Quantcast
Dark Souls II's director talks freedom and accessibility - Destructoid

DestructoidJapanatorTomopopFlixist



Dark Souls II  




Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility

11:00 AM on 04.09.2013

An informal discussion with director Yui Tanimura


So, you saw the gameplay reveal yesterday, you saw the screenshots, and yet, you still want more Dark Souls II. Of course! Why wouldn't you?!

Well, good news for you, as it just so happens a round-table discussion with Dark Souls II's director Yui Tanimura took place in Manhattan last week, where the topic on-hand dealt with where developer From Software is headed with the much-anticipated sequel.

Tanimura said From Software received a lot of feedback from the community regarding the Souls series, and from that feedback the team focused on three things: Freedom, streamlining and accessibility, and the network.


Freedom

"In terms of freedom what we mean is Dark Souls 1 had this seamlessly connected world with free exploration, and we tried to enhance that further to provide more options for the players to choose from and decide how he or she wants to play based on their play styles," Tanimura said.

Such options include environmental tactics, where players will be able to use traps that are laid out throughout the world in order to take down their foes.

From Software is also utilizing a new engine that they hope will allow players to become more immersed into the world than ever before, with feelings of "nervousness" and "fright" flowing through them as they face the game's challenges.

Yikes! Streamlining and accessibility?!

When the words "accessible" or "streamline" are spoken in a sentence that regards a Souls game, fans begin to die a little bit on the inside. The thought of a Souls game losing its brutal difficulty is downright preposterous, as that, along with its beautiful environments, is what draws fans to each release.

So when Tanimura says that From Software is looking to make Dark Souls II more accessible, you may think there's cause for alarm. Thankfully, that isn't the case.

"So, just to clarify, when we said the word 'accessible,' I'm sure there were people who took that as the game becoming a little bit easier, which is not the case," he said. If the gameplay presentation I saw is anything to go by, this statement is definitely true, as I witnessed more than a handful of deaths within a mere 20 minutes.

"But what we did mean was we wanted to, after a lot of feedback from the community and fans, streamline the experience so that we take away a lot of the tedious or, pain in the ass aspects that were in the original Dark Souls," Tanimura added.

While the exact definition of this concept remained quite vague, even after the presentation and discussion, Tanimura noted examples such as the "unnecessary need to move from one area to the next" in order to progress the game, the removal of backtracking, and the refinement of bonfire checkpoints.

"So one of the things that we're thinking of doing is, in Dark Souls 1, the warping from bonfire to bonfire, you can only use it in certain locations in the later half of the game. But for Dark Souls II we're starting to think of bringing that right to the beginning so it's more convenient for players -- to a certain extent -- instead of having to walk all the way back to an area to get where you need to be," he said.

If you're still not convinced that Dark Souls II will be as excruciatingly challenging as past games, Tanimura assured that the game won't feature the likes of an easy mode. From Software is instead working toward reaching the fine balance between difficulty and achievement -- a primary goal for the team -- and will continue to work toward that balance right up to the game's release later this year.

Tanimura said it's all about making sure players continue to have enough sense of accomplishment throughout Dark Souls II so that they play through its entirety, and not make it "unfair" or "unconquerable."

The network will be server-based

And that's about the short and skinny of this aspect, as Tanimura said From Software was not ready to reveal more information on Dark Souls II's network capabilities at the moment. He did say, however, that servers are new for the Souls series, and that they hope to utilize this mechanic to provide a smoother online experience.

Being developed on PC, Dark Souls II looked great in the demonstration I saw, and the direction in which From Software is taking the series sounds rather promising. 

Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo




Dark Souls II gets patch 1.08, fixes and balances in tow photo


Review: Dark Souls II: The Crown of the Sunken King photo


One week to go: More Dark Souls II DLC screens while we wait photo


Here's what Dark Souls II would be like as an eSport photo


Enjoy these new Dark Souls II DLC screens before you cryogenically freeze yourself until July photo


Bandai Namco announces Dark Souls II DLC trilogy  photo


It's possible to beat Dark Souls II in 20 minutes photo


Dark Souls II disappointed, but I'm so ready for the next game photo


What's your Dark Souls II covenant of choice? photo


Let the Dark Souls II modding begin photo


Dark Souls II Updates, Screenshots, & Videos







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Dark Souls II



8:00 AM on 07.25.2014
Dark Souls II gets patch 1.08, fixes and balances in tow

Fresh off its new Crown of the Sunken King DLC, From Software has updated and tweaked Dark Souls II for everyone. Weapons have been balanced (with extra or decreased damage depending on the item), and spells have be...more



8:00 AM on 07.22.2014
Review: Dark Souls II: The Crown of the Sunken King

2014 has been very good to me, but Dark Souls II is one of my favorite games of the year. Many debates have raged on as to whether or not it's as exceptional as its predecessor (Demon's Souls is better than bot...more



7:30 PM on 07.15.2014
One week to go: More Dark Souls II DLC screens while we wait

The last batch of images for Crown of the Sunken King left me anticipating this Dark Souls II DLC which is, oh good, only a week off. There's more where that came from. Using an item acquired in the DLC, players will reach th...more



10:00 AM on 07.05.2014
Here's what Dark Souls II would be like as an eSport

A lot of us would find eSports far more alluring if the genres associated with these competitions were more diverse. We see plenty of first-person shooters, RTS, fighting games, and MOBAs. But what about something atypical l...more



1:00 PM on 06.11.2014
Enjoy these new Dark Souls II DLC screens before you cryogenically freeze yourself until July

In case you haven't heard, DLC is coming to Dark Souls II. Three add-ons in fact! The first up is Crown of the Sunken King, set to drop on the PC, PS3, and Xbox 360 on July 22nd. To celebrate, Bandai Namco sent over some scre...more



11:49 AM on 06.04.2014
Bandai Namco announces Dark Souls II DLC trilogy

A set of downloadable chapters dubbed The Lost Crowns trilogy are heading to Dark Souls II, Bandai Namco announced today. The first episode, Crown of the Sunken King, will be available on PlayStation 3, Xbox 3...more



11:00 PM on 06.02.2014
It's possible to beat Dark Souls II in 20 minutes

I haven't been keeping up with Dark Souls II speedruns. I should be. We got a tip in this weekend about Marksel's 21:25 world-record any% run, which has since been topped by Distortion2's 20:14 run, included above. Seems the...more



11:00 AM on 05.10.2014
Dark Souls II disappointed, but I'm so ready for the next game

In the weeks leading up to E3, there have been some truly interesting leaks. Headlining that list is undoubtedly "Project Beast," rumored to be the working title for the next From Software game. The next (Demon's?) Souls. The...more



8:00 PM on 05.02.2014
What's your Dark Souls II covenant of choice?

Dark Souls II has been out for a few weeks on consoles, enough time for fans to really dig in, and now PC players have shown up in style. I'm liking the game -- less so than its predecessors, overall -- but still: when I'm no...more



12:30 PM on 04.25.2014
Let the Dark Souls II modding begin

After providing general tips for getting a bit more out of Dark Souls II visually, renowned modder Durante has written another article for PC Gamer detailing his next major release. The DSfix creator has a new tool, GeDoSaTo,...more





Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Role-Playing Games

7:15 PM on 07.28.2014
Koei Tecmo absorbing JRPG-developer Gust

Koei Tecmo bought developer Gust in 2011. According to a recent press release, Koei is absorbing its former subsidiary, which is known for the Atelier and Ar tonelico series. While Gust will no longer exist as a com...more



4:30 PM on 07.28.2014
This Tail Concerto art book is better late than never

Sixteen years after the ridiculously adorable Tail Concerto made its Japanese debut, CyberConnect 2 has decided to release a new art book collecting 100 new and otherwise unpublished illustrations celebrating its anniversary....more



3:30 PM on 07.28.2014
There are new details on Mass Effect 4, but all anyone cares about is the damn Mako

BioWare made an appearance at San Diego Comic-Con over the weekend to divulge some of the first details about the upcoming Mass Effect title, but all we really know for sure at this point is that there's going to be a new Ma...more



View all Role-Playing Games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more