Games are not gonna die, but this generation has been the first one to feel really stagnant to me. In this respect, Cage is right.
I have my games with the choice to not kill people. They're rare, but there.
That said though, press X to Jason
If his own games cant even innovate, maybe he shouldnt be the one to be the figure head
But I think what he actually said is pretty meaningless really. All he basically said was that there should be different types of games so people have more choice. No shit, Sherlock.
Considering most of my favorite innovative games or at least those who try to do something non-mainstream usually get ignored and the least innovative franchises tend to be the ones that sell like hotcakes even years after the initial launch...
But then again it could be temporary...
What did Heavy Rain do different besides be a poorly written and glorified point and click adventure?
Telltale Gsmes does it better more consistently and more often than Quantic Dream does.
It's happening now in ways that were far worse than the pong and pacman clones of yesteryear. I'm surprised it hasn't happened already.
That said I hope Mr. Cage will be a paragon of his own statements. Heavy Rain didn't do anything new that adventure games of the past haven't already done (besides being "adult"). His new game looks pretty, but will it innovate? We'll see.
Seriously gotta love them classic platformer and samey tower defense and contra and final fantasy look-alikes!
I have yet to see a truly innovative indie game besides Minecraft and Amnesia.
You know, people should make different styles of potato chips. I just think if someone wants doritos, well thats still there and it'll always be successful. But at the same time, what about cheetos or funyuns?
What are you talking about? There's plenty of innovative indie games. Braid for example, with it's time control mechanics. And if you think all that game does it let you rewind time you are in error. The mechanic is exponentially deeper than that. You also have Fez with it's 2D/3D perspective switching. There's also Sanctum, the 1st person tower defence game. And there's a little known game I've discovered called Against The Wall with some really cool mechanics. You have to travel up the side of a seemingly infinite wall by moving blocks in and out of the wall thus creating your own path. It turns the platforming itself in to the puzzle, which can be solved in potentially infinite ways. There may be plenty of overrated retro style indie games, but there is a lot of innovation too.
And Minecraft isn't innovative. It's a clone of an older game called Infiniminer. Notch even made Minecraft because they shut the servers for that game down.
Montoya: "You keep using those words, I don't think they mean what you think they mean.."
Buzzwords will always be bandied about, and pushing the boundaries in terms of mechanics, story telling, presentation, etc is something that should and will happen, what we do not want to lose sight of is what people want. Fun. Glorious fucking fun.
The most innovative game in the world is useless if no one wants to play it, and despite this desire some game devs have to come off as an electronic Socrates, they only hurt themselves and the industry when the experience they want to force you to have is convoluted bullshit, ala heavy Rain.
Remember the core of what your selling: fun. Build on that with your creativity and inovation and the industry will take care of itself.
Get with the times, man. If you dislike a person, then their opinion on anything is automatically wrong. Internet logic differs greatly from normal logic. However, if someone you like says the exact same thing, then it's OK to agree with them.
Seriously, though, the quote here is kind of meaningless. He's probably partially right, but also partially wrong. That's the trouble with absolutes.
"But I think this industry needs more games like Journey because it's a breath of fresh air; this is necessary in any medium."
Awfully hard to disagree with that, but I'm sure some people will try.
Well i mean, it's not like David Cage called a press conference and gathered everyone around to say "Hey guys, INNOVATION!"
It's an interview. Someone asked him to do it, and asked him a question, and he said "Innovative games are pretty cool." Well of course they fucking are, it IS stating the obvious but it was his answer to the question he was asked.
And of course, no one here is disagreeing with it because it's so obvious that it's not really something anyone can disagree with. However in true internet fashion, we have to find SOMETHING to bitch about, and the low hanging fruit is Cage himself.
Internet.
And yes, David Cage's creations ARE video games. If Visual Novels get a free pass on this there is no reason why his games shouldn't.
It's just silly on its face. There are countless media products that have not seen significant innovation in decades, and they do not "die". Many thrive. Action movies have followed the same template for thirty years. Pop music uses the same chord progressions as in the 1960's. Professional football, trashy novels, theme parks -- you name it -- they all continue to rake in money despite seeing only minor iterative changes over decades.
Its the video*game* industry, the focus should come back to the games, not how we input with them, what entertainment we'll watch after playing them, or how we receive them into our homes. THATS why the industry is going to die, because it won't be about games anymore.
And while I see thats exactly his point, he also forgets that his games are rarely games, but interactive movies, which really isn't innovative or the right direction either, since they've been trying to do that since the theatrical version of CLUE.
Honestly, from what he said somewhere in the middle of his statement, it sounds like he just wants people to talk to him.. Cage needs a friend :(
We need to innovate in what we are doing on screen. Doesn't it bother anyone that the last "genre" that was established was Katamari Demacy?
PS: Cage really shouldn't be preaching to the hard working people of this industry on how to make games. The man himself makes "games" that consist largely of QTEs. He has no authority on game innovation.
I liked Heavy Rain for it's atmosphere and the way the gameplay keeps you on your toes, as it were, and I'll probably play Beyond. I didn't like Heavy Rain for the "emotion" so much. And yeah, David Cage can sound, yeah.
He said a reasonably reasonable thing here though!
though i might need to try Heavy Rain in the future just to see what's all the fuss about, but with my tons of backlog games i may never ever play that game
We see games that aren't innovative end up wildly successful all the time, and games that are wildly unique fail.
"This industry would definitely benefit from more engaging and unique experiences that encourage interesting and emotional responses. I can't wait for Cage to make a game like that."
Buuuurn. Honestly I liked what he was trying to do with Heavy Rain, though I think his own writing is what held the game back the most.

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