And either way, they managed to tell a pretty fun and interesting story in spite of their lackluster writing skills. I could say the same thing about Stephen King (and I hear he's pretty popular, too).
I feel he may be referring to the amount of stereotypes with character archetypes and poor plot lines that try way too hard to get you to care about the already poorly designed characters.
Oh the world would be so boring if they just did that. And c'mon, at least he picked a solid target. I'd even argue bulletstorm had more story and charm going for it than gears.
In terms of narrative, most videogames play out like B-rated action movies. This is hard to avoid when the gameplay is centered around shooting people with big guns.
A smartly written videogame needs to have equally "smart" gameplay, otherwise it may come across as pastiche or parody.
*ZING*
Now if you'll excuse me, I'm going to fire up the ole PS3 and pop Vanquish in for the first time. I hear that shit is like Shakespear meets Sylvia Plath. So well written that it makes you want to stick your head in an oven.
His comments seemed rather honest and I appreciate that.
...My main issue with Portal 2 was the story, to me it was far too much a change in tone and humour when set to the side of Portal 1. I just found it annoying and misplaced all the time.
Then again, opinions and all that jazz.
Doubtful to the extreme in all cases.
I see no problem here. This is neither unprofessional, or reeking of the snobbery like some of the industries favorite shit slingers. He was asked a question during an interview, and I applaud him for being honest, regardless of what people will say.
That said, I like Gears, Dead Space, and 90 percent of the other games out there that have plot holes, disconnected stories, and cliche characters. Because VIDEO GAMES.
I've only played the first Gears, and while the story was pretty dumb, it was still kind of interesting just to see where it would take Marcus and the gang next.
I'm trying right now, and I seriously cannot recall the final boss sequence in Dead Space 2. I can still remember Dead Space 1's final boss; that was pretty memorable for me. Dead Space 2... can't do it.
Fun game, though.
I wouldn't say those have "worse" stories so much as stories in a different category of bad. Examples you listed like Street Fighter and CheetahMen had threadbare stories thrown in for no reason other than to give context to the gameplay, while Gears is intended to have a substantial narrative which, Beaver feels, fails to adhere to the rules of good storytelling.
I used to follow Cliffy B on twitter, and when Dead Space 2 came out he had nothing but amazing things to say about it. Call him a douche all you want, but he respects and supports the others in his industry. Wish I could say the same for visceral.
Also, with so many numbskulls out there claiming the story in a game is meaningless I imagine some of that manner of thinking permeates the creative side of the industry as well, making even the best intended role-playing games (for example) fall victim to their story taking a backseat to everything else.
Then again most companies can't even get sound balancing right, so I hardly expect much of them at this point.
In both Dead Space games, I couldn't care less about the stories, although the gameplay was fantastic.
And no, saying "look at this game with 1/10th of the development budget which was never marketed, sold like shit, and was published by some company we've never heard of" doesn't make the writing in Gears good. Let it go.
Which is respectable, but I mean, literally every Japanese game makes Gears of War look like the Great fuck-off Gatsby
That being said, in-game storytelling in video games is about 100x better than it was in the PS2/Xbox days. Things are improving!

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