Dead Rising: Chop Till You Drop has been something of a laughing stock among the majority of the gamer community, following as it does a well-received Xbox 360 title that offered pretty good graphics and, more importantly, a mall absolutely stuffed with countless zombies that were begging to be brained.
Unfortunately, Dead Rising's upcoming Wii counterpart is less impressive. A comparitive handful of zombies appear on the screen, and the graphics are not what one would call impressive. However, does the game really look like a prolapsed dog anus, as many argue, or is it perfectly adequate?
Our resident Wii fanboy Jonathan Holmes unsurprisingly spoke up in this game's defense. As Destructoid's most public fan of all things waggle, he argued that the game actually doesn't look terrible at all, going so far as to say its graphics are actually good. Naturally, there was a staff debate, and the results were considered almost amusing and interesting enough to post. So we're posting it.
Read on for in-depth and philosophical discussion.
Jonathan "Wii Speak is my mistress" Holmes: Why is it that I think this game looks good?
WHY AM I WHO I AM???
Adam "I hate graphics" Dork: Cause you aren't a GrafxWh0r3 and can enjoy a game that doesn't have ub3r grafx!!! Heck, I still think some NES games look REALLY good. Metal Storm? Power Blade?
Joe "Haha" Burling: Haha.
Holmes: I still think Kung Fu looks fickugn awesome. Doesn't it?
Dork: I am just saying you don't NEED the skuper duper real/not real graphics.
Burling: Agreed, but it looks like they tried to go super real and failed horribly.
Holmes: I think the graphics look fine. They do look cheap, they do look a bit bland, but if this was last-gen, I don't think anyone would be calling this game ugly.
Jim "Bias against PS3/360/Wii" Sterling: Yeah and if we lived in a world where pants hadn't been invented, we wouldn't think it was crazy to run around with your cock exposed.
But we don't LIVE IN THAT WORLD, TRON!
Holmes: And that's the world I want to live in, Jim.
But seriously folks, regardless of the what world we're living in, a game either is painful to look at or it's not, and this game is not painful to look at. It looks last gen, but who cares? I liked last gen just fine.
Carnival Games is painful to look at. Parts of No More Heroes (a game I freaking love) are painful to look at. A lot of Wii games are painful to look at, regardless of what "gen" they are, but I don't think that Dead Rising Wii is one of them (at least, from what I've seen so far.)
Sterling: I think part of the problem is that Dead Rising Wii has an Xbox 360 version to be directly contrasted to, and it looks abhorrent in comparison, mostly due to poor emulation of the original game. The Wii is capable of games that still look pretty (Sonic and the Black Knight looks great, visually), but when you're following a hi-def game full of beautifully gory zombies with ... that ... the dip in quality is infinitely more noticeable.
Holmes: Absolutely Jim, it's all about expectation.
I also think that people hate to see a game that they love changed, in their opinion for the worse, in order to fit on a console that they see as the worst thing that's ever happened to the evolution of gaming as a medium.
If you love seeing game consoles get more and more powerful every five or so years, then it's only logical to perceive the Wii as being THE WHITE DEVIL?
Sterling: Nah, my problem with the Wii is that it introduced gaming to the same type of people who made "The Fast Food Song" a hit record. Nothing to do with graphics.
Jonathan "Kentucky Fried Chicken & A Pizza Hut" Ross: I have googled Fast Food Song and now my life is worse.
Sterling: That's the future of videogames, Jonathan.
The future of videogames.
Ross: The highlight of the video is when a random black man walks on the screen and the dog gets pissed and shoves him away for no reason.
Holmes: I can't wait to watch this shit!
I <3 garbage.
Sterling: We know. You're a Wii fan.
HIYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Holmes: ROFL!
Also, I agree with the comparing it to the 360 thing, too. I don't know how it'll turn out in the end --- I'll play it. But I doubt people will stop ragging on it since it is on the Wii.
Haha, I'm sorry man, I usually fix the spelling, but that "fuighnicg" was too amusing to be changed. :-)
DR Wii was a bad idea. Not a reasonable candidate for porting to the Wii, the system demands are too great, and the system demands were justified by the gameplay. Capcom has exhibited poor decision making.
Even accepting that, I think Capcom must he goldbricking it - I'm sure it doesn't have to look quite that shoddy and empty. Half assed work I think, I don't know, but I suspect it at least.
Its like saying: Hey, lets take this carefully recorded, multilayered prog rock album (think Rush or Dreamtheater) and make a ringtone out of it, and then tell people its awesome and they should give us the full retail price for it.
And then, when it comes time to make the ringtone quality re-recording they decide, fuck it, early lunch, just use the midi soundbank for most of it.
And then people on the internet insist the midi-ringtone version of "Moving Pictures" sounds almost as good as the real recording and that people are just being fanboys when they point out the shitty midi samples.
I know, It's actually more embarrassing to admit that than to just let it go as a typo, but there it is.
Remember when Travis did an acoustic cover of "Baby one more time"? That's what I'm hoping Dead Rising Wii is like.Trim out the crap that made the original corny, get to the heart of things, and deliver something that's better than the original.
