Follow me a second, folks. Pretend it’s Christmas morning and grandma just gifted you another homemade sweater. Because you don’t want to see the old fart cry, you act surprised, perhaps even elated at her redundant and oh-so-trivial gift. I’m asking for that surprise right now. Ready? Dead Space 2 is being developed.
I know, I know. It’s not the worst-kept secret in the industry (the PlayStation Portable GO! is certainly the frontrunner in that category at the moment), but we’ve always sort of known about its existence.
Anyway, the proof is in the LinkedIn page (via Supererogatory). EA’s Pratik Patel recently updated his page to reflect his technical/development director status on the game.
The only thing I ask for out of a Dead Space sequel is more instant kill animations. I want more baby-on-my-face, tentacle-sucking action, because, well, that stuff rocked. What do you guys want? Are any of you not down with this?
[Via Joystiq]
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Weird but awesome. Also, as long as they don't screw around with the plot too much, I'd probably be down on it. And if they can find a way for the flamethrower not to suck.
Personally in a sequel for what was probably my game of the year last year, I'd like to see more variety in the enemies. Sure cutting them apart is cool, but after a while it's just 'oh leg shot arm shot, collect ammo' give us some freaky mutant dogs or just...more kinds of mutants. Gameplay was great, but the environment got stale after a while. Metal room to squishy room to green leafy metal room to outer space. Put the conflict on a planet, and we'll be in business.
Seriously, this is still exciting news to me. DS1 IS the best horror game to come out in years and was just what I needed ever since Silent Hill stopped being relevant five years ago.
I like to see some melee weapons like the plasma chainsaw in the movie. Also a PUSSY mode, where the walls are painted with neon-bright rainbow colors and the Necromorphs are replaced with kittens and puppies. That was a bit too much for me in the scares department.
Also unless it's zero-G engineers vs necromorphs MP isn't necessary. The more I think about it the more I want zero g horde mode.
But this time i want to get lost and i don't want that user friendly GPS objective locater or watevah and more boss fights.I think chking the map every minute is fun (at least in silent hill).
Remember how incredibly hard it was on Professional, and incredible fun RE:5 became because of co-op?
fixed
The only Dead Space action I'm gonna get is on the Wii, sadly.
I fully agree with more variety in the levels. How about dead space on a planet with the variety of Zebes from super metroid! Now THAT would be a cool game.
Also, I pretty much only used the plasma cutter and a flamer in emergencies.. So, maybe enemies that require using different weapons? dunno
So for all the things that may have been inadequate for some, I found a lot more in the experience of actively playing the game that more than made up for it.
What could be better? Everyone griped about the weapons so how about some real ones--of course you can't change that without changing the context of the story/game so maybe the story is set after a military ship like the Valhalla tried to tie the whole debacle off. I agree, set it planetside and you may get more environments out of that--but the claustrophobia is part of what made the game so freaking scary. Definitely more enemies that behave but don't give me another necro with 4 arms that behaves like every other four-armed necro.
Yeah, I like Dead Space--so yeah, I'll be getting DS2 as well as Extraction on the Wii.
Also there were way too few interesting enemy types considering the Necromorphs were supposed to be just randomly mutated humans.
Still loved it though!
P.S. have more intensified music.