"We actually launch and treat our DLC like mini-games. They have their own teams, they're not part of the same budget, they're not part of the same crew. It's a way to keep our guys busy and working, and to support the game after we launch."
Ultimately, Awakened feels different and it should, as a separate team worked on the new content.
"It's definitely not the case where we take a level, and just decide we're not going to include it in the main game," John told me. "This was not even part of Dead Space 3, it was developed by a smaller set of our team that were run with a different producer, and all that stuff. You're looking at something that was wholly created as a standalone product."
Sure, initial planning probably happens during development, but as John told me the actual work on DLC doesn't start up until the main team has wrapped up the full game.
Dead Space 3: Awakened will be out on March 12, 2013 for the Xbox 360, PlayStation 3, and PC. For hardcore fans of the series, it's shaping up to be exactly what you wanted out of the game in the first place.
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