"I have a specific use," he said. "I'm really good at risk-taking and making other people take risks, I've always been good at that in my life ... But eventually, that's the bad person to have. Eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role."
For a game that's still far away from resembling anything close to complete, Hall's departure might be worrisome. Still, I'm happy we at least got a heads up. "I would extend my involvement here as long as Bohemia wanted -- needed -- me," he explained. "I have to be on the project as long as it's important to. Whether that role is as the leader, whether that role is in a more creative sense... But at a certain point there will be diminishing returns."
As for his next project, Hall wants to make his so-called perfect multiplayer game. Speaking about possible game ideas, he said "A lot of them have similar DNA [to DayZ]."