
Brian Szabelski's Avatar - Comment posted on 09/25/2008 13:50
Brian Szabelski
Hurry up and release this already, EA!!!
ReploidZero's Avatar - Comment posted on 09/25/2008 14:03
ReploidZero
Remember, the enemy's gate is down
mix's Avatar - Comment posted on 09/25/2008 14:33
mix
I want to play this....Silent Hill will tide me over I hope!
Darren Nakamura's Avatar - Comment posted on 09/25/2008 15:33
Darren Nakamura
They had to ask the experts at JPL how much a hand and a head weighs in zero G? I could have told them, it's ZERO.

Also, there seems to be slight confusion as to what a vacuum is.
king3vbo's Avatar - Comment posted on 09/25/2008 15:45
king3vbo
The zerograv works really well in deadspace
faultymoose's Avatar - Comment posted on 10/14/2008 18:03
faultymoose
Dexter345: I was about to post that. Why does Zero G == Vaccuum?
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