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Darksiders Black Tower wasn't supposed to infuriate me photo

I hate Zelda because of Water temples. I almost hated Darksiders because of the Black Tower.

The other night I finished my plod to the main boss of the Black Tower, an ebony maze in Vigil Games’s Darksiders. Its convoluted multi-tiered design and Portal-like mechanics drove my pre-frontal cortex to exhaustion -- the chariot driver was no longer controlling the wild horses.

“Samael can f--cking blow me,” I announced to the TV as I attempted to adjust neon blue beams inside the tower’s gothic innards. At this point my girlfriend felt the need to intervene, reminding me that I was talking to a digital character.

After I quit for the evening, I remembered how much I hated Water temples.

I asked Vigil Games GM David Adams what was up with the Black Tower, and if the studio purposefully tried to give us all a rougher time in the dungeon. His take? No, not so much. But the Black Tower was a product of a last-minute rush.

“No, we didn’t go into it wanting to make that,” Adams told me over the phone, laughing as I explain how easily I get angered at games. “It’s funny. A lot of level design for us grows organically. The first thing we do is come up with a high-level thing -- what are the cool things we want you to do in that area? Then we brainstorm some puzzle ideas, boss fight ideas. We kind of put it together.”

“I wish there was some master plan behind what you do. You just kind of do it and then iterate. Try something else.

“It was the last dungeon we did. It was the one we were rushing to finish towards the end. It definitely didn’t get the time and care -- but I’m proud of it. There’s a lot of cool puzzles in there and stuff.”

I equated my frustration with the Black Tower to Zelda Water temples in our conversation. Adams didn’t comment on that specifically because we covered Zelda earlier.

Minutes before I told Adams that a lot of people are saying Vigil delivered the kind of Zelda game they’ve always wanted. I let the statement hang in the air.



“I won’t deny it. Zelda is my favorite franchise of all time,” Adams said.

“It kind of came out, I think a lot of games come out of this, where you’re sitting around and ‘Man, it would be cool if you could do this in this one game. But you could also do this in that other game.’

Darksiders is its own game, but the Zelda influence is too overt not to talk about. It’s something I’m sure Adams is tired of doing at this point. But he pressed on, talking about the studio’s initial influences.

“When we started, there were four of us. We were working on MMOs at the time and we really, really wanted to get into console development. It started with us talking about all the cool awesome games we played in our youth -- Castlevania, Metroid, Zelda, Kid Icarus, just a bunch of crazy games. “

“We got inspired and did the crazy thing and left and started Vigil.

Zelda was definitely a big influence. Mostly early on -- we’d never made a console game so we were just looking at a lot of other games and how they structured it, how they did their pacing -- but at least for us we felt like as we went through the process, the game did start to take its own identity.

“It’s something that will definitely grow, if we get to continue on in the franchise -- yes.”

On a personal level, I love Zelda. Part of it was like, ‘Hey man, they don’t make these enough,’ he chuckled. “I have to go years without being able to play one!”

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42 comments | showing # 1 to 42
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Rhuno's Avatar - Comment posted on 01/19/2010 10:04
Rhuno
Ha, the water temple was definitely a pain in the ass. And I don't know about you, but I find it doesn't help when the girl chimes in to remind me that it's only a game.
hjd uk's Avatar - Comment posted on 01/19/2010 10:11
hjd uk
The worst thing you can do to an angry person it to ridicule them for being angry.

Next time she cries at a film/show tell her she's being pathetic as its only a Film/Show.

On a side not iv'e been getting quite angry at Gracious&Glorious from Bayonetta (on Hard) - No witch-time D: .
Chris Carter's Avatar - Comment posted on 01/19/2010 10:14
Chris Carter
The water tower was something you could conceptualize, and figure out.

The Black Tower was horseshit BECAUSE of one part in particular. After you break Azrael's second seal, the game doesn't really tell you what to do. The way you progress is arbitrarily use a jump pad in the corner of the room to jump super high (even though the other jump pads don't make you jump nearly as high, so it doesn't seem possible).

