The vigilant folks at GamerBytes have scoured the leaderboards to determine how many people purchased Dead Rising 2: Case Zero, the $5 standalone prequel to one of this fall's biggest games. The results are in, and by their last count, 328,290 purchases have been made so far.
Keep in mind, Case Zero has been out for -- as of today -- only a single week. In terms of digital distribution on consoles, this is an impressive sales feat. More than that, it'll probably be the model example for companies who hope to come out with similar products going forward.
I can only speak for myself here, but the pricing was right, the content was both worthwhile and substantial enough, and I went from "I'll probably pass on Dead Rising 2" to "GIMME DR2, NOW!" after playing Case Zero. Mission accomplished, Capcom.
Dead Rising: Case 0 Sees Over 300,000 Players In Its First Week, What Does That Mean For The Future? [GamerBytes]
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Case Zero has everything I loved about DR, but now with improved gun combat and a better save system.
It's only five freaking dollars and I've already gotten like ten hours of playtime out of it. I know not everyone will be as enthralled with zombie killing and cheevo collecting but I'll be damned if I'm not working my way towards 200/200 on this thing.
Another thing that I like is that the story and setting were created especially for this thing, instead of just taking a slice of the full game and charging for it. It's like DLC... but before the game comes out. And that works with me.
Foodnipple, the folks at Giant Bomb have been calling it "Pre-LC," which I particularly enjoy.
Thank you, idiots who bought this.
Thank you, idiots who bought this."
Considering it's not even available on 2 of 3 platforms (PS3 and PC), and the PC version is 40 dollars... I'm going to have to go ahead and call bullshit.
Try to argue.
For 5 bucks I got a good 4 to 5 hours out of it. Shank for example cost me 15 and lasted me 3 hours. So I think the price defenitly helped.
Same with Scott pilgrim being 10 rather than 15 it could have been
@ klops - I dont understand your comment. Are the people who bought it idiots or the people who didnt?
You know what would be funny? If the demo sold well and the full game was a complete failure.
A simple "Deal of the Week" usually isn't enough to draw us in.
I had the whole "Pre-LC" conversation with a few of my Live friends this weekend, and those were my sentiments exactly!
Nobody would have batted an eye at a few hours of extra content for $5 if it had been released after the game had launched. Anyone who calls this a "paid demo" has no fucking clue what they're talking about.
But after Case Zero....dear god I want more Zombie Killing action. It seemed to handle better than DR1 straight off the bat, which was the main thing I disliked about the first one.
Either way, it was fantastic fun...and did exactly what a "demo" should do. Havent played one so much since the Alpha Centauri demo way back in the late 90s
Ok, just one thing is buuging me now and Im hoping its explained in the full game....but how did Chuck know to swat the bee thing?
I wondered that at first as well, but then I realized/assumed that since the sequel takes place well after the first game (there's already a zombie "cure", after all), the denizens of Dead Rising's universe must just know about the whole bee thing.
(Im trying to avoid spoilers for the 8 poeple who havn't finished it yet)
We know where Zombrex comes from though :-)
Fucking moron dipshits.
Good point, I had forgotten about that!
I'm looking forward to the sequel, I just still don't get WTF is Capcom's problem in not fixing many of the issues with the last game.
We're getting the full game too right? And i WILL pay for this Demo/Pre-LC if you put it on the PSN.
just wanna check it out, never played the first but really interested in the new one and would love to give it a try before i buy.
Who am i kidding? I'm gonna buy it anyway.