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Dark Souls II director Shibuya talks accessibility
There's a new issue of Edge (#249) out this week that has a ten-page feature on Dark Souls II which I'm sure many of us are eager to read. After From Software director Tomohiro Shibuya was quoted as saying the game would be "more straightforward and more understandable," a detailed explanation of how that will pan out in execution would be welcome. "Right in the beginning when players first pick up the game is something that I will definitely focus on," he told Edge. "To not immediately throw them into Dark Souls but provide a good introduction in terms of what the game's about and how the game should be played. Hopefully that adjustment at the very beginning of the game will help draw in players and get them addicted right away without immediately making players feel rejected [by] the game system itself." Some aspects of Dark Souls were far less clear than others. The Covenant system was "difficult to fully absorb and experience," according to Shibuya. "Making it more accessible to players is something that I want to express… I will follow the same concept as Dark Souls, but there were a lot of hidden story elements that some players may not have caught before and I'm hoping to make some of that a little bit more clear or directly expressed to the player as well." Nothing said here has me too worried about the state of Dark Souls II, but these are only two elements of a full game. It's going to be crucial for From Software to nail the first hour of gameplay given what will surely be a larger player base this time around, and I too think that covenants could use some work. Yes, I can go read up on the intricacies if I have to, but I'd really rather not. Dark Souls II's new director on making one of the toughest series in videogames "more accessible" [Edge] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
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| 10:00 AM on 06.18.2013 Dark Souls II still influenced by King's Field series |

While it's no surprise that the King's Field franchise has heavily influenced Demon's Souls and Dark Souls, as these are considered the spiritual successors to the King's Field, it turns out that the former was one of directo...more
| 11:30 AM on 06.17.2013 Dark Souls II directors differ on how to tell story |

After reading the Edge Online interview with Dark Souls II co-director Tomohiro Shibuya earlier this year, I was curious as to how the game's story would be told. He commented, "I’m hoping to make [story elements] a lit...more
| 6:15 PM on 06.14.2013 Dark Souls II caught breakin' the law |

While Namco Bandai and From Software may have proven their mastery of the fantasy RPG genre with the critically-acclaimed Dark Souls series, this scene outside of E3 2013 shows that even the mighty game publisher is no match ...more
| 3:00 PM on 06.14.2013 Sony executive loves Demon's Souls and wants to see more |

Sony "dropped the ball" with Demon's Souls, SCE Worldwide Studios president Shuhei Yoshida confessed to Polygon. After co-developing the acclaimed PlayStation 3 title with From Software, Sony declined to publish the game in w...more
| 7:00 PM on 06.11.2013 Dark Souls II still hard, features enhanced multiplayer |

For those who were worried that "improved accessibility" was one of the main goals that the new directors of Dark Souls II had for the game, don't be. This game is hard, if not harder, than Dark Souls. While I struggled ...more
| 10:00 PM on 06.02.2013 Dark Souls II slated for March 2014, says E3 banner |

Dark Souls II will see release in March 2014, according to its E3 banner snapped by NeoGAF user Gribbix. The banner still sports the Xbox 360 and PlayStation 3 logos in its bottom right corner, and leaves no indication of a n...more
| 9:00 PM on 04.15.2013 Shield contest returns for Dark Souls II |

Similar to the contest held for Dark Souls, Namco Bandai and From Software have put together a competition for the sequel that will incorporate artists' shield designs in Dark Souls II. What a cool bragging right th...more
| 11:00 PM on 04.14.2013 Dark Souls II box art forgot to add color |

Yeah, these posts are terrible. Everyone knows that. Even though readers only click to look at the images, I still have an obligation to put words in this space. These are those words. So, the Dark Souls II box art is co...more
| 8:00 AM on 04.12.2013 Dark Souls PC was 'half-assed,' admits director Tanimura |

Dark Souls II director Yui Tanimura spoke with Shack News recently and the subject of the Dark Souls PC port was brought up. You remember what happened there, right? The PC version was so poorly done that fans had to create m...more
| 9:30 PM on 04.11.2013 Cram this Dark Souls II trailer into your dark holes |

It's been Dark Souls II day at Destructoid, as we finally got to see it in action in footage, screens, and in person. Now, Namco Bandai presents this gloomy teaser ("Despair") that shows off some of the environments. Yeah, t...more
| 11:30 AM on 06.17.2013 Dark Souls II directors differ on how to tell story |
After reading the Edge Online interview with Dark Souls II co-director Tomohiro Shibuya earlier this year, I was curious as to how the game's story would be told. He commented, "I’m hoping to make [story elements] a lit...more
| 6:15 PM on 06.14.2013 Dark Souls II caught breakin' the law |
While Namco Bandai and From Software may have proven their mastery of the fantasy RPG genre with the critically-acclaimed Dark Souls series, this scene outside of E3 2013 shows that even the mighty game publisher is no match ...more
| 3:00 PM on 06.14.2013 Sony executive loves Demon's Souls and wants to see more |
Sony "dropped the ball" with Demon's Souls, SCE Worldwide Studios president Shuhei Yoshida confessed to Polygon. After co-developing the acclaimed PlayStation 3 title with From Software, Sony declined to publish the game in w...more


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