I'll take the poem, and pass on the bullshit.
Never ever get enough of those delicious, innovative and spectacularly inventive QTE.
Never stop.
Never stop.
But bro, it's totally not bad game design cause it worked for all those other games, right bro? I mean, come on bro, ITS SO VISCERAL! HIT THE FUCKING BUTTON! FASTER! VISCERAL BRO!
Nobody gives a fuck.
Classic though the original poem might be (and I can attach value to it based solely on that factor alone), I rather despised the work itself. It was a long- winded narrative grafted around the concept that anyone who was not a Catholic paragon would suffer for eternity, and I didn't care for the message at all. It is actually refreshing that people are making the attempt, willful or not, to enjoy this game based on its own merits.
Poor.......or brilliant?
In real life, isn't it usually much harder to take the high road? Often painful? And isn't it often much, MUCH easier to do the wrong thing? Making it harder to absolve your enemies reflects that.
At least, I think so anyway.
Though it would've been nice if they'd slowed down how quickly you have to mash on O a tad, as it does, as you said, get a little painful after a while.
I had a lot of fun playing the demo.
At fight w/ Death was epic.
I'm also a fond of the way that you can either punish or save the victims you slay.
Dante's Inferno has that leveling System Infamous has where you can either rank up your good meter or your bad meter play as good or play as evil.
More replayability.
Also, hating QTEs is somewhat understandable, but also somewhat strange. After all, most gaming is comprised of glorified QTEs. You watch the screen for visual cues and respond by pressing a button in a timely fashion. Whether the stimulus is a Goomba running at you or a giant triangle button signal is irrelevant. It's just a flashy coat of paint. How would you, dear readers, get around trying to have massive boss battles where you use attacks not otherwise used by the character? Have yet another button combination that players must learn, only to use in one specific battle at one specific moment?
I'll keep the occasional QTE if it allows epic moments in action games, thank you very much. Also, isn't it a bit pointless to troll the comments for certain games and criticize genre-specific mechanisms that we've all come to expect in said games? That's like going into every Final Fantasy story and bitching about experience points. Great...you hate the genre or have serious problems with the accepted mechanisms in that genre (in this case, button-mashing and QTEs in action/beat-em-up games). Congratulations, now go post about something else.
/rant
My personal beef with Dante's Inferno is that it's a completely transparent, by the numbers God of War ripoff. Games are better when they have some sort of passion or inspiration behind them; DI was clearly the result of a bunch of businessmen sitting around a table with checklists and focus surveys of target demographics. It's got no *soul*.
Just seeing the menu screen in the demo made me nauseous, with its half a dozen screens of trinkets and powerups and unlockable skills. Whoever designed the game just made a list of everything that's been in action games and slammed it into DI without questioning whether it should be there or even had any reason to. People buy the other games that have them, so they must want them!
I could go on and on, but I don't want to troll. Just, please - think about the stuff you buy into, guys. Companies don't deserve to be rewarded for these kinds of shameless attempts at pandering.
I respect your opinion, and I can only speak for myself here, but I support plenty of games that do new things, even if they don't do them particularly well. However, I also think there's room for games that retread familiar territory, as long as they do so well.
Now, I played the demo and thought Dante's Inferno was a fun experience. Your opinion is likely different.
However, I don't get when others knock QTEs in Dante's Inferno, but not in God of War. We all know that Dante's Inferno, Bayonetta, etc. rip off God of War, but that's really beside the point. If you don't mind QTEs in God of War, you shouldn't mind them in Dante's Inferno. Just because a game had a particular mechanic earlier than another one did doesn't mean that that mechanic is somehow more tolerable in the first game than in the "copycat". That makes no sense. (I know you weren't making that argument in particular, but I'm just clarifying my point)
I agree that QTEs can be frustrating, but I stand by my original point that when stripped down, QTEs are just a natural extension of one of the main parts of gaming: responding to a visual cue by pushing the appropriate button. Again, no one seems to like QTEs, but also, no one seems to have any better ideas of pulling off epic battles like the God of War series features. I would have to say that I prefer QTEs for spectacular finishes in boss battles to some sort of cutscene that lacks player involvement, though it's not a strong preference. It's also not enough to put me off playing a game, though.
Actually, a couple games come to mind.
As far as boss finishers go, NG2/NGS2 allowed the player to deliver the killing blow (with a unique animation for every boss) by simply running up to them and pressing the button for a strong attack once their health got low enough.
Bayonetta had QTEs for bosses, but it also incorporated regular gameplay elements into special boss setpieces. For example, there's a boss with a long, snakelike face connected to a giant Legion-esque monster. Once the player manages to stun the face, they can run up the neck (which presents its own challenges) to deliver massive damage to the main body.
So... yeah.
The Bayonetta example is a good one, but also counters the point that these encounters can be pulled off all the time without QTEs. After all, they use QTEs within the same game. Obviously, the devs themselves couldn't even think of good ways to incorporate the player in a more effective way for many of the moments they wanted and had to "settle" for QTEs.
I know it might be hard, but I'll try to get both Holy and Unholy skill trees done, just to see the insane animations.
There's one called Martyrdom, where you stab YOURSELF with the Holy Cross! That's just awesome XD

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