Combat options -- Dark Void has them. In yet another new video series, the Capcom crew shows off what the jetpack-strapped protagonist can choose to do when confronted with a massive Archon walker. In this specific case, the video presents two options: (1) junk up its obvious weak spots with basic aerial attacks or (2) blast them with the pew-pew might of a hijacked UFO. The choice seems clear, right?
Perhaps. But the on-foot -- that is to say, the on-air -- approach seems to hover more on the satisfying side. After crippling the Archon, people can get all God of War on it, tapping out QTEs while charging up the metallic spine. The climax to the events is pulling out the Archon’s squishy pilot and giving him a violent equivalent of the finger. Neat.
It's cool that you can have a choice of how to kill people, but it seems arbitrary, or like something that might just become a form of habit in the end. Yeah it's awesome to QTE some alien to death, but eventually it's going to be so hard to do that that you might as well jump in a UFO.
Still, the game does look pretty solid at this point. I'm not sure if I'm sold on it, but I do commend Capcom for trying a new IP.
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Still, the game does look pretty solid at this point. I'm not sure if I'm sold on it, but I do commend Capcom for trying a new IP.