No one will bash this game harder than me if it turns out to be crap, but for now,I gotta believe.
Also, it's pretty clear that the black guy was the director of photography, and Christian Bale was in the dog suit.
AND WHY DID I KEEP WATCHING IT?!?!?!?!
Much like what he must unload on his toilet every hour.
Making fun of Wii Graphics. Wow. Nobody can call you funny or original.
Good job, chubby.
Much like what he must unload on his toilet every hour.
Making fun of Jim Sterling. Wow. Nobody can call you funny or original.
Good job, no avatar guy.
WINS!
Jonathan Holmes does indeed, with a cool "W", \/\/in!
Much like what he must unload on his toilet every hour.
Making fun of Jim Sterling. Wow. Nobody can call you funny or original.
Good job, no avatar guy.
[i]"What is with the complaining culture for gamers?
Every post and article is full of negativity and snark. It's getting old. I assume this attitude is from the younger crowd, part of the internet generation and cell phone revolution...
...So, i dunno. just fuck off everybody."{/i]
I love him. He's frickin' adorable!
It's mocking Dead Rising's graphics, and Dead Rising's graphics only.
Of course, anybody with an IQ that registers in double figures could have worked that out.
Go eat a dick... would you kindly?
Also The Wii is not a Last Gen system, it might not have the Hi-Def graphics, but it is still most certainly not last Generation it's a new chapter, dang it that ticks me off when people do that
Not every graphical style stands the test of time. As was mentioned above the wii can't push polyons and textures as well and so when you have this sort of "raw power" style it'll look like crap. 80% of ps360 games will look like plasticy piece of poo too in a couple of years (lol unreal engine).
the original mario technically looks terrible, yet its not an eyesore because of intelligent colors and level designs. We EXPECT 3rd party shovelware to look like the cheap cash-in they're meant as. It hurts a bit more when a AAA title isn't given any love. This being said, I haven't actually played the game on a wii so I'll kindly stfu now.
I'm not a Wii hater in the slightest. In fact, I believe in the system and it's potential to bring us unique experiences. But this isn't about the Wii at all. This is about Capcom.
Capcom loves their Wii ports. They love taking a game that was designed for a different system at a different time and rebuilding the entire control scheme (and more in this instance) to take advantage of the Wii's motion control. Most of these ports have been just that. A port. Resident Evil 4 and Okami were nearly unchanged from their original releases, almost to their detriment. But this is almost like trying to port a game from the Wii to the DS. They are shoe-horning a game onto a system where it just doesn't belong. Had they shown us that they were taking more time and care to make this game more than just a quick grab for money, I would be less critical. If they had redesigned the mall to better suit the new style of play or recreated the zombies to be more threatening in smaller numbers or any number of simple ideas to get the game to work on its own merits, I would be fine with that. But that's not what they're doing. This game is a cash-in. They are trading on the success of the original and calling this one "Wii Enhanced". Will any of us buy into that? No, but that's not the Wii's target audience is it?
Lots of things made Dead Rising unique, the time limit, the huge amount of zombies onscreen, the feeling of having to do one thing over the other(at least when you began), it was also the best and thus only game to integrate achievements perfectly.
This version just seems stupid, its been totally dumbed down and is esentially and RE4 mod, why couldn't they just port the existing 360 game and then make adjustments to it, add the new combat system if they wish, instead the change it all, do they think the Wii couldn't handle DR's gameplay?
There's a few other games they could ported to the Wii, hell I think Lost Planet would have worked perfectly on the Wii with some tweaking, instead they take game built from the ground up for the 360, rip its guts out and give you a half-assed version.
I mean did you know that you can buy a 360 model arcade, a used 20 gig hd and Dead Rising and its less expensive than a single Wii?
So yea, I'm all for seeing Dead Rising in other machines but not with what Capcom did to it, I'd much rather see it on the PS3 to be honest.
*maniacal laughter ensues*
Nevertheless, I think it's a great opportunity for Capcom and gamers as a whole. It puts another solid core title on the Wii (admittedly not as polished as anyone would like, let's skip that part) and it will reach an audience that perhaps has never even seen or played the 360. This is good.
Will I replace my 360 copy for it? Um, no. Had they made it a little more cartoony/chibi to complement Wii hardware capability I think it could have been way better received and just cleaner looking. Just saying.
I mean, I can only guess that taking art assets from the 360 build and hacking the face count down, remeshing, and dropping the texture resolution a few magnitude isn't a 'snap your fingers' job.
So if they're going to put that effort in, why not invest that effort more intellegently?
The low res environment textures look like grimey blurry ass, why keep them when they could change the look a little and use textures that suit the texture capabilities of the Wii?
More mystifying for me are the gameplay changes - cut the camera (!) and the timer (!!). Malarky. I can't fathom these changes to the very core of the game.
Ugly is one thing, ugly and fundementally eviserated - thats too far.
The chicks were kinda hot though... And probably out of work right now.
A zombie games with less zombies is like a Katamari game with only a few things to roll, simply less fun to play...
Anybody know her name or if she's got inappropriate photos on the intertubes?
*Suddenly remembers he still hasn't bothered to reupload his avatar after his server died two months ago*
Wait... shit.