Check GameFAQs. There's like ten billion threads for it.
Anski's Avatar - Comment posted on 01/19/2010 10:14
Anski
I swear I must be in the vast minority... I didn't have any problems with the black tower whatsoever. The puzzles never confused me, I didn't get frustrated, and I actually enjoyed it very much. I'm not trying to sound like I am tooting my own horn or anything (because really, I am not) but I just don't see what people actually have a problem with. There isn't anything in that dungeon that stuck out to me as frustrating enough to warrant the complaints it is getting (in my mind, anyway).
I remember seeing Jim's twitter about it, and here also. Can someone explain to little old me which parts of it were frustrating?
Shadowiii's Avatar - Comment posted on 01/19/2010 10:17
Shadowiii
Black Tower was VERY crazy, but I found if I broke it into three pieces (do a piece, take a break, etc.) it wasn't nearly as bad.
I tried to do two sections at once and it drove me insane. Those puzzles can be maddeningly tough (not to mention tons of hard baddies).
Chris Carter's Avatar - Comment posted on 01/19/2010 10:30
Chris Carter
@Anski
Some people had problems with the purple weight room (wasn't that bad at all), but the main problems that are flooding multiple message boards are "where to go after the second seal is broken".

Once you find out where the PATH is, it's easy as hell. I could also tell it was unfinished, because the beam guardians were extremely glitchy, and I would not only clip inside of them and get killed in a hit, but sometimes when I went for their head, I would teleport automatically to their feet (collision).
Anski's Avatar - Comment posted on 01/19/2010 10:32
Anski
Thanks. You do have a good point about those guardians, I do recall now trying to land on their heads only to be warped off the edge of them and fall to the ground to get stomped on.
Chad Almasy's Avatar - Comment posted on 01/19/2010 10:34
Chad Almasy
o.o Wow. The girl's trying to help him calm down because he got himself all worked up and you guys are ridiculing that?

Either you don't have girls of your own, or you're very close to losing 'em. Or she's suffering from Stockholm Syndrome.

Or, you're just really bad at telling jokes.
360COMIC's Avatar - Comment posted on 01/19/2010 10:35
360COMIC
thats the level i gave up on. broke two seals and then spent at least an hour looking for the third. wound up back in places i've already completed. that and all the freezing that kept happening causing me to re-boot. i just gave up. haven't played it since.
Volcanon's Avatar - Comment posted on 01/19/2010 10:43
Volcanon
The tower was my favorite dungeon. It was challenging (I had a hard time figuring out how to get to the 3rd section, and the room with the floating platforms where u had to use the statues as a weight was tought), but I thought it was setup pretty damn well. I loved connecting the soul beam thing and getting it back to the main room, and no strategy guide was needed to complete it for me (unlike that damn water temple in Zelda...) Those ghost bitches were overpowered assholes though, they killed me quite a bit...
RenegadePanda's Avatar - Comment posted on 01/19/2010 10:59
RenegadePanda
I don't even know if I'm there yet. I've been fucking with portals for 2 hours, and I'm about to just return the game because I'm having almost no fun with it. I'm at some room now with weights and mirrors, and I'm just bored of it. It's not even that it's hard, it's just tedious as hell.

When did rerouting power ever sound like a fun mechanic?
Hammersmith's Avatar - Comment posted on 01/19/2010 11:02
Hammersmith
The Black Tower was pretty cool. But I did get a bit lost after I broke the second seal. That whole dungeon felt a bit overlong though.
Gen Eric Gui's Avatar - Comment posted on 01/19/2010 11:04
Gen Eric Gui
It started with us talking about all the cool awesome games we played in our youth -- Castlevania, Metroid, Zelda, Kid Icarus

