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Dead Space 2 pushes the series forward photo

Visceral Games is playing it close to the vest when it comes to the plot of Dead Space 2. What we do know is that the new game takes place three years after the events of the original Dead Space, and that the hero of the first game, Isaac Clarke, is now on the Sprawl, a huge space colony located on Saturn's Titan moon. Necromorphs have invaded the mining operation, but luckily for the inhabitants of the Sprawl, Isaac knows a thing or two about these monstrous creatures.

While we don't know much about the story yet, Visceral did want to show off some of the cool new features that will evolve the series forward. Follow on through the break for an early taste of Dead Space 2.

Dead Space 2 (Xbox 360, PlayStation 3, PC)
Developer: Visceral Games
Publisher: Electronic Arts
To be released: 2011

Anyone that's seen the original Dead Space knows just how good that game looks. Yet Dead Space 2 is somehow able to surpass the last game, as everything looks vastly superior. From what I saw, the graphics were very smooth and crisp, and it's almost hard to believe that the Visceral team is using the same game engine. The lighting and audio quality design was looking as good as ever too.

The Sprawl is a huge metropolis-like environment and the graphical improvement does justice to the variety of colors and textures we'll be seeing. There's still that industrial feel you got from the first game, but you can also expect to see a lot of natural, earthy textures thanks to the mining operation on Titan.

With the new setting comes some new enemies, four of which were shown off. The first new Necromorph was the Stalkers, raptor-like creatures that charge the player. Catch one by itself, and you'll see that it's pretty cowardly. In a group, however, Stalkers work together to gang up on Isaac. The Pack, another new enemy type, are the child-like Necromorphs that attack in groups like the Stalkers.

Later we saw some Cysts, environmental hazards that stick to one place. Once something gets too close, the Cyst will shoot out an explosive pod, often times killing itself, since the explosive pods fall right back down. Another creature, the Crawler, is a twisted, baby-like monster that will explode upon contact.

The new enemies were pretty fierce and overwhelming, but new and improved weapons will aid Isaac in his mission. Two of the new weapons shown off were the Javelin and the Detonator. The Javelin is a high-powered spear gun that can unleash an electrical blast as an alt-fire. Once the spear is stuck in a enemy or the ground, players will be able to manually trigger the electrical charge. The Detonator is a trip-mine-laying device that shoots out a mine and trip wire. Once an enemy crosses the trip wire, the mine explodes.

Just like in the previous game, you want to make every shot count. With some of the new features, however, you'll probably find yourself using your guns a lot less. The Kinesis module is greatly improved, and it will be an integral part of your arsenal. You can now rip off body parts from the Necromorphs with Kinesis, and then impale the creatures with their own body parts. The environments are destructible as well, so if you find yourself short on ammo, just smash up a room and toss objects like wall paneling at Necromorphs. 

Another tool of destruction available to you is the vacuum of space itself. Some areas on the Sprawl are under construction, and players will be able to decompress a room by shooting out certain windows susceptible to damage. Isaac can get sucked out as well but there's an emergency switch that players can shoot to release emergency shutters. If you're too slow though, you'll get sucked out -- or the emergency shutter will close on its own with Isaac halfway out. Oh yes, the grisly death animations are still intact, and they're as brutal as ever.

All of the new additions to Dead Space 2 are part of the series' evolution; they give the player more strategic options. Earlier I mentioned the Cyst. A good tactic with those creatures would be to slow down time on the Cyst and then lure another Necromorph over. The Necromorph will run by just as the explosive pod drops, nailing two birds with one stone without even firing a single shot.

That type of gameplay option even goes into how you'll upgrade Isaac. In the event you don't like the new look of the badass power suit, you can opt out from getting it and buff out your current suit. You'll be able to upgrade an older suit that will be equal to the final suit of the game. Players will also have a greater choice in how they upgrade weapons, and the store and work bench will be a lot "cooler than last time."

I played the original game four times in a row just to be able to upgrade all of my weapons to their fullest potential. Needless to say, I'm very excited for Dead Space 2. I was extremely impressed with everything I saw, and the Visceral team is going in the right direction from what I saw.

