As Marvin Donald, Creative Director at Vigil Games told me, "most of [the backtracking] will be optional and it will also be driven by quest content. So you'll have some context to why you're going back and you won't necessarily have to do it."
This new system is also a big help to Vigil as they "don't have a lot of time to put together [Darksiders II], so we had to make sure that we were using the time that we have as effectively as possible. We've definitely made some modifications to our pipeline in various places. The environment team is definitely one of the biggest beneficiaries to improving the way that we develop."
So while there will be backtracking, it will at least serve a purpose and will even have a narrative context to it. That sounds great to me. I don't mind backtracking in general, but there is a point where it can get pretty tedious so I like how Vigil is approaching the matter. How about you?
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