"We continue to evolve our games as we develop them, but we certainly don't target PC as something that's going to be significantly different," executive producer Steve Papoutsis said in an interview with Shack News. "We aren't trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone's having that same experience."
In the interview, Papoutsis takes a very literal stance on consistency across platforms. Where as platform owners think of consistency as "the best my platform can offer," Papoutsis interprets it as "an identical experience across platforms, even if that means one performing below its potential" (my words, not his).
Remember when EA said Dead Space 2 wouldn't receive DLC on PC (so much for consistency), and how they changed their tune after PC owners spoke up? Make some noise and maybe EA and Visceral will give Dead Space 3 all the perks expected of PC ports in a post-Sleeping Dogs and Max Payne 3 world.
"The fact that we're allowing you to control the game with a mouse and keyboard immediately makes the game feel different," Papoutsis said, adding "We seem a little bit discredited for the amount of effort that goes into it, quite honestly."
Mouse and keyboard controls? Gee, thanks!
Dead Space 3's PC port defended by its executive producer [Shack News]
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