Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Dark Souls II

Dark Souls II's director talks freedom and accessibility

11:00 AM on 04.09.2013 // Keith Swiader

An informal discussion with director Yui Tanimura

So, you saw the gameplay reveal yesterday, you saw the screenshots, and yet, you still want more Dark Souls II. Of course! Why wouldn't you?!

Well, good news for you, as it just so happens a round-table discussion with Dark Souls II's director Yui Tanimura took place in Manhattan last week, where the topic on-hand dealt with where developer From Software is headed with the much-anticipated sequel.

Tanimura said From Software received a lot of feedback from the community regarding the Souls series, and from that feedback the team focused on three things: Freedom, streamlining and accessibility, and the network.


"In terms of freedom what we mean is Dark Souls 1 had this seamlessly connected world with free exploration, and we tried to enhance that further to provide more options for the players to choose from and decide how he or she wants to play based on their play styles," Tanimura said.

Such options include environmental tactics, where players will be able to use traps that are laid out throughout the world in order to take down their foes.

From Software is also utilizing a new engine that they hope will allow players to become more immersed into the world than ever before, with feelings of "nervousness" and "fright" flowing through them as they face the game's challenges.

Yikes! Streamlining and accessibility?!

When the words "accessible" or "streamline" are spoken in a sentence that regards a Souls game, fans begin to die a little bit on the inside. The thought of a Souls game losing its brutal difficulty is downright preposterous, as that, along with its beautiful environments, is what draws fans to each release.

So when Tanimura says that From Software is looking to make Dark Souls II more accessible, you may think there's cause for alarm. Thankfully, that isn't the case.

"So, just to clarify, when we said the word 'accessible,' I'm sure there were people who took that as the game becoming a little bit easier, which is not the case," he said. If the gameplay presentation I saw is anything to go by, this statement is definitely true, as I witnessed more than a handful of deaths within a mere 20 minutes.

"But what we did mean was we wanted to, after a lot of feedback from the community and fans, streamline the experience so that we take away a lot of the tedious or, pain in the ass aspects that were in the original Dark Souls," Tanimura added.

While the exact definition of this concept remained quite vague, even after the presentation and discussion, Tanimura noted examples such as the "unnecessary need to move from one area to the next" in order to progress the game, the removal of backtracking, and the refinement of bonfire checkpoints.

"So one of the things that we're thinking of doing is, in Dark Souls 1, the warping from bonfire to bonfire, you can only use it in certain locations in the later half of the game. But for Dark Souls II we're starting to think of bringing that right to the beginning so it's more convenient for players -- to a certain extent -- instead of having to walk all the way back to an area to get where you need to be," he said.

If you're still not convinced that Dark Souls II will be as excruciatingly challenging as past games, Tanimura assured that the game won't feature the likes of an easy mode. From Software is instead working toward reaching the fine balance between difficulty and achievement -- a primary goal for the team -- and will continue to work toward that balance right up to the game's release later this year.

Tanimura said it's all about making sure players continue to have enough sense of accomplishment throughout Dark Souls II so that they play through its entirety, and not make it "unfair" or "unconquerable."

The network will be server-based

And that's about the short and skinny of this aspect, as Tanimura said From Software was not ready to reveal more information on Dark Souls II's network capabilities at the moment. He did say, however, that servers are new for the Souls series, and that they hope to utilize this mechanic to provide a smoother online experience.

Being developed on PC, Dark Souls II looked great in the demonstration I saw, and the direction in which From Software is taking the series sounds rather promising. 

Photo Gallery: (8 images)
Click to zoom - browse by swipe, or use arrow keys

Keith Swiader, Former Contributor
 Follow Blog + disclosure keithswiader Tips
Although Keith considers himself 'Destructoid's Man on the Streets of New York City,' it's actually a lie, as he lives closer to Long Island than anything. more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:
Dark Souls II

  Jul 25

Dark Souls II gets patch 1.08, fixes and balances in tow

Not quite as major as some fixes in the first Dark Souls

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

To editorialize or not to editorialize: An editorial

Tiny Dangerous Dungeons REVIEW - The Pocket Metroidvania

Cblogs of 11/24/15 + Big Ass Fort

Primal Carnage: Extinction Review (PS4)

Belated Spoiler-Free SOMA Review

Friday Night Fights: The Blackest Of Fridays

Super Destructoid Community Interviews Hyper Encore ##Reload

So I Got a 3DS

Negotiations are over. Rainbow Six Siege is a no buy from me as of now.

Cheat Codes Podcast - Ep. 72: Sexy Dog

 Add your impressions

Status updates from C-bloggers

StriderHoang avatarStriderHoang
What? Wonderful 101 on eShop is $19? NO EXCUSES.
Terry 309 avatarTerry 309
Pixie The Fairy avatarPixie The Fairy
Robin secretly controls the boobs of Nintendo characters. She stole the Xenoblade boobs and took the Fatal Frame lingerie for herself. #DammitRobin [img][/img]
Matheus Railane avatarMatheus Railane
ikiryou avatarikiryou
I was just playing Skyrim and wondered if anyone has come up with Fallout 3/New Vegas weapon mods for Skyrim? Fighting dragons with assault weapons sounds almost necessary. [img][/img]
James Internet Ego avatarJames Internet Ego
Just bought Fallout: New Vegas. Throw me the best mods there are that AREN'T Total Conversion mods. So now Who Vegas - yet.
Parismio avatarParismio
Oh this Undertale summaration flipnote is so good:
Amna Umen avatarAmna Umen
For an early Christmas present I got my girlfriend Wooly World to go with our new Wii U. I've gotten more joy out of how adorable all the character designs are than I'd like to admit.
Jiraya avatarJiraya
Hey Dtoiders ! Steam just destroyed my wallet ! Share here what you bought in this sale !
GoofierBrute avatarGoofierBrute
And so I purchased not just Hyper Dimension Neptunia, but also its sequel and Grim Fandango Remastered in the Steam Sale, and it isn't even the end of the first day. God damnit. At least refunds are thing a now.
Samsneeze avatarSamsneeze
I'm currently writing a review for a mobile game, but only because I'm enjoying the hell out it. I'm honestly enjoying it far more than Puzzles and Dragons.
Zer0t0nin avatarZer0t0nin
Damn, I think I'm Bruce Willis from Unbreakable. Just fell of a 12-foot ladder and all I got was a little scratch on my finger.
CoilWhine avatarCoilWhine
After I finish Fallout 4 I'm thinking of 100%ing Skyrim and then installing a TON of dinosaur mods on it.
voex avatarvoex
4 hours into Hotline Miami 2 and I'm finding it just as fun as the original. So far it's a good balance between frustration and satisfaction. Still have no idea what the story is about.
OverlordZetta avatarOverlordZetta
1. Start playing Ocarina of Time again. 2. Start having fun. 3. Discover fishing area. 4. Stop having fun.
AvtrSpirit avatarAvtrSpirit
A 2-d hovercraft platforming exploration game just came out today. Have fun collecting the coins! My record so far is 140.
Occams avatarOccams
Holy shit the new David Bowie video/song is just lovely.
Barry Kelly avatarBarry Kelly
So many people angry at Play-Asia right now. Totally not exactly the kind of backlash Tecmo were trying to avoid by not releasing the game here in the first place.
FlanxLycanth avatarFlanxLycanth
If you're a UK kid there's a Wii U 32 GB Wind Waker Premium Pack on Amazon for £240. It says sale... I dunno how much of a saving that is. You tell me.
Archelon avatarArchelon
Community Question: Not strictly speaking video game-related, but screw it. Team Captain America or Team Iron Man?
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -