Quantcast
Daylight scared the sh*t out of me - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Daylight  




Daylight scared the sh*t out of me  photo
Daylight scared the sh*t out of me

3:00 PM on 10.21.2013

Not the Matt and Kim song


Daylight? More like Darklight. Because it's so fu*king dark in here and I can't god damn see and there are fu*king ghosts everywhere god damn it Hamza why did you make me preview this game.

This is what I remembered a few minutes into Zombie Studios' Daylight: “Horror games scare me. Why am I playing this, oh my god, why am I playing this?”

Daylight aims to address the issue of scares in games being one and done. With procedurally generated levels, which can scale depending on difficulty (more floors, dead ends, and so on at higher difficulties), and a variety of scare tactics, it could be successful at consistently providing different experiences, encouraging multiple playthroughs and experience sharing.

I only played through a small portion of the game, so I don’t know how it will hold up over an entire playthrough, let alone multiple. What I do know is that the bit I played had my heart racing faster than any game I can remember playing.

Daylight (PC [previewed], PS4)
Developer: Zombie Studios
Publisher: Atlus
Release: Early 2014

Daylight, coming from a small-ish team at Zombie (Blacklight), might be the first Unreal Engine 4 game to market. The power of the engine, coupled with the highly improved workflow, has allowed the team to work quickly on the procedurally generated horror game. It's why the team managed to get the game running with the Oculus Rift in such a short period of time. It's the technology that's going to help make Daylight terrifying many times over.

Coming from a team whose members have worked on games like FEAR, Condemned, and The Suffering, Daylight knows how to scare. It's also had the benefit of wisdom and creative control. This is not an action shooter with scary elements. Tension is the most important part of a good scare. It's what drives people more and more on edge. It's what got to me and almost made me just give and say, "thanks for the demo, I refuse to play anymore."

I'm promised a number of scare tactics during the course of the game, but the one that most affected me was the strange ghost that decided to pop up and harass me every once in a while, seemingly unprompted.

I began in some sort of decrepit hospital. Yes, horror 101, but I'm told there will be more locations to explore in the full game. The light that the game's lead holds up to dimly dull the darkness had a compass on it in early screens. That's been replaced by a mini map. However, it wasn't visible in my playthrough, making navigating Daylight's maze even more stressful. "No mini-map" may become a challenge mode or part of higher difficulties, I'm told.

As I walked through dirty, abandoned corridors, getting spooked at every noise, I became slowly more unnerved. There was no reason for my fear. Nothing had happened yet. This is how tension works. It's the expectation that gnaws at you. A bookshelf rumbled a bit as I walked by and suddenly I found myself pausing before walking past any inanimate object. A seed had been planted.

Eventually I found my way to the door that would let me leave and end this nightmare. Unfortunately, it appeared locked by some arcane magic. I would have to find a talisman that allowed me to open it -- a terrifying porcelain doll with obsidian eyes and a shark's grin.But first I got lost some more.

As I wandered around, looking for the creepy doll, I accidentally took a turn into a room I had already been inside. It was a small, barren room containing nothing of interest. As I nonchalantly went to turn around, I was ambushed by a harrowing spirit. I briefly freaked out, somehow fumbling with a mouse as if I was dropping it through it sat on flat ground. Eventually I got my wits about me and booked it away, for a long while, not stopping to look back.

I had made it out okay. Except I was still stuck in a creepy hospital looking for a creepy doll while being accosted by a creepy ghost, so things were not okay. Chance encounters with the haunt left me increasingly fraught and stressed out, swearing constantly, partially directed at the two men who I knew were in the room but couldn't even steal a glance at lest I turn back to the computer and some ghoul be up in my grill.

In its simplest form, Daylight works well. There's still a lot Zombie isn't showing. A lot of semi-optional narrative bits, with note collecting, that is still under wraps. Other light sources, like flares and glows ticks will be available. There are other scare tactics, from the innocuous to the aggressive. There are other locations.Hopefully all of that translates into Daylight reaching its aims: holding up as impressively replayable and consistently scary. We'll find out next year. Well, you will. I may be a scared baby and not play it.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Daylight



11:00 PM on 04.29.2014
Review: Daylight

I've been an enthusiast of the horror genre ever since I laid hands on Eternal Darkness for the GameCube. Although not a fair comparison to many survival horror games since, I’ve understood what it takes for...more



9:00 AM on 04.02.2014
Daylight sees a slight delay, now coming April 29

Daylight has been delayed slightly, and will now be coming out on April 29 instead of on April 8. Why the delay? So Atlus and developers Zombie Studios can fine tune the scariness. Atlus released this statement on the exact ...more



10:30 PM on 02.20.2014
Daylight will let Twitch users scare PS4 streamers

Atlus dropped quite a bit of interesting information regarding the first-person horror game Daylight today. The most important nuggets may be that the game is now set to release for PC and PlayStation 4 on April 8, price...more



1:30 PM on 01.06.2014
New Daylight trailer gives a little horror atmosphere

Above you'll find a new trailer for Daylight, the upcoming horror title for PS4 from Zombie Studios. It's suitably creepy, moving slowly through the game's ruined hospital environment and filling it with haunting noises and ...more



12:30 PM on 12.13.2013
Grimy Daylight screens make me wan' go home

Zombie Studio's upcoming, procedurally generated PC and PS4 horror game Daylight just got some new screenshots, as well as a bit of backstory. It seems the abandoned hospital bit I played during my preview gives way to the se...more



1:00 PM on 10.21.2013
Getting spooked in Daylight while wearing an Oculus Rift

Sensory deprivation can be relaxing. It can also be terrifying in extreme measures, like the sound proof acoustic chamber that causes its guests to hallucinate. Wearing an Oculus Rift is a little bit like that. Especially in ...more



7:15 PM on 06.12.2013
Daylight uses PlayStation Eye to photograph you scared

Daylight is the psychological horror title developed by Zombie Studios (and published by Atlus) that will be hitting PlayStation 4 and PC in 2014. After some hands-on time, I can honestly say that the game really did manage t...more



9:00 AM on 06.07.2013
Atlus and Zombie bring Daylight to PS4 and PC next year

Boo! Did I scare you? No? Well, Zombie Studios' upcoming PC and PS4 thriller Daylight might. Atlus will be handling the publishing for this downloadable title, and it's console-exclusive home is on the PlayStation 4. When it...more



12:25 AM on 06.07.2013
Daylight announced for PS4 and PC, Atlus publishing?

Tonight's episode of GTTV just revealed that Zombie Studios' psychological horror game, Daylight, is coming to both PS4 and PC next year. This is exciting as Zombie tells us that they've worked hard to scare the sh*t ou...more




Survival Horror

5:00 PM on 11.18.2014
See Resident Evil's freakish bio-organic weapons in high definition

Capcom has uploaded new screenshots from its high-definition Resident Evil remaster for PC, PS3, PS4, Xbox 360, and Xbox One. There's a greater range of scenes and mutated enemies in this batch, including a Crimson Head, Lisa...more



1:00 PM on 11.17.2014
Review: Five Nights at Freddy's 2

It feels like only a few weeks since Five Nights at Freddy's managed to completely ruin my childhood memories of family restaurants and dancing animatronics. The creepy horror/resource management game put you in the shoes of ...more



2:30 PM on 11.11.2014
I think I'll skip playing Five Nights at Freddy's 2

Nic was only just telling us about Five Nights at Freddy's 2 and now here it is, available on Steam for $7.99 mere months after the original game's release. The rapid development schedule might sound concerning but early user...more



View all Survival Horror






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more