I was a little underwhelmed at this year's E3 when Nintendo whipped out the MotionPlus attachment for the Wiimote, not because the idea isn't cool, but it seemed to me that the Wiimote should have been made with this technology built in instead of as a secondary device we would have to plug in. Isn't motion controlled movement what the Wii is supposed to offer anyway?
Nick Haggar, the producer behind "De Blob", shared somewhat similar thoughts with MTV Multiplayer last week. From the phone interview:
“I think if we had the MotionPlus to start out with, maybe the control scheme would have worked out a little bit differently ... I think the temptation with having Wii MotionPlus would have been to push it more in a gestural control scheme. While it’s definitely intellectually stimulating from a development perspective to play with those ideas — and I think it does appeal to a set of gamers out there — I think the majority of people that play on the Wii want something very simple that they can just immediately get their heads around.”
While I might be grumpypants over the idea that I have to plug something into the Wiimote for the ultimate motion experience, I can't say I would exactly describe it as complex to plug something into the base to make it work. Of course, I've been fiddling with game accessories for twenty years now, so it may seem easy to me but overly complex to others. What do you think?
[Thanks, Joe]
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I can't see how making motion controls more accurate makes it more complex, though.