My only concern with the sequel is the mission structure. The first Dead Space got way too tedious and stale, since every mission was about Isaac fixing one broken thing after another. So long as the mission structure is actually varied this time around, I think we're going to have one amazing sequel.

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Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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49 comments | showing # 1 to 49
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ilovepancakes's Avatar - Comment posted on 05/13/2010 04:20
ilovepancakes
awesome preview. dead space is one of my favourite games ever, so this one got legendary written all over it. man o man, can't wait!
UntidyDubs's Avatar - Comment posted on 05/13/2010 04:37
UntidyDubs
Nice write-up. I was one of the people getting very concerned about the more 'actiony' quotes being thrown around. This has dome a lot to assuage them. When is it due again? Christmas?
Vhaius's Avatar - Comment posted on 05/13/2010 04:39
Vhaius
Can't wait to see what the fully upgraded suit will look like.
Operative20's Avatar - Comment posted on 05/13/2010 05:10
Operative20
They havent said anything about multiplayer. wasnt there a job listing way back when with a job for creating multiplayer maps or something?
Jess Tompkins's Avatar - Comment posted on 05/13/2010 05:38
Jess Tompkins
The suit already looks pretty bad-ass without upgrades...
The interactive environments sounds phenomenal... can't wait!
Volomon's Avatar - Comment posted on 05/13/2010 05:40
Volomon
I probably won't buy even though I have the first one and really like it. I think the new suit speaks volumes on the new approach to the game. It will most likely end up being a more COMBAT oriented horror game. With a more streamlined, polished approach to making it more pretty when the original intent was to make it awkward and unusual. Bringing forth the fact that this was an ordinary guy, launched into a situation to which he was unfamiliar.

Now there slapping a combat suit on, giving him an identity, and calling him Rambo.

It's most likely more of the same, rehased, with little REAL innovation, which is probably why it was so easy to hand over to another team.
Ehkard's Avatar - Comment posted on 05/13/2010 06:11
Ehkard
jizz in my pants
Gorescream's Avatar - Comment posted on 05/13/2010 06:18
Gorescream
I hope the monsters still move frantic as the first one :D This looks promising.
Jack8274's Avatar - Comment posted on 05/13/2010 06:28
Jack8274
"You can now rip off body parts from the Necromorphs with Kinesis, and then impale the creatures with their own body parts."

Oh my sweet raptor jesus :D
Haylzorz's Avatar - Comment posted on 05/13/2010 06:39
Haylzorz
...


:D

Me likey.
Django Reinhardt's Avatar - Comment posted on 05/13/2010 07:23
Django Reinhardt
Redundant headline?
falinter's Avatar - Comment posted on 05/13/2010 07:48
falinter
MOAR DEAD SPACE
DGX Goggles's Avatar - Comment posted on 05/13/2010 08:27
DGX Goggles
I'd like to have a mission in this one where I actually get to save a group of people. I'm not asking for buddies to help me, because I know thats part of the scariness of the game, but I'd like to know that there is at least someone besides myself that I'm fighting for, and that its more than just my ex.
wittynickname's Avatar - Comment posted on 05/13/2010 08:33
wittynickname
Thank you, Carl Sagan. I thought it was only me.

"Evolve forward" is redundant. Someone/thing can only evolve forward, otherwise it is devolution rather than evolution.
Mike Wuest's Avatar - Comment posted on 05/13/2010 08:36
Mike Wuest
Nerd boner; engage!
Skribble's Avatar - Comment posted on 05/13/2010 09:12
Skribble
Was just about to comment on the ridiculous title hahah.

I still love you, Hamza <3.
cryophantom's Avatar - Comment posted on 05/13/2010 09:25
cryophantom
Can't wait for this one. Loved the first. It was definitely the dark horse GOTY candidate from 08. I've recommended it to so many people to try, and they've all loved it too. I hope the second maintains its unique metroid-meets-resident-evil feel.
Rosseh's Avatar - Comment posted on 05/13/2010 09:58
Rosseh
Thanks Carl and Wittynickname. It was starting to get to me and I didn't know whether to say anything. Same with "A Retrospective Look Back at PAX" a while ago.

Anyway, the new features sound interesting but I'm sure I'll have an extra long wait for the PC version.
VGFreak1225's Avatar - Comment posted on 05/13/2010 11:06
VGFreak1225
Eh...Not sure if I want, to be honest. Dead Space was something of a disappointment, and so far I haven't seen much to dissaude my fears for this one. No judgements until it comes out, but the game's gonna need to be a whole lot scarier for me to go get it.
sandorasbox's Avatar - Comment posted on 05/13/2010 11:37
sandorasbox
dear VGFreak1225,

if Dead Space was not scary enough for you, turn down the brightness and turn up the volume. the way that game was meant to be played versus the way it was played by countless people is night and day.

ideally, you should be losing lights as you make progress, leaving you in almost pitch black between lights. ideally you should also be more afraid of the sounds than the monsters, which amps up the fear of the monsters. the game is meant to be intense, but if it wasn't scary enough for you (even when played under ideal circumstances) there are few games that can fill that void.
WSwan's Avatar - Comment posted on 05/13/2010 11:43
WSwan
Looks good. Playing through the first one now. I had played through most of it in 08 but stopped. I really love the weapons. It's almost like Ratchet & Clank in that sense.
KingSoup's Avatar - Comment posted on 05/13/2010 11:47
KingSoup
The biggest potential let-down is that the original team isn't involved. One of the things that made 'Dead Space' such as gem was it's story details and atmosphere, and with a team switch that usually suffers. When a new team takes over a title you often get a 'copy-paste' of the action/play-mechanic highlights with a few tweaks, but little in terms of the underlying atmosphere. The upside is that 'Dead Space' was so good it can stand at least one brain-deadish sequel that lives off the corpse of the first, as long as it plays well enough.

The caveat is it shouldn't be 'Arcade' style level design. You can stick more combat-oriented controls in it and still have an exploration-survival set-up. If the developers move this into the 'Arcade' style level design(think 'Gears of War': big cutscene, high-octane but linear action level, cutscene, shooting segment, repeat), at best it could be 'Resident Evil 4'. Competent-to-above-average action game that's forgotten 20 minutes after it comes out.
VGFreak1225's Avatar - Comment posted on 05/13/2010 12:43
VGFreak1225
@Sandorasbox
I played that game in pitch-blackness, and with the sound at a good level. The problem is that it was significantly lacking in atmosphere. It was all climax, but no buildup. Enemies quickly popped out of nowhere, but the game never built them up their existance to the point when I was legitimately trying to avoid them. They just showed up, gorily running towards me. Then I shoved my rediculously overpowered weapon into them, tearing them to shreds.

You can't simply throw two or three bloody monsters at me at a time and expect me to be scared. By the time I reached Chapter 9, I was bored out of my skull. The few times the game startled me wasn't enough to make me want to continue as the repitition was just far too much.
mix's Avatar - Comment posted on 05/13/2010 12:47
mix
I can not wait for this game!! Truely one of the ONLY games I strived in getting 100% completion with, PSN trophie wise.
pedrovay2003's Avatar - Comment posted on 05/13/2010 15:54
pedrovay2003
2011 can't come soon enough...
FrozenStar's Avatar - Comment posted on 05/14/2010 00:17
FrozenStar
@ KingSoup

I don't know what gave you the impression that a different team is building Dead Space 2.

While Schofield, Condrey and Robbins moved to Sledgehammer -- nearly all of the key designers, engineers, artists and producers of the first game are on the development roster.
Holyetheline's Avatar - Comment posted on 05/14/2010 08:47
Holyetheline
I'm sure this game will be perfect.
Necron117's Avatar - Comment posted on 05/14/2010 17:45
Necron117
The first Dead Space was amazing, and bordered on night terror material.
YoTanaka's Avatar - Comment posted on 05/17/2010 14:46
YoTanaka
The "audio quality design" LOOKED awesome? You saw sound?
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