The Wii version of Dead Rising has taken some critical flack. The vast majority of it can be attributed to a lack of faith with the console’s hardware. In an interview with Gamasutra, Capcom producer Minoru Nakai dispels some apprehension by listing what his team did to make Dead Rising: Chop Til You Drop a good title.
One of the larger, specific concerns has to deal with the low number of zombies on-screen. Capcom is going to counter this by giving players more gameplay options and enemy variety. Also, faster zombies:
We didn't want to keep the zombies too slow, because if we made them too slow, it wouldn't be much of an action game anymore. In that respect, we sped up some of the zombies.
On the technical side, Nakai said that shaders have replaced layering effects and the engine for the game is ”kind of” the one used for Resident Evil: 4. Perhaps more importantly, the game has been built “from the ground up” for the Wii.
Will this game rock? Do you think it's possible that it could deliver the same experience as the Xbox 360 version? How fast do the zombies need to be? Where did I put my shoes?
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So what I'm hearing is "We dumbed down the game so badly that it just wasn't fun anymore.". That's as close as they're coming to admitting this was a terrible idea.
It's also kinda sad when you consider a 360 (Arcade $200) + Dead Rising ($20) will cost less than a Wii + Dead Rising: CTYD.
Also, I agree with Iron Dragon
Well..
>On the wii.
>Less then 100 zombies at a time. (First one had about 500-750 at times)
>First game had a lot of bad choices in terms of gameplay (Save system, odd shooting controls, not being able to reload, time limit, laughable story, no freeplay mode or/and co-op, no "major" dlc, Hard early boss battle, etc) All should have been fixed in the first one.
Don't get me wrong, I liked Dead Rising.
However, I'll wait for Dead Rising 2.
*Goes back to play Left4Dead*
As in more then one.
I agree with Jonathan Ross that fast zombies are stupid...in the movies. In games, they can be great. Left 4 Dead, the crimson heads in the RE Remake, all examples of how well fast zombies can work in a game.
And that's exactly what I think Dead Rising Wii will be; a good videogame. I know it's not going to be as good of a interactive zombie movie, but with more types of enemies and the improved camera/aiming system, it has every chance of being a better action/horror game.
Only two months until I find out for myself.
I really dislike when people make that comparison because to people who already own a Wii, that's $220, not $20. If someone really wants to play the game but doesn't have either console, then it's a no brainer. But if someone already owns a Wii, your comparison is apples/oranges. It's ridiculous to expect Wii owners to pay $220 just to play Dead Rising if this gimped version will at least provide some modicum of satisfaction for zombie killing.
That said, I'll at least give this a rental to see how it plays. I'm not big on zombie games at all, but if I'm going to dismiss it, I want to at least do something unheard of and actually - you know - play it first.
Although like the save system (which I thought was perfect for this type of game), the 72 hour time limit was added to create tension?
@ Infinite- Dead Rising Wii is supposed to have a new save system. I know that there will be more than one save slot now, but I'm not sure what other changes are being planned.
@ D-Nez- I think the 72 hour time limit has gotten the axe too. From what I've read, you still have a limited time to rescue individual survivors, but the time limits inbetween cases is supposed to be gone.
First off, I have all three consoles. I've been putting more time lately into the 360 than the other two combined. So spare me the platitudes of how I'm a Wii fanboy.
I simply get fed up with this attitude on DToid that because the Wii doesn't have the ZOMG GRAPHICS AND POWER of the other two consoles that somehow it's shit and anyone who plays it (and actually enjoys it) for what it is a moron or somehow not worthy of the title "gamer". That fact that you're getting pissed off with me for pointing that out says more of you than it does of me.
That fact that it's weaker means nothing. It has its positives and negatives just like every other console. At least I understand that.
I had to live with this fanboy shit since the days of the C64/IBM fanboy wars. And quite frankly I'm sick and tired of idiots who just can't resist taking sides whenever there's a new kind of electronic platform, be it C64/IBM, HD DVD/Blu-ray, or PS3/XB360/Wii. These people need to just grow the f*ck up.
So, if you want me to stop defending the Wii when I think it's necessary, then you need to tell the Sony and XB360 fanboys - including certain Dtoid editors - to "live with it", not me.
Kotaku's post on this news was even more packed with Wii hate.
I rarely (if ever) visit Kotaku except when there's a link to one of their articles. I simply prefer DToid. So, I don't have a frame of reference to compare the two. Kotaku feels a bit too - I don't know - sterile for me.
But I didn't say anything about other sites. It's simply what I see here. And it's probably the fact that I'm not a fanboy for any of the three that gets me angry when I see the anti-Wii attitude.
Every console has its hits and misses. The Wii was never designed to be of the same level as the PS3 and XB360. Nintendo made that clear from the start. There was even an article in The New Yorker about how Nintendo was happy to be in third place. Yet people, including Brad, seem to relish dumping on it for not being able to do what the PS3/360 can do. Well, DUH! It's not supposed to! Hell, they don't even support the same demographics for the most part, although that line is becoming more blurry lately.
The whole attitude reeks of the bigger kids picking on the little kid just because they can. The Eddie Murphy "you don't got no ice cream" skit comes to mind as well.
Having gone through this kind of childish crap every time new technology comes around, it just gets very old really quickly; and it ticks me off to see a web site that I respect have people, including editors, who feel the need to stoop to the "my dad can beat up your dad" kind of attitude over a damned console.
STFUAJPG regardless of what console you play on.
These same people are pretty bummed that the Wii has come along and succeeded with the exact opposite strategy. I understand that you're frustrated with them, but their fear and anger about the games they love being ignored is valid. Sure, it's not worth bitching about, but it's valid.
Do you meant that from a press perspective? No one's saying to ignore the other consoles, but that doesn't mean that the Wii has to be excluded just because it's not on the same level.
Do you meant that games are going to be dumbed down on the PS3/XB360 to allow a port to the Wii or that Wii development will take away from development on PS3/360? I honestly can't see that happening.
The Wii is no threat to the PS3/XB360, as the needed changes to Dead Rising prove. It's not going to take away from either of the other consoles because it's not even in the same league. That's like saying Dairy Queen is a threat to McDonald's. :)
If anything Sony itself is the biggest threat to the PS3, and I can't think of any really viable threat to the 360 except perhaps the reputation of bad engineering (RRoD).
Please elaborate. I don't quite follow your line of reasoning. If any else wants to chime in, feel free. We are supposed to be a "community", after all.
Also, Holmes, you're awesome. And may I ask, assuming that you're the one reviewing it (not really sure), can we expect a Mushroom Men review anytime soon?
The Wii represents a direction that a lot of gamers hate. It's a direction that is not focused on "action-movie" gaming, not focused on realistic graphics, not focused on "mature themes", not focused on online play, etc, etc. That is not a direction a lot of gamers want things to go in, so the fact that the Wii is "winning" has them really freaked out.
Then to think that Dead Rising, one of the 360s most beloved exclusives, may end up selling better on the Wii while losing some od it's "hardcore-ness" in the process has them even more freaked out.
If Dead Rising 2 ends up being a Wii exclusive, expect riots.
Admittedly, stranger things have happened. A Fatal Frame exclusive, MadWorld, an Okami port after repeated denials from Capcom... And I guess it's always possible that games like Dead Rising will sell well because of the vacuum that the Wii has for such games, whereas those types of games are commonplace on the other consoles.
I certainly don't have a crystal ball obviously, but I still don't think the Wii is as much of a threat as the 360/PS3 fanboys apparently think it is. I mean ... Wii Music! WTF!! ;)