It started with us talking about...Kid Icarus

Kid Icarus-styled game featuring one of the four horsemen CONFIRMED.
ProperlyParanoid's Avatar - Comment posted on 01/19/2010 11:07
ProperlyParanoid
I don' get why people hate the water temple so much. I beat it when I was just a kid and I had no problem with it.
Pudge Controls the Weather's Avatar - Comment posted on 01/19/2010 11:13
Pudge Controls the Weather
I guess I'm weird 'cos I LOVED the Water Temple. I never found it frustrating more Zen-like.
Holyetheline's Avatar - Comment posted on 01/19/2010 11:26
Holyetheline
I never had huge problems with water temples. I don't know why but maybe it's just because of how patient I am with everything.
SayWord's Avatar - Comment posted on 01/19/2010 11:32
SayWord
Hmmm I agree with miraz and pudge controls the weather. I loved the water temple. It was really the only temple that made me think and I was damn young then. Black tower level was also my fav! I didn't have any problems except using my brain lol. And besides there's a map that shows you sections youy havnt explored how do you not know where to go after the second seal?
LazyAza's Avatar - Comment posted on 01/19/2010 11:45
LazyAza
I actually didn't mind the black temple, sure it took a while to figure out parts of it but I never got angry.
Now the end dungeon boss fights, holy crap I was cursing up a storm for a while.
Senger's Avatar - Comment posted on 01/19/2010 12:07
Senger
Water Temples own face! You dare compare the complexity of a Water Temple to that joke Tower. Gamers IQ is on a rapid spiraling decline if I do say so myself.
Guillaume Lefebvre's Avatar - Comment posted on 01/19/2010 12:16
Guillaume Lefebvre
Seriously?

The solutions to all beams and portals were obvious. You look at the bubble you have to electrify, and there was always only one path the beam could take.

When you come in the Black Throne, there's only one green door on the level Azrael is. Once you break the first seal, two portals appear, a red door becomes a green door and a first set of rotating platforms appear. Exact same pattern after second seal. Really, it's that hard to figure out?
TheCleaningGuy's Avatar - Comment posted on 01/19/2010 12:25
TheCleaningGuy
It's interesting to hear the developer admitting to their many influences. It seems kind of humanizing. Actually, the games they cited make me more interested in the game.
Infinitys End's Avatar - Comment posted on 01/19/2010 12:49
Infinitys End
Hahaha, I'm on my way to break the 3rd Seal in that dungeon right now... It's funny though, I have found way more frustration with the combat and the hard-as-fuck enemies (and not being able to dodge their goddamn attacks) than any of the puzzle elements I've found so far.
MisterGrieves's Avatar - Comment posted on 01/19/2010 12:50
MisterGrieves
Dude, replay the Water Temple some time.

It's not that bad.
-PL-'s Avatar - Comment posted on 01/19/2010 12:56
-PL-
I remember getting through the Water Temple with absolutely no problems when I was 14 years old... Actually I don't even remember because it wasn't a problem.
LK Tien's Avatar - Comment posted on 01/19/2010 14:04
LK Tien
i thought it was easy

maybe it was because i solved the puzzles by luck

maybe its because i did each section on a different day

azrael was f-ing annoying though
BatteryHound's Avatar - Comment posted on 01/19/2010 14:15
BatteryHound
The Black Tower actually didn't feel complex to me at all. The dungeon that was my personally least favorite was The Hollows, especially when I tried to run through it a second time to find chests or artifacts that I swept past.

The only confusing piece of Black Tower for me was when I had a brainfart preventing me from realizing that I was supposed to drain water into a separate area using a portal.

I suppose it's the fact that I've been a huge Portal fan and completed every puzzle on the game, including those bonus 'challenging' puzzles..

All in all, I hated The Hollows the most, and got lost often.
flea friend's Avatar - Comment posted on 01/19/2010 14:26
flea friend
I didn't have that hard a time with the Black Tower. The part after the second seal was broken was kind of annoying. For me, though, the biggest gripe was with those mace-wielding golems whose swings take up most of the arena you're in and knock a huge chunk off your life bar.
TheJesusNinja26's Avatar - Comment posted on 01/19/2010 15:24
TheJesusNinja26
Dang you water temple!!! Wait Darksiders is like ZELDA? Dude I need to get on that train to awesomeville.
Nathaniel607's Avatar - Comment posted on 01/19/2010 16:08
Nathaniel607
No water temple in any Zelda game is that hard

Seriously, I don't get why people whine about them.
Jeckyll007's Avatar - Comment posted on 01/19/2010 16:36
Jeckyll007
Is it just me or is the water temple really NOT THAT HARD?
Syn's Avatar - Comment posted on 01/19/2010 16:55
Syn
@RenegadePanda: If you're going up, you have to use one of the platforms to get on TOP of the higher one so you can reach the upper area. I'll leave you to figure out how to do that :)
----------------------

I just finished the black tower last night, overall I think it took me about 3hrs, could be significantly less, or a little more. I thought it was fun, totally worked my brain over. But I could tell it was sort of incomplete because of how some of the "solutions" looked, you know, like that wasn't the way to go and I missed something, but it ends up working when I give it a shot.

The way that -I- got up to the third section was definitely NOT the way you were supposed to. You know the portal pad that is at the top of the spinning rocks in the middle? The one you use to direct the final beam? Yeah I managed to get a shot off on that and used it to get to the top door, not the pad that was off to the side that you were supposed to jump out of, I found that out on my way back down.

On the keeper boss things: I only got knocked off one time, and that was because I tried to land on him while he was spinning, dunno if that helps. :\

Overall, I thought the Black Tower was challenging and fun, even if I got slightly frustrated a couple of times, never to the point of anger, just more of a "hmph, now what! Guess I'll sit here and stare at the pieces for a minute." And that usually worked, running around looking at what I had to work with, where I needed to go, and maybe playing with the pieces for a minute to see what they do.
Rosseh's Avatar - Comment posted on 01/19/2010 16:57
Rosseh
@Jeckyl - First time through I had a bit of trouble with the water levels. I have no idea why. But after that its no way near as much of a pain in the ass as the Fire Temple.
Happymeowmeow's Avatar - Comment posted on 01/19/2010 17:01
Happymeowmeow
To add insult to injury as I'm trying to figure out how to climb the tower for the THIRD TIME with no clues whatsoever, Azrael would not shut up about his damn beams,
"THE BEAMS.....THE BEAMS"
F*ck you and your beams.
Syn's Avatar - Comment posted on 01/19/2010 17:06
Syn
@Happymeowmeow: I suggest reading all the above comments, you should have no more problems :)
Vermilion's Avatar - Comment posted on 01/19/2010 18:46
Vermilion
Initially I enjoyed Darksiders, then it began to grow tiresome when I realized it literally did NOTHING on its own, it was just ALL Zelda. Everything was Zelda, every fucking thing. Since I had spent money on the game I pushed on and once hitting some of the more dynamic parts like assisting the troll guy Uthale or w/e kill angels in a escorty type way, I started having fun again. I played up until the 10 hour mark (although for most people this would have been the 15 or so hour mark, I go through these types of games very efficiently and quickly) on Apocalyptic difficulty and reached the ice dungeon. It was at that point, after fighting the same god damn four enemies over and over and doing puzzles I had LITERALLY DONE in Zelda games that I couldn't take it anymore. The bosses up until that point were not well done and felt like GOW's cutting room floor. The story which had a good premise and some good characters and voices ultimately was nothing more than the immature whims of a 13 year old's idea of "badass and cool" and even the way War walked extremely slowly to emphasize how cool he was got to me extremely fast, as well as his horrible "badass" one liners.

The game was polished, had overall good mechanics and is by no means bad, but the fact that even though it is a clone of Zelda outright it did NOTHING new on its own, not even putting its own unique spin on anything, made it so derivative that it was a complete waste of time. It represents everything wrong with the industry's lack of forward thinking design (at least from most developers) that it is completely pointless to play.

I own Okami, which is also a game which closely replicates the Zelda formula, but Okami still had its own unique feel and mechanics on top of the borrowed ones from Zelda and as such felt like its own game. Darksiders on the other hand, doesn't even have its own art style, its transparently World of Warcraft.

