Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Darksiders 2  



Darksiders 2 addressing the backtracking complaints


12:00 PM on 07.19.2011
Darksiders 2 addressing the backtracking complaints photo



In my preview for Darksiders II, I mentioned Death's Ghost Hook weapon which helps you navigate around levels or attack enemies. What I didn't mention was that you don't start off with the Ghost Hook right away so you won't be able to get to hard to reach areas when you start. Obviously this means there's going to be backtracking but it's not going to be as tedious as it was in Darksiders.

As Marvin Donald, Creative Director at Vigil Games told me, "most of [the backtracking] will be optional and it will also be driven by quest content. So you'll have some context to why you're going back and you won't necessarily have to do it."

That alone should be enough to put fans of Darksiders at ease but Marvin went on to explain they're dealing with backtracking even more by stating how they aren't "trying to reuse the same space over and over again. We have a modular system that we're using to build our environments so it's made it a lot faster for us to build new interesting areas, have more complex layouts, actually get them done faster, to modify them and to come up with new sequences for the character to go through so we don't have to rely on the same space as much. It's pretty easy for us to generate more content."

This new system is also a big help to Vigil as they "don't have a lot of time to put together [Darksiders II], so we had to make sure that we were using the time that we have as effectively as possible. We've definitely made some modifications to our pipeline in various places. The environment team is definitely one of the biggest beneficiaries to improving the way that we develop."

So while there will be backtracking, it will at least serve a purpose and will even have a narrative context to it. That sounds great to me. I don't mind backtracking in general, but there is a point where it can get pretty tedious so I like how Vigil is approaching the matter. How about you? 








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Darksiders 2



12:15 PM on 06.07.2011
E3: Darksiders II is a launch title for Wii U

Vigil Games' upcoming sequel starring Death, Darksiders II, is a pretty brutal, "hardcore" game. Nintendo has traditionally had a problem with those. So it's pretty encouraging to find out that Darksiders II will be a launch ...more




Darksiders

5:00 PM on 02.13.2015
Darksiders II is just the latest in a long line of re-releases

Did you like the last generation of gaming on platforms of yesteryear? A lot of good stuff came out for PlayStation 3 and Xbox 360. Legacy consoles are seemingly maintaining their relevance by the sheer number of re-releases ...more



9:00 AM on 05.13.2014
Nordic Games confirms Joe Mad's statements that Darksiders isn't dead

Yesterday, artist and designer Joe Madureira claimed that Darksiders wasn't dead, and that its new publisher had been in the process of working on the third game. Nordic Games has since responded to the statement, nothin...more



1:30 PM on 02.13.2014
Darksiders and Red Faction are getting new collections

Nordic Games, the current owner of former THQ properties Darksiders and Red Faction, has plans to release compilations of both series in the second quarter of 2014.  Darksiders Collection (£34.99) packages both gam...more



View all Darksiders






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more