Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Dark Void producer: That nauseous feeling is intentional

4:40 PM on 10.14.2009 // Dyson

As of a few days ago, the only things that people seemed to know for certain about Capcom's new IP, Dark Void, is that is has a guy with a jet pack, vertical platforming, and something to do with famous inventor Nikola Tesla. At least that's all I knew for certain, seeing as any time I've previously seen the game it was all about the jet pack.

Not that anyone could possibly be against jet packs (this is the future after all), but there is something left to be desired as to the knowing exactly what type of game Capcom is trying to make. Although you'll find out more about Dark Void from our preview, Destructoid did have the opportunity to interview Morgan Grey, Senior Producer on Dark Void, and ask him just what exactly is going on with the title. 

Not only do we get a little insight into the game, but Morgan also shares some knowledge on what it's like making a brand new IP from the ground up. He also addresses the vertigo inducing gameplay that has brought at least two Destructoid editors close to vomiting.

The weak of stomach need not apply. 

DESTRUCTOID: Developing an IP from the ground up can be tough. How much of the original concept has made it to the finished product, and how much do you feel was left out?

Morgan Grey, Senior Producer at Capcom for Dark Void: Man, nice small question there! So, a lot of the original concept has made it into the game, but not in its original form. The original concept, funny enough, didn't even have a jet pack. I think the concept of combining on-the-ground and in-air combat has made it through 1 to 1, and the mechanism that is the jet pack was a twist that came up along the way. Vertical combat was never in the original concept, and some of the plot points have made their way over.

I would say that 70% of the core from the original design is all in the game, but the "window dressing" or "wallpaper" on that core has done a night-to-day change from its first inception to where it's at today.

Since it's an original IP, were there a lot of obstacles to get over?

The tough thing about an original IP is that there is no road map of what's come before to follow. There's no canon. You're sort of making canon as you're going, so it's really easy to go off the deep end and try and do too much. 

I think for us the difficulty was it's a new IP, it's a new universe. We're completely mixing gameplay styles that, although they've existed before, they haven't existed in the kind of gumbo that we're making in Dark Void. So not only was there no fictional road map, there wasn't even a gameplay road map for the "fight on the ground, take to the sky" kind of gameplay. We didn't even know how to build levels for a game like this, so there was a lot of initial stumbles and learning lessons, which is why the IP sort of changed form from our initial premise to where were at now. Because as we learned more, we had a clearer picture.

The cool thing that Japan and Inafune dropped on us early that helped was, if you look at most Western games, your character is more of a blank slate like Gordon Freeman or Master Chief. They're cool characters, but they aren't even really a character, right, because you never get to hear them talk much, they're just there. If you look at Japanese games, there's a shit load of time spent on the character.

It was finding that for a game like Dark Void. Having the player along for the ride with Will [main character], versus the player just being Will, was a big push and helped us make a stronger game, and what we ended up making is basically an "action romp." It's not really this dark and gritty tactical military shooter. I mean, it's got a jet pack, how fucking hardcore can it be?

So you're saying that there was some influence from Japan, but the game looks designed to appeal to mostly Western audiences.

Straight up. It's a Western game: for Westerners, developed by Westerners. We're dual-sticking it, which is not huge in Japan. It's cover based shooter combat, also not big in Japan. It's very much a Western focused action romp. And that's sort of unique for Japanese publishers, Capcom is one of those publishers that knows that not every game is a global game. It's not like America is ever going to go crazy over dating sims, right?

Okay, so I have to ask this question. Two of our writers have played Dark Void before, and they both said, especially with the vertical combat, that they got a lot of motion sickness. So my question is,  were there any reports from the testers in QA getting vertigo and throwing up or anything like that?

[Laughs] So all the testers seemed to be able to hang. I have found that when I'm playing the game and showing it off, and I'm not paying attention to the fact that I'm playing it on a giant 50 inch TV, it effects people. It was on the last day of CES, I think everyone was pretty ragged, when I thought I actually heard someone in the back make the "I'm about to puke" noise. 

