These Dead Rising: Chop Till You Drop screens make me want to go to the mall... and buy the Xbox 360 version. I'm kidding, Capcom. Kidding!
While the Wii reinvention of Dead Rising may not look as great as the Xbox 360 version, it's sure to make up for that in control options. I want to bash faces with face bashing motions. Don't you? I love what Capcom did with the Wii-ification of Resident Evil 4, so if they put the same amount of work in Chop Till You Drop, then there will be no worries here. And speaking of RE4 Wii, DR:CTYD uses the same engine - a good thing in my book.
Here's a bunch of screens new for you to pick over, including plenty of weapon play. I can only image that these bats and chainsaws will be much more fun to use with Wii waggle implemented. The gun targeting looks to be similar to RE4 Wii's targeting, which would be much better than that of the original Dead Rising.
Now that they've "fixed" the game's save system, this could end up being even better than the Xbox 360 version. What do you think?
LAUNCH GALLERY (22 IMAGES)
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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I'll, obviously, wait for reviews, but I still think Capcom can pull this off. With better controls and a better save system, this might end up being the superior version, even with shitty graphics. I'd rather have controls and better mechanics than better graphics, but I guess I might be in the minority on that.
and make sure the controls don't suck, *cough*far cry vegence-thrusting zoom*cough*red steel*Cough*
I don't think the controls will suck if they're using the RE4 scheme. That game had the best controls EVER.
I did have a problem with the 72 hour limitation. It doesn't give you much opportunity to explore. But i guess it was to force you to replay and try different things on subsequent play through. I don't know - the Wii version has some cool ideas but without hordes of Zombies I'm not sure I see the the point.