It insults me that they plan to make this into a series. Its already a series, just with a different name and a million times better.
King Chrono's Avatar - Comment posted on 01/19/2010 21:49
King Chrono
@Vermilion Ok. So they didn't invent the wheel. It's not like Vigil Games isn't admitting it. The way I see it, it seems like a bunch of guys who wanted to pay homage to some of their favorite games. Plus, they pulled it off well and the game's good. Look, they're a brand new company that just got started. Could you give them the benefit of the doubt? All eyes are on From Software after creating the very innovative game Demon's Souls and coming soon is the highly anticipated 3D Dot Heroes. You would be surprise to know that their last game before Demon's Souls was Ninja Blade, which many critics called a blatant rip-off of Ninja Gaiden. Maybe you could give Vigil Games the same chance or at least a little credit? It seems that the next Darksiders will have 4 player co-op. Yes, LoZ did already do that with Four Swords, but I don't think I've seen a "3D" action-adventure of it's type do that before? See, innovation!
BrandonUndead's Avatar - Comment posted on 01/20/2010 06:33
BrandonUndead
Black Temple isn't so bad. You know after breaking the second seal you've got to go up the middle chamber again, somehow. Look around! It took me a while, but nothing game-ruining. I definitely wouldn't start backtracking through areas I'd already visited.
Now, Water Temples... Man, screw Water Temples.
Occams electric toothbrush's Avatar - Comment posted on 01/20/2010 11:20
Occams electric toothbrush
@King Chrono: I'd give Vigil credit if they did anything other than rip off previously established franchises.

Glad I rented this, glad I beat it. Hope they don't make a sequel.
poonster's Avatar - Comment posted on 01/20/2010 15:47
poonster
this game was fun untill about 3/4 through,then came finding the 6 pieces of the golden sword or whatever it's called.i found 4 of the pieces then i ran into game freezes,time wasting backtracking,after a couple hours of that bullshit i gave up on it.it's been years since i didn't finish a game,but i just got so frustrated with freezing and running around in areas i've already finished,what a pain in the ass.
Syn's Avatar - Comment posted on 01/20/2010 17:35
Syn
@Occams electric toothbrush & Vermilion: Now now, before you start criticizing based on that, re-examine your favorite games and lets pick apart how much they didn't make up on their own.
King Chrono's Avatar - Comment posted on 01/20/2010 20:06
King Chrono
@Occams electric toothbrush: The video game industry has made huge evolutionary steps, but in the grand scheme of things do you really think for a second that the majority of games are not in an endless spiral of recycled concepts and content? How long before killing the same archetypes will get old: zombies, robots, nazis, or aliens? How about the same old settings or plots? What about the fact that the majority of games are based on the same old genres that are only constricting? How about more games that does not use parkour to get around? Or does not use a morality system? Or maybe where the gameplay does not resort to blood, gore, and violence? Or doesn't always boil down to a gun? Why must the gameplay even involve conflict? How about some real mature content or hiring some professional writers to come up with plots and scripts? Why must we always save the world? Why aren't developers asking these questions?

(sarcasm) What about all sequels that came or are coming out? Modern Warfare 2 did nothing out of the box. Or those who were once innovative, but are now just milking their franchises like Pokemon or Guitar Hero? Bayonetta is to Devil May Cry as Dante's Inferno is to God of War. Should we run at them with lit torches and pitchforks? They certainly aren't new ideas? God forbid they could be fun.

I understand the importance of innovation. though I ask you again, in the grand scheme of things do you really think the majority of games aren't really ripping off each other or do you just want to point the finger at Darksiders because they didn't throw in a couple new gimmicks? Face it, Zoonami CEO Martin Hollis said it best and I quote "Pauline Kael famously criticized films as being only about violence and romance: ‘Kiss Kiss, Bang Bang'... Games are virtually all about violence, or at least conquest and dominance. So we can say games are all ‘Bang Bang, Bang Bang.'"

Also, Raven Software's Manveer Heir said "There are some outliers, but we continuously make the same games about the same things... The only things that change are our mechanics. We regularly have white male generic space marine characters as protagonists. Our NPCs are often cookie cutter and stereotypical. We use the same backdrops of post-nuclear apocalypse or colonizing Mars, or crazy fantasy worlds."
BatteryHound's Avatar - Comment posted on 01/21/2010 10:13
BatteryHound
@ Occams electric toothbrush

First off, Darksiders may include ideas and inspiration from other games, but there's no way you can claim that it isn't its own game at the same time.

Secondly, if you beat the game, I think it should be fairly obvious to you that there will indeed be a sequel.
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