I always say that if we don't make at least one person puke, we've failed. Because that's our goal -- we want the vertigo. That's where the crazy lies and it's rare that you walk by and see a game and go "What the hell is that?" And when you watch Dark Void, you go "What the hell?"

Last question. Since it's Rocktober, just how fucking metal is Dark Void?

So, we're rocking a steam-punk found item, a sort of Mad Max cobbled together survivor vibe, with Nikola Tesla, alien conspiracies, and jet packs where you fly in and punch someone. It's pretty fucking metal.

Thanks for your time!

 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

Occams avatarOccams
Naruto 4 installs on my PS4 and it updates. Game says it can't run story mode during installation. Nothing's installing though. Restarted PS4. Reinstalled. Nothing. Fucking dumb.
StriderHoang avatarStriderHoang
This plays in my head every time I tell myself to stay determined.
Gamemaniac3434 avatarGamemaniac3434
Tonight, I learned what Flanx and MrNovember sound like in discord, listened to the best idea for a movie ever, and learned a little more about the depths of human depravity. A night well spent. Fuck us all.
Ckarasu avatarCkarasu
So, the artist that they used for Street Fighter 5's story mode(the arcade one) is kinda...not good. Go look up Laura's CGs. Colors are pale, and proportions sometimes end up kinda bonkers. Like, "extreme hourglass figure" level of bonkers.
FlanxLycanth avatarFlanxLycanth
Justin Timberlake blasts Kuma in the ass and dies.
ooktar avatarooktar
I'm loving these fighting game elitists trying to give me shit because I criticized Street Fighters Fight Money business model.
Nathan D avatarNathan D
Thanks to Dtoid I now have this gif in my life, and I can't stop laughing. I seriously can't get over it.
Jiraya avatarJiraya
Finished SOMA today , was able to do a second run without enemies with the "Wuss" mod, found it actually more frightening has you get more time to think about what is really going instead of doing hide-and-seek with the AI (Alien Isolation I miss you)
Mike Wallace avatarMike Wallace
I stayed up late last Saturday writing a Dead Space 4 proposal outline. Solved every plot hole, had plenty of badass moments. This is the state I live in, people.
Torchman avatarTorchman
Pixie The Fairy avatarPixie The Fairy
Finished my Storge set and 4/5ths of that was on the clock today o_O I also got a dragonlord eyepatch, which is totally practical covering the right eye when Cyndel's hair covers up the left eye.
Lawman avatarLawman
So Zack Furniss told me I should play Dying Light on Hard. Guess who's never listening to Zack Furniss again? :-/
EdgyDude avatarEdgyDude
Deadpool spoilers: He gets cancer.
beargreasey avatarbeargreasey
So Kanye just announced his new game, Only Once. It looks beautiful and personal. It's just a shame that I still have no idea what it is.
CoilWhine avatarCoilWhine
I dunno why people are getting so huffy about Windows Store / XbOne Quantum Break crossbuy. It means double the gamerscore for me, and AW and AW:AN are rereleasing on the One so I'll have owned them 3 times over. Great games.
Nekrosys avatarNekrosys
I once considered pitching an idea for a Dtoid Australia podcast, but then I realised it'd probably just be Zyk and I getting drunk on Foster's and complaining about Atlus for half an hour each week while incessantly calling each other cunts.
Parismio avatarParismio
New Splatfest is Pokemon Red vs Pokemon Blue. Im Blue Team bitches!
Jed Whitaker avatarJed Whitaker
Been sick but these pills are fixing me right up. [img][/img]
KingSigy avatarKingSigy
Why is it impossible to find a raid group in Destiny? Am I just cursed or something? All I want is to get a clan and do a raid.
ikiryou avatarikiryou
I don't even care how the rest of this day is.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -