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Dead Space audio director Don Veca details his scare technique photo

If you've played EA's Dead Space, you know the sound design plays a big role in the overall scare factor. Our recent review pointed to how the sound effects really made the game. The man behind the sound desk was Don Veca, the audio director for Dead Space.

Original Sound Version scored an interview with Veca, where he detailed the whole audio process behind the science-fiction survival horror, from coding to recording techiques. Hell, they even recorded San Francisco's BART train!

I have lived in the San Francisco Bay Area most of my life, and was in high-school around the time that the “Bay Area Rapid Transit” (BART) system was built, which in one section literally tunnels underneath the San Francisco Bay. I’m not sure why, but for some reason the tracks really scream down there… but in a very “scary” way – lots of high, screechy over-tones, big bottom end, and very dynamic. In later years as a sound designer at EA, I started thinking that this sound would be perfect for a game...

Read the rest of this fantastic inverview at OSV.








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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8 comments | showing # 1 to 8
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Hamza CTZ Aziz's Avatar - Comment posted on 10/23/2008 14:18
Hamza CTZ Aziz
I ride BART everytime I go to San Francisco and yeah, it's fucking loud once the train goes underwater. I got to that part in the game and started laughing like crazy.
TheGreatMango's Avatar - Comment posted on 10/23/2008 14:21
TheGreatMango
I want to punch this guy in the head for the stupid speech loops during random gameplay.


I'm tired of hearing "search and rescue" and "twinkle, twinkle little star".


There aren't ghosts, it's not scary. It's annoying and breaks the atmosphere.
MaxVest's Avatar - Comment posted on 10/23/2008 14:25
MaxVest
I remember that BART tidbit from Hamza's Dtoid exclusive video interview with the sound design team back in May, also a good read.
Stella Wong's Avatar - Comment posted on 10/23/2008 14:34
Stella Wong
What an interesting way to think of that scary sound from the BART train would do wonders for the game. XD;; That cracks me up since I never notice it too much whenever I rode BART
falinter's Avatar - Comment posted on 10/23/2008 15:15
falinter
i don't see what was so bad about the twinkle twinkle and search and rescue.

it got annoying cause there was barely anything else that they rambled. if they were going for insanity then they should have used more than that.
Gameboi's Avatar - Comment posted on 10/23/2008 15:39
Gameboi
No doubt about it, Don Veca did a fantastic job with the sound. It works. It works well.
Holyetheline's Avatar - Comment posted on 10/23/2008 15:44
Holyetheline
All sounds associated with this game are perfect and amazing.
mr geo's Avatar - Comment posted on 10/23/2008 18:36
mr geo
Awesome! The BART actually goes through a tube that lays on the bottom of The Bay. I think it's pressurized because it makes my ears pop every time. I always think how sucky it would be to be trapped in there during a zombie invasion, though I am usually thinking about how I would survive a zombie invasion...
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