I beat it 2 times online, and once offline - the game is still tons of fun, and I have no doubt Dark Souls will be just as entertaining.
It really is depressing to see this sort of thing becoming the new standard in console gaming.....
I would as much like to hear their excuse for this as I would be terrified if someone asked them to make a game that wasn't slated for cookiecutter hardware.
Damn .... now I want me some dumplings ~.~
Agreed, It's a real shame, especially if your paying full price for a "finished" game. What happened to the days where games weren't released until they were debugged and all... tsk, tsk.
mmmm...Dumplings.
Imagine that.
I think that's only happened with every popular game that required online connections ever.
Could be worse, they could have tried remedying that the way Blizzard did with WoW - make people wait in a virtual line so they could wait their turn to have the honor of actually playing the game.
That's a non-issue now, but damn it was kind of pathetic how people put up with it.
This thing with Dark Souls? Not even worth the Amazon bomb.
Then again, online games aren't that big of a deal in Japan, so I guess that's why there's the rage. They're not used to this yet.
Goddamn, fuck the Destructoid community.
Plus ship dates are an important deadline even if they are somewhat unreasonable. Release dates in the fall mean everything and it's important to publishers and developers that these deadlines are met.
If the game were delayed the amount of whining would be greater than or equal to this. Gamers are the whiniest bunch.
Goddamn, fuck the people who have no idea what they're talking about.
So its that they failed to properly create an online infrastructure and to code their game to fail gracefully when said failed infrastructure failed?
I agree, fuck the people that don't know what they're talking about. Like you for example.
I've been playing the game and it runs flawlessly in offline mode. The reason it freezes and crashes in online mode is because the servers are overloaded. Hence it being a server problem and not a case of them putting out an incomplete game.
Games have been releasing broken for as long as the game industry has been around. Does anyone remember ET for Atari? That game was nowhere near complete and it was released anyway. The game was so broken and such a failure it's often said to have caused the video game industry crash of 1983.
How often did Nintendo games just lock up out of nowhere, potentially killing hours of progress, most often without a save option? PSX games locking up and destroying entire memory cards. PC games have always had CTD type bugs. Etc.
Games always release with bugs of varying severity. ALWAYS. It's literally impossible to quash them all. The difference now is that companies can actually fix bugs after release. Are QA practices slacking now because of this? Maybe in some companies, but it's not an industry sweeping problem by any means.
Personally, I'm happy that companies take the time to fix their games after release. They have absolutely no obligation to do fuck all once the game goes gold.
Good points. And well said. Y'know with Auto save and all that these days, maybe it is just us gamers who have become spoiled.
Good points. I would also add that gaming technology is infinitely more complex than when many of us cut our teeth in the 80s and 90s. Hence, problems with bugs--although this does seem like a server issue to me--tend to be more complex.
Kind of a shame about the Amazon bomb. In a few days it should be just fine.
Hell this is why a lot of Japanese games come out in Japan first, to "test" them, before they hit the actual major markets like the US.
So to say they don't test them is a load of donkey balls to your face.
And people getting upset: Making a game is hard. There is a lot that goes into making a game, and sometimes bugs just show up that you didn't manage to catch. That's all there is to it. Almost every game ever releases has had a few bugs at some point, and some of them were game breaking.
Shit happens, console games generally aren't stress tested because they can't